fix errors on insertion to game, fix db creation of game
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@@ -41,9 +41,9 @@ type Game struct {
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Items []*Item
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Settings []*Setting
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Journals []*Journal
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Tables []*Table //
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Tables []*Table
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Playlists []*Playlist
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Actors []Actor //
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Actors []*Actor
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// Scenes []Scene
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}
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@@ -62,22 +62,25 @@ func (g *Game) InsertObjects(tx *sqlx.Tx) error {
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InsertWithCtxParallel(group, ctx, tx, g.World, relDataString)
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InsertWithCtxParallel(group, ctx, tx, g.System, relDataString)
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InsertSimpleSliceParallel(group, tx, g.ActiveUsers, &InsertId[uint]{id: g.ID, fieldName: "game_id", tableName: "active_users"})
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InsertSimpleSliceParallel(group, tx, g.ActiveUsers,
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&InsertId[uint]{id: g.ID, fieldName: "game_id", tableName: "active_users"})
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InsertSliceParallel(group, tx, g.Modules, relData)
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InsertSliceParallel(group, tx, g.PackageWarnings, relData)
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InsertSliceParallel(group, tx, g.Packs, relDataString)
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InsertSliceParallel(group, tx, g.Messages, relData)
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InsertSliceParallel(group, tx, g.Combats, relData)
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InsertSliceParallel(group, tx, g.CardDeck, relData)
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InsertSliceParallel(group, tx, g.Users, relData)
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InsertSliceParallel(group, tx, g.Macros, relData)
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InsertSliceParallel(group, tx, g.Folders, relData)
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InsertSliceParallel(group, tx, g.Items, relData)
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InsertSliceParallel(group, tx, g.Settings, relData)
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InsertSliceParallel(group, tx, g.Journals, relData)
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InsertSliceParallel(group, tx, g.Tables, relData)
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InsertSliceParallel(group, tx, g.Playlists, relData)
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// InsertSliceParallel(group, tx, g.Messages, relData)
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// InsertSliceParallel(group, tx, g.Combats, relData)
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// InsertSliceParallel(group, tx, g.CardDeck, relData)
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// InsertSliceParallel(group, tx, g.Users, relData)
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// InsertSliceParallel(group, tx, g.Macros, relData)
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// InsertSliceParallel(group, tx, g.Folders, relData)
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// InsertSliceParallel(group, tx, g.Items,
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// InsertId[string]{id: strconv.FormatUint(uint64(g.ID), 10), fieldName: "game_id"})
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// InsertSliceParallel(group, tx, g.Settings, relData)
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// InsertSliceParallel(group, tx, g.Journals, relData)
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// InsertSliceParallel(group, tx, g.Tables, relData)
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// InsertSliceParallel(group, tx, g.Playlists, relData)
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// InsertSliceParallel(group, tx, g.Actors, relData)
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err := group.Wait()
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if err != nil && !errors.Is(err, sql.ErrNoRows) {
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