add new models, change migration files, prepare to add all new tables from models

This commit is contained in:
lbenedar
2026-04-15 17:01:30 +03:00
parent 5bb592ea8a
commit 69d3d38ab7
95 changed files with 5371 additions and 12 deletions

View File

@@ -0,0 +1,82 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
type Playlist struct {
Name string `json:"name"`
ID string `json:"_id"`
Sounds []*Sound `json:"sounds"`
Mode int `json:"mode"`
Playing bool `json:"playing"`
Fade int `json:"fade,omitempty"`
Folder string `json:"folder"`
Sorting string `json:"sorting"`
Seed int `json:"seed,omitempty"`
Sort int `json:"sort"`
Ownership map[string]int `json:"ownership,omitempty"`
Stats Stats `json:"_stats"`
Description string `json:"description,omitempty"`
Channel string `json:"channel"`
// Flags any `json:"flags,omitempty"`
}
func (p *Playlist) ToDB(dest *db.Playlist) bool {
if dest == nil {
return false
}
dest.Name = p.Name
dest.ID = p.ID
dest.Mode = p.Mode
dest.Playing = p.Playing
dest.Fade = p.Fade
dest.Folder = p.Folder
dest.Sorting = p.Sorting
dest.Seed = p.Seed
dest.Sort = p.Sort
dest.Description = p.Description
dest.Channel = p.Channel
p.Stats.ToDB(&dest.Stats)
OwnershipToDB(&dest.Ownership, p.Ownership)
CopySliceToDB(&dest.Sounds, p.Sounds)
return true
}
type Sound struct {
Name string `json:"name"`
Path string `json:"path"`
ID string `json:"_id"`
Playing bool `json:"playing"`
PausedTime float64 `json:"pausedTime"`
Repeat bool `json:"repeat"`
Volume float64 `json:"volume"`
Fade int `json:"fade"`
Sort int `json:"sort"`
Channel string `json:"channel"`
Description string `json:"description,omitempty"`
// Flags any `json:"flags"`
}
func (s *Sound) ToDB(dest *db.Sound) bool {
if dest == nil {
return false
}
dest.Name = s.Name
dest.Path = s.Path
dest.ID = s.ID
dest.Playing = s.Playing
dest.PausedTime = s.PausedTime
dest.Repeat = s.Repeat
dest.Volume = s.Volume
dest.Fade = s.Fade
dest.Sort = s.Sort
dest.Channel = s.Channel
dest.Description = s.Description
return true
}