fix errors on insertion to game, fix db creation of game
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@@ -20,33 +20,22 @@ func (tr *FoundryTransport) FillDBWithFoundryData() {
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// return
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// }
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// err = tr.InitWorldsData(idState)
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// if err != nil {
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// tr.ReadChan.Err() <- &types.FoundryError{Direction: types.WriterCode, Err: err, Type: types.DbCode}
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// return
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// }
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err = tr.InitWorldsData()
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if err != nil {
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tr.ReadChan.Err() <- &types.FoundryError{Direction: types.WriterCode, Err: err, Type: types.DbCode}
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return
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}
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}
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func (tr *FoundryTransport) InitSetupData() error {
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db.DeleteAll(tr.DB)
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db.DeleteAllSeq(tr.DB)
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for k := range requests.PathToSetupState {
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err := tr.InsertJsonDataToDB(k)
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if err != nil {
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return err
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}
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}
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return nil
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return tr.InsertSetupToDB()
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}
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func (tr *FoundryTransport) InsertJsonDataToDB(statePath string) error {
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_, ok1 := requests.PathToSetupState[statePath]
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_, ok2 := requests.PathToWorldState[statePath]
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if !ok1 && !ok2 {
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return ErrorStateTypeNotExist
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}
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msgJson, err := tr.GetJsonData(statePath)
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func (tr *FoundryTransport) InsertSetupToDB() error {
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msgJson, err := tr.GetJsonDataByType(requests.SetupPath)
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if err != nil {
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return err
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}
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@@ -67,35 +56,49 @@ func (tr *FoundryTransport) InsertJsonDataToDB(statePath string) error {
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return nil
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}
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// func (tr *FoundryTransport) InitWorldsData(idState int64) error {
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// worlds, err := tr.Models.FoundryState.GetWorlds(idState)
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// if err != nil {
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// return err
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// }
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// tr.Logger.Debug("Worlds", "len", len(worlds))
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func (tr *FoundryTransport) InitWorldsData() error {
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worlds := []string{"kingmaker"} //TODO: get world name from database
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// for i := range worlds {
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// worldName := worlds[i].TextId
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// tr.InitWorldData(worldName)
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// _, err = tr.Http.PostReturnToSetup()
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// if err != nil {
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// return err
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// }
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// }
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// return nil
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// }
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for i := range worlds {
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worldName := worlds[i]
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tr.InitWorldData(worldName)
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_, err := tr.Http.PostReturnToSetup()
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if err != nil {
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return err
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}
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}
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return nil
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}
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// func (tr *FoundryTransport) InitWorldData(worldName string) error {
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// tr.Logger.Debug("World name", "name", worldName)
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// err := tr.LaunchWorld(worldName)
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// if err != nil {
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// return err
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// }
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// for k := range requests.PathToWorldState {
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// err := tr.InsertJsonDataToDB(k)
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// if err != nil {
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// return err
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// }
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// }
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// return nil
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// }
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func (tr *FoundryTransport) InitWorldData(worldName string) error {
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tr.Logger.Debug("World name", "name", worldName)
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err := tr.LaunchWorld(worldName)
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if err != nil {
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return err
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}
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return tr.InsertGameToDB()
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}
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func (tr *FoundryTransport) InsertGameToDB() error {
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err := tr.ConnectToWorld()
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if err != nil {
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return err
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}
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msgJson, err := tr.GetJsonData("world")
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if err != nil {
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return err
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}
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tr.Logger.Info("Game data received")
