add new models, change migration files, prepare to add all new tables from models
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75
internal/foundry/temp_models/json/combat.go
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75
internal/foundry/temp_models/json/combat.go
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package json
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import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
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type Combat struct {
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Id string `json:"_id"`
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Type string `json:"type"`
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Scene string `json:"scene"`
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Groups []string `json:"groups"`
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Combatants []*Combatant `json:"combatants"`
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Active bool `json:"active"`
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Round int `json:"round"`
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Turn int `json:"turn"`
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Sort int `json:"sort"`
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Stats Stats `json:"stats"`
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// System any `json:"system"`
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// Flags any `json:"flags"`
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}
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func (c *Combat) ToDB(dest *db.Combat) bool {
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if dest == nil {
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return false
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}
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dest.ID = c.Id
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dest.Type = c.Type
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dest.Scene = c.Scene
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dest.Active = c.Active
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dest.Round = c.Round
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dest.Turn = c.Turn
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dest.Sort = c.Sort
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c.Stats.ToDB(&dest.Stats)
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copy(dest.Groups, c.Groups)
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CopySliceToDB(&dest.Combatants, c.Combatants)
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return true
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}
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type Combatant struct {
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TokenId string `json:"tokenId"`
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SceneId string `json:"sceneId"`
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ActorId string `json:"actorId"`
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Hidden bool `json:"hidden"`
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Id string `json:"_id"`
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Type string `json:"type"`
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Img string `json:"img"`
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Initiative int `json:"initiative"`
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Defeated bool `json:"defeated"`
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Group string `json:"group"`
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Stats Stats `json:"stats"`
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// System any `json:"system"`
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// Flags any `json:"flags"`
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}
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func (c *Combatant) ToDB(dest *db.Combatant) bool {
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if dest == nil {
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return false
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}
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dest.TokenId = c.TokenId
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dest.SceneId = c.SceneId
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dest.ActorId = c.ActorId
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dest.Hidden = c.Hidden
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dest.ID = c.Id
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dest.Type = c.Type
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dest.Img = c.Img
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dest.Initiative = c.Initiative
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dest.Defeated = c.Defeated
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dest.Group = c.Group
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c.Stats.ToDB(&dest.Stats)
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return true
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}
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