add user and pass for world to env variables
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@@ -10,30 +10,28 @@ import (
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"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/types"
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)
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func (tr *FoundryTransport) FillDBWithFoundryData() {
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func (tr *FoundryTransport) FillDBWithFoundryData() error {
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now := time.Now()
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setupExist, err := db.HasSetup(tr.DB)
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if err != nil {
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tr.ReadChan.Err() <- &types.FoundryError{Direction: types.WriterCode, Err: err, Type: types.DbCode}
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return
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return err
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}
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if !setupExist {
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err := tr.InsertSetupToDB()
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if err != nil {
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tr.ReadChan.Err() <- &types.FoundryError{Direction: types.WriterCode, Err: err, Type: types.DbCode}
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return
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return err
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}
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}
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err = tr.InitWorldsData()
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if err != nil {
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tr.ReadChan.Err() <- &types.FoundryError{Direction: types.WriterCode, Err: err, Type: types.DbCode}
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return
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return err
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}
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tr.Logger.Info("Initialization has been successful", "elapsed_time", time.Since(now).String())
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return nil
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}
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func (tr *FoundryTransport) InsertSetupToDB() error {
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@@ -66,8 +64,8 @@ func (tr *FoundryTransport) InitWorldsData() error {
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for i := range tr.InitWorlds {
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initWorld := tr.InitWorlds[i]
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if !slices.Contains(worldNames, initWorld) {
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tr.Logger.Warn("World name does not exist in database or have been already inserted. Skip!", "world_name", initWorld)
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if !slices.Contains(worldNames, initWorld.Name) {
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tr.Logger.Warn("World name does not exist in database or have been already inserted. Skip!", "world_name", initWorld.Name)
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continue
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}
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@@ -84,14 +82,21 @@ func (tr *FoundryTransport) InitWorldsData() error {
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return nil
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}
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func (tr *FoundryTransport) InitWorldData(worldName string) error {
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tr.Logger.Debug("Launching world...", "world_name", worldName)
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err := tr.LaunchWorld(worldName)
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func (tr *FoundryTransport) InitWorldData(worldData types.WorldData) error {
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tr.Logger.Debug("Launching world...", "world_name", worldData.Name)
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err := tr.LaunchWorld(worldData.Name)
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if err != nil {
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return err
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}
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err = tr.ConnectToWorld()
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if worldData.UserId == "" {
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worldData.UserId, err = tr.GetUserId(worldData.Username)
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if err != nil {
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return err
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}
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}
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err = tr.ConnectToWorld(worldData.UserId, worldData.UserPass)
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if err != nil {
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return err
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}
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