fix errors on insertion to game, fix db creation of game
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@@ -4,7 +4,7 @@ import (
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"context"
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"database/sql"
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"errors"
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"fmt"
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"strings"
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"github.com/jmoiron/sqlx"
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"golang.org/x/sync/errgroup"
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@@ -48,12 +48,18 @@ type System struct {
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}
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func (s *System) Query(data *InsertId[string]) {
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data.query = fmt.Sprintf(`
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INSERT INTO system (%s, id, title, description, url, license, bugs, changelog, version, manifest,
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data.query = `
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INSERT INTO system (setup_id, id, title, description, url, license, bugs, changelog, version, manifest,
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download, background, primary_token_attribute, availability, socket, protected, exclusive_,
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persistent_storage, locked, owned, has_storage)
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VALUES ($1, $2, $3, $4, $5, $6, $7, $8, $9, $10, $11, $12, $13, $14, $15, $16, $17, $18, $19, $20, $21)`,
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data.fieldName)
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VALUES ($1, $2, $3, $4, $5, $6, $7, $8, $9, $10, $11, $12, $13, $14, $15, $16, $17, $18, $19, $20, $21)
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ON CONFLICT(id) DO NOTHING`
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}
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func (s *System) ConnectGameQuery(data *InsertId[string]) {
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data.query = `
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INSERT INTO game_to_systems (game_id, system_id)
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VALUES ($1, $2)`
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}
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func (s *System) InsertObjects(tx *sqlx.Tx) error {
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@@ -86,22 +92,57 @@ func (s *System) InsertObjects(tx *sqlx.Tx) error {
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return nil
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}
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func (s *System) ConnectGame(tx *sqlx.Tx, data *InsertId[string]) error {
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if data.query == "" {
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return ErrNoQuery
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}
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args := []any{data.id, s.ID}
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_, err := tx.Exec(data.query, args...)
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return err
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}
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func (s *System) Insert(tx *sqlx.Tx, data *InsertId[string]) error {
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if data.query == "" {
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return ErrNoQuery
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}
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args := []any{data.id, s.ID, s.Title, s.Description, s.URL, s.License, s.Bugs,
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setupID := sql.NullString{String: data.id, Valid: strings.EqualFold(data.fieldName, "setup_id")}
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args := []any{setupID, s.ID, s.Title, s.Description, s.URL, s.License, s.Bugs,
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s.Changelog, s.Version, s.Manifest, s.Download, s.Background,
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s.PrimaryTokenAttribute, s.Availability, s.Socket, s.Protected, s.Exclusive,
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s.PersistentStorage, s.Locked, s.Owned, s.HasStorage}
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_, err := tx.Exec(data.query, args...)
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res, err := tx.Exec(data.query, args...)
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if err != nil {
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return err
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}
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return s.InsertObjects(tx)
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rowsAffected, err := res.RowsAffected()
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if rowsAffected != 0 {
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err = s.InsertObjects(tx)
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if err != nil {
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return err
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}
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}
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dataCopy := *data
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s.ConnectGameQuery(&dataCopy)
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return s.ConnectGame(tx, &dataCopy)
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}
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func (s *System) ConnectGameCtx(ctx context.Context, tx *sqlx.Tx, data *InsertId[string]) error {
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if data.query == "" {
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return ErrNoQuery
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}
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args := []any{data.id, s.ID}
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_, err := tx.ExecContext(ctx, data.query, args...)
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return err
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}
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func (s *System) InsertCtx(ctx context.Context, tx *sqlx.Tx, data *InsertId[string]) error {
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@@ -109,15 +150,28 @@ func (s *System) InsertCtx(ctx context.Context, tx *sqlx.Tx, data *InsertId[stri
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return ErrNoQuery
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}
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args := []any{data.id, s.ID, s.Title, s.Description, s.URL, s.License, s.Bugs,
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setupID := sql.NullString{String: data.id, Valid: strings.EqualFold(data.fieldName, "setup_id")}
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args := []any{setupID, s.ID, s.Title, s.Description, s.URL, s.License, s.Bugs,
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s.Changelog, s.Version, s.Manifest, s.Download, s.Background,
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s.PrimaryTokenAttribute, s.Availability, s.Socket, s.Protected, s.Exclusive,
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s.PersistentStorage, s.Locked, s.Owned, s.HasStorage}
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_, err := tx.ExecContext(ctx, data.query, args...)
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res, err := tx.ExecContext(ctx, data.query, args...)
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if err != nil {
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return err
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}
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return s.InsertObjects(tx)
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rowsAffected, err := res.RowsAffected()
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if rowsAffected != 0 {
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err = s.InsertObjects(tx)
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if err != nil {
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return err
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}
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}
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dataCopy := *data
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s.ConnectGameQuery(&dataCopy)
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return s.ConnectGameCtx(ctx, tx, &dataCopy)
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}
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