add new models, change migration files, prepare to add all new tables from models
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82
internal/foundry/temp_models/json/playlist.go
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82
internal/foundry/temp_models/json/playlist.go
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package json
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import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
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type Playlist struct {
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Name string `json:"name"`
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ID string `json:"_id"`
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Sounds []*Sound `json:"sounds"`
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Mode int `json:"mode"`
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Playing bool `json:"playing"`
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Fade int `json:"fade,omitempty"`
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Folder string `json:"folder"`
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Sorting string `json:"sorting"`
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Seed int `json:"seed,omitempty"`
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Sort int `json:"sort"`
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Ownership map[string]int `json:"ownership,omitempty"`
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Stats Stats `json:"_stats"`
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Description string `json:"description,omitempty"`
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Channel string `json:"channel"`
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// Flags any `json:"flags,omitempty"`
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}
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func (p *Playlist) ToDB(dest *db.Playlist) bool {
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if dest == nil {
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return false
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}
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dest.Name = p.Name
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dest.ID = p.ID
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dest.Mode = p.Mode
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dest.Playing = p.Playing
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dest.Fade = p.Fade
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dest.Folder = p.Folder
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dest.Sorting = p.Sorting
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dest.Seed = p.Seed
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dest.Sort = p.Sort
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dest.Description = p.Description
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dest.Channel = p.Channel
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p.Stats.ToDB(&dest.Stats)
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OwnershipToDB(&dest.Ownership, p.Ownership)
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CopySliceToDB(&dest.Sounds, p.Sounds)
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return true
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}
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type Sound struct {
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Name string `json:"name"`
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Path string `json:"path"`
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ID string `json:"_id"`
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Playing bool `json:"playing"`
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PausedTime float64 `json:"pausedTime"`
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Repeat bool `json:"repeat"`
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Volume float64 `json:"volume"`
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Fade int `json:"fade"`
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Sort int `json:"sort"`
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Channel string `json:"channel"`
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Description string `json:"description,omitempty"`
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// Flags any `json:"flags"`
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}
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func (s *Sound) ToDB(dest *db.Sound) bool {
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if dest == nil {
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return false
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}
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dest.Name = s.Name
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dest.Path = s.Path
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dest.ID = s.ID
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dest.Playing = s.Playing
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dest.PausedTime = s.PausedTime
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dest.Repeat = s.Repeat
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dest.Volume = s.Volume
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dest.Fade = s.Fade
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dest.Sort = s.Sort
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dest.Channel = s.Channel
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dest.Description = s.Description
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return true
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}
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