add db models, refactor json models, add references in migrations

This commit is contained in:
lbenedar
2026-04-06 16:40:49 +03:00
parent a16edb9b61
commit 095dac5db7
28 changed files with 709 additions and 259 deletions

View File

@@ -0,0 +1,81 @@
package db
import (
"context"
"time"
)
type World struct {
Id int
TextId string
Title string
Description string
System string
CoreVersion string
SystemVersion string
LastPlayed string
PlayTime int64
NextSession time.Time
CreatedAt time.Time
Compatibility Compatibility
}
type Worlds []World
func (worlds Worlds) GetById(id int) *World {
return &worlds[id]
}
func (m FoundryStateModel) InsertWorld(world *World, stateId int) error {
query := `
INSERT INTO worlds (state_id, text_id, title, description, system, core_version, system_version, playtime, next_session)
VALUES ($1, $2, $3, $4, $5, $6, $7, $8, $9)
RETURNING id, created_at`
args := []any{stateId, world.TextId, world.Title, world.Description, world.System, world.System, world.CoreVersion, world.SystemVersion, world.PlayTime, world.NextSession}
ctx, cancel := context.WithTimeout(context.Background(), 3*time.Second)
defer cancel()
err := m.DB.QueryRowContext(ctx, query, args...).Scan(&world.Id, &world.CreatedAt)
if err != nil {
return err
}
return m.InsertWorldCompatibility(&world.Compatibility, world.Id)
}
func (m FoundryStateModel) InsertWorldCompatibility(compatibility *Compatibility, worldId int) error {
query := `
INSERT INTO worlds_compatibility (world_id, minumum, verified, maximum)
VALUES ($1, $2, $3, $4)
RETURNING id`
args := []any{worldId, compatibility.Minimum, compatibility.Verified, compatibility.Maximum}
ctx, cancel := context.WithTimeout(context.Background(), 3*time.Second)
defer cancel()
return m.DB.QueryRowContext(ctx, query, args...).Scan(&compatibility.Id)
}
// func (worlds Worlds) GetSessionTime(worldName string) (*time.Time, error) {
// if worldName == "" && len(worlds) != 1 {
// return nil, ErrorSetupNotFound
// }
// if worldName == "" {
// return &worlds.GetById(0).NextSession, nil
// } else {
// for i := range worlds {
// if worlds[i].Id == worldName {
// return &worlds.GetById(0).NextSession, nil
// }
// }
// }
// return nil, ErrorSetupNotFound
// }
// func (world World) GetSessionTime() *time.Time {
// return &world.NextSession
// }