add new models, change migration files, prepare to add all new tables from models
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97
internal/foundry/temp_models/json/environment.go
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97
internal/foundry/temp_models/json/environment.go
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package json
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import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
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type Environment struct {
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GlobalLight EnvironmentGlobalLight `json:"globalLight"`
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DarknessLevel float64 `json:"darknessLevel"`
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DarknessLock bool `json:"darknessLock"`
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Cycle bool `json:"cycle"`
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ScenesEnvironmentBase EnvironmentBase `json:"base"`
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Dark EnvironmentBase `json:"dark"`
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}
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func (e *Environment) ToDB(dest *db.Environment) bool {
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if dest == nil {
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return false
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}
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e.GlobalLight.ToDB(&dest.GlobalLight)
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dest.DarknessLevel = e.DarknessLevel
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dest.DarknessLock = e.DarknessLock
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dest.Cycle = e.Cycle
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e.ScenesEnvironmentBase.ToDB(&dest.ScenesEnvironmentBase)
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e.Dark.ToDB(&dest.Dark)
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return true
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}
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type EnvironmentGlobalLight struct {
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Enabled bool `json:"enabled"`
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Darkness GlobalLightDarkness `json:"darkness"`
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Alpha float64 `json:"alpha"`
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Bright bool `json:"bright"`
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Color string `json:"color"`
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Coloration float64 `json:"coloration"`
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Luminosity float64 `json:"luminosity"`
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Saturation float64 `json:"saturation"`
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Contrast float64 `json:"contrast"`
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Shadows float64 `json:"shadows"`
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}
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func (e *EnvironmentGlobalLight) ToDB(dest *db.EnvironmentGlobalLight) bool {
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if dest == nil {
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return false
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}
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dest.Enabled = e.Enabled
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e.Darkness.ToDB(&dest.Darkness)
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dest.Alpha = e.Alpha
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dest.Bright = e.Bright
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dest.Color = e.Color
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dest.Coloration = e.Coloration
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dest.Luminosity = e.Luminosity
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dest.Saturation = e.Saturation
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dest.Contrast = e.Contrast
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dest.Shadows = e.Shadows
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return true
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}
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type EnvironmentBase struct {
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Hue float64 `json:"hue"`
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Intensity float64 `json:"intensity"`
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Luminosity float64 `json:"luminosity"`
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Saturation float64 `json:"saturation"`
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Shadows float64 `json:"shadows"`
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}
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func (e *EnvironmentBase) ToDB(dest *db.EnvironmentBase) bool {
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if dest == nil {
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return false
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}
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dest.Hue = e.Hue
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dest.Intensity = e.Intensity
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dest.Luminosity = e.Luminosity
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dest.Saturation = e.Saturation
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dest.Shadows = e.Shadows
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return true
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}
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type GlobalLightDarkness struct {
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Max int `json:"max"`
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Min int `json:"min"`
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}
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func (g *GlobalLightDarkness) ToDB(dest *db.GlobalLightDarkness) bool {
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if dest == nil {
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return false
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}
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dest.Max = g.Max
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dest.Min = g.Min
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return true
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}
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