add new models, change migration files, prepare to add all new tables from models
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81
internal/foundry/temp_models/json/light.go
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81
internal/foundry/temp_models/json/light.go
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package json
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import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
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type Light struct {
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Alpha float64 `json:"alpha"`
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Angle int `json:"angle"`
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Bright float64 `json:"bright"`
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Coloration float64 `json:"coloration"`
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Dim float64 `json:"dim"`
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Attenuation float64 `json:"attenuation"`
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Luminosity float64 `json:"luminosity"`
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Saturation float64 `json:"saturation"`
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Contrast float64 `json:"contrast"`
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Shadows float64 `json:"shadows"`
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LightAnimation LightAnimation `json:"animation"`
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LightDarkness LightDarkness `json:"darkness"`
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Negative bool `json:"negative"`
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Priority int `json:"priority"`
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Color string `json:"color"`
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}
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func (l *Light) ToDB(dest *db.Light) bool {
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if dest == nil {
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return false
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}
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dest.Alpha = l.Alpha
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dest.Angle = l.Angle
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dest.Bright = l.Bright
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dest.Coloration = l.Coloration
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dest.Dim = l.Dim
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dest.Attenuation = l.Attenuation
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dest.Luminosity = l.Luminosity
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dest.Saturation = l.Saturation
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dest.Contrast = l.Contrast
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dest.Shadows = l.Shadows
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dest.Negative = l.Negative
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dest.Priority = l.Priority
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dest.Color = l.Color
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l.LightAnimation.ToDB(&dest.LightAnimation)
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l.LightDarkness.ToDB(&dest.LightDarkness)
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return true
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}
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type LightAnimation struct {
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Type any `json:"type"`
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Speed int `json:"speed"`
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Intensity int `json:"intensity"`
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Reverse bool `json:"reverse"`
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}
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func (l *LightAnimation) ToDB(dest *db.LightAnimation) bool {
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if dest == nil {
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return false
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}
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dest.Speed = l.Speed
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dest.Intensity = l.Intensity
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dest.Reverse = l.Reverse
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return true
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}
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type LightDarkness struct {
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Min float64 `json:"min"`
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Max float64 `json:"max"`
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}
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func (l *LightDarkness) ToDB(dest *db.LightDarkness) bool {
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if dest == nil {
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return false
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}
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dest.Min = l.Min
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dest.Max = l.Max
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return true
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}
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