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gameJson, err := json.ParseGame(msgJson)
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if err != nil {
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return err
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}
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var foundryStateDb db.Game
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gameJson.ToDB(&foundryStateDb)
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return foundryStateDb.Insert(tr.DB)
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}
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@@ -3,9 +3,11 @@ package transport
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import "errors"
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var (
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ErrorNotAuth = errors.New("Admin is not authenticated")
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ErrorIsNotReady = errors.New("Connection is not ready for communication")
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ErrorTimeout = errors.New("Answer has not been received after timeout")
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ErrorStateTypeNotExist = errors.New("State type does not exists")
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ErrorAuthPassWrong = errors.New("Authentication password is wrong")
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ErrorNotAuth = errors.New("Admin is not authenticated")
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ErrorIsNotReady = errors.New("Connection is not ready for communication")
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ErrorTimeout = errors.New("Answer has not been received after timeout")
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ErrorStateTypeNotExist = errors.New("State type does not exists")
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ErrorAuthPassWrong = errors.New("Authentication password is wrong")
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ErrorChannelIsClosed = errors.New("Channel has been closed")
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ErrorUserIsNotConnected = errors.New("User is not connected")
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)
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@@ -17,6 +17,7 @@ type FoundryTransport struct {
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ChanMutex sync.Mutex
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ReadChan types.ReadChannels
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ExchangeChan types.ExchangeChannels
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LoggedInChan chan bool
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Http *requests.FoundryHttpRequest
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ReconnectTimeout time.Duration
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@@ -31,13 +31,7 @@ func (tr *FoundryTransport) InitWebSocketConnection() error {
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dialer := websocket.DefaultDialer
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dialer.ReadBufferSize = 128 * 1024 * 1024
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dialer.WriteBufferSize = 128 * 1024 * 1024
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// dialer.Jar = tr.Http.Jar
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// ur, err := url.Parse(fmt.Sprintf("http://%s", tr.Http.Host))
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// if err != nil {
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// return err
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// }
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// fmt.Printf("TEST:%v:%v\n", u.String(), dialer.Jar.Cookies(&u))
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wsConn, resp, err := dialer.Dial(u.String(), wsHeader)
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if err != nil {
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return err
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@@ -47,8 +41,6 @@ func (tr *FoundryTransport) InitWebSocketConnection() error {
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for i := range cookies {
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fmt.Printf("TEST%d: %v\n", i, cookies[i])
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}
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// fmt.Printf("TEST1: %v\n")
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// fmt.Printf("TEST2: %v\n", wsHeader)
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tr.WsConn = wsConn
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tr.CurrWsId = 0
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@@ -118,19 +110,47 @@ func (tr *FoundryTransport) ListenWebSocket() {
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}
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}
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func (tr *FoundryTransport) ConnectToWorld() error {
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err := tr.LogInToWorld()
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if err != nil {
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return err
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}
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tr.Logger.Info("World is started. Succesfully logged into world")
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tr.LoggedInChan = make(chan bool)
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close(tr.ReadChan.Reconnect())
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val, ok := <-tr.LoggedInChan
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if !ok {
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return ErrorChannelIsClosed
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}
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if !val {
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return ErrorUserIsNotConnected
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}
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return nil
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}
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func (tr *FoundryTransport) SendOnlyCodeRequest(code string) error {
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tr.Logger.Debug("WS: Data has been send\n", "msg", types.CodesRespToReq[code])
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return tr.WsConn.WriteMessage(websocket.TextMessage, []byte(types.CodesRespToReq[code]))
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}
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func (tr *FoundryTransport) GetJsonData(stateType string) ([]byte, error) {
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func (tr *FoundryTransport) GetJsonDataByType(stateType string) ([]byte, error) {
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msg := types.NewWsMessageByPage(stateType, tr.CurrWsId)
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tr.CurrWsId++
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return tr.HandleWebsocketRequest(msg)
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}
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func (tr *FoundryTransport) GetJsonData(msg string) ([]byte, error) {
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wsMsg := types.NewWsMessage(msg, tr.CurrWsId)
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tr.CurrWsId++
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return tr.HandleWebsocketRequest(wsMsg)
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}
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func (tr *FoundryTransport) CloseWebSocketConn() error {
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tr.Logger.Debug("Websocket has been closed")
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return tr.WsConn.Close()
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