add graceful shutdown, add reconnect on connection loss

This commit is contained in:
lbenedar
2026-04-10 13:59:16 +03:00
parent fb4e371348
commit a465e6a657
8 changed files with 286 additions and 148 deletions

View File

@@ -1,154 +1,200 @@
package foundry
import (
"context"
"errors"
"log/slog"
"sync"
"time"
"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/actions"
"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/transport"
"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/types"
)
var (
ListenIsDone = errors.New("Listen for websocket data in foundry is stopped")
ListenIsDone = errors.New("Listen for websocket data in foundry is stopped")
ChannelIsClosed = errors.New("Channel is closed")
CloseTimeoutExceed = errors.New("Timeout of websocket close is exceed")
)
type FoundryApi struct {
//TODO: make check of admin's authentication
Transport *transport.FoundryTransport
IsReadReady bool
transport *transport.FoundryTransport
IsAvailable bool
Logger *slog.Logger
Status types.FoundryStatus
wg sync.WaitGroup
}
func NewFoundry() *FoundryApi {
return &FoundryApi{}
}
func (foundry *FoundryApi) StartListen() error {
foundry.Transport.ReadChan = *types.InitWsChannels()
wsChannels := &foundry.Transport.ReadChan
defer foundry.Transport.ReadChan.Close()
go foundry.ListenAndServeWS()
func (foundry *FoundryApi) SetTransport(tr *transport.FoundryTransport) {
foundry.transport = tr
}
func (foundry *FoundryApi) ListenAndServeWS() error {
var err error
foundry.transport.ReadChan = *types.InitWsChannels()
defer foundry.transport.ReadChan.Close()
foundry.background(foundry.transport.ListenWebSocket)
err = foundry.ServeWebSocket()
if err != nil {
foundry.IsAvailable = false
}
return err
}
func (foundry *FoundryApi) ServeWebSocket() error {
var err error
wsChannels := &foundry.transport.ReadChan
for {
select {
// case msg, ok := <-foundry.ws.channels.Msg():
// if !ok {
// time.Sleep(5 * time.Microsecond)
// continue
// }
// var foundryState *json_model.FoundryState
// foundryState, err = json_model.ParseSetupModel(msg.ToByteSlice())
// if err != nil {
// return nil
// }
// foundry.models.FoundryState.Insert(foundryState)
case message, ok := <-wsChannels.Msg():
if !ok {
foundry.transport.Logger.Debug("Read channel is closed", "type", types.WebSocketCode)
return ChannelIsClosed
}
foundry.transport.Logger.Debug("Data has been received\n", "msg", message.Code, "type", types.WebSocketCode) //, "msg", message.MsgJson)
switch message.Code {
case types.RespPingCode, types.RespSessionDataCode:
err := foundry.transport.SendOnlyCodeRequest(message.Code)
if err != nil {
wsChannels.Err() <- &types.FoundryError{Direction: types.WriterCode, Err: err, Type: types.WebSocketCode}
continue
}
case types.RespServerChangeCode:
foundry.IsAvailable = true
// data, err := actions.SplitToTypeAndData([]byte(message.MsgJson))
// if err != nil {
// wsChannels.Err() <- &types.FoundryError{Direction: types.ReaderCode, Err: err, Type: types.WebSocketCode}
// continue
// }
// if data == nil {
// continue
// }
// err = data.Action(foundry.transport, &foundry.Status)
// if err != nil {
// wsChannels.Err() <- &types.FoundryError{Direction: types.ReaderCode, Err: err, Type: types.WebSocketCode}
// continue
// }
case types.RespDataCode:
foundry.transport.ExchangeChan.Msgs[message.Id] = make(chan []byte, 1)
foundry.transport.ExchangeChan.Msgs[message.Id] <- []byte(message.MsgJson)
go foundry.transport.CloseMsgChannel(message.Id, 5*time.Second)
default:
}
case err = <-wsChannels.Err():
var foundryErr *types.FoundryError
if errors.As(err, &foundryErr) {
if foundryErr.IsFatal {
foundry.Transport.CloseWebSocketConn()
foundry.transport.CloseWebSocketConn()
return foundryErr
}
foundry.Transport.Logger.Warn("Got error when listening or served", "err", err.Error(), "type", foundryErr.Type, "direction", foundryErr.Direction)
foundry.transport.Logger.Warn("Got error when listening or served", "err", err.Error(), "type", foundryErr.Type, "direction", foundryErr.Direction)
}
case <-wsChannels.Done():
foundry.Transport.CloseWebSocketConn()
foundry.transport.CloseWebSocketConn()
return ListenIsDone
}
}
}
func (foundry *FoundryApi) ServeWebSocket() {
for {
select {
case message, ok := <-foundry.Transport.ReadChan.Msg():
if !ok {
foundry.Transport.Logger.Debug("Read channel is closed", "type", types.WebSocketCode)
return
}
foundry.Transport.Logger.Debug("Data has been received\n", "msg", message.Code, "type", types.WebSocketCode) //, "msg", message.MsgJson)
switch message.Code {
case types.RespPingCode, types.RespSessionDataCode:
err := foundry.Transport.SendOnlyCodeRequest(message.Code)
if err != nil {
foundry.IsReadReady = false
foundry.Transport.ReadChan.Err() <- &types.FoundryError{Direction: types.WriterCode, Err: err, Type: types.WebSocketCode}
continue
}
case types.RespServerChangeCode:
foundry.IsReadReady = true
data, err := actions.SplitToTypeAndData([]byte(message.MsgJson))
if err != nil {
foundry.Transport.ReadChan.Err() <- &types.FoundryError{Direction: types.ReaderCode, Err: err, Type: types.WebSocketCode}
continue
}
if data == nil {
continue
}
err = data.Action(foundry.Transport, &foundry.Status)
if err != nil {
foundry.Transport.ReadChan.Err() <- &types.FoundryError{Direction: types.ReaderCode, Err: err, Type: types.WebSocketCode}
continue
}
case types.RespDataCode:
foundry.Transport.ExchangeChan.Msgs[message.Id] = make(chan []byte, 1)
foundry.Transport.ExchangeChan.Msgs[message.Id] <- []byte(message.MsgJson)
go foundry.Transport.CloseMsgChannel(message.Id, 5*time.Second)
default:
}
case <-foundry.Transport.ReadChan.Done():
return
}
}
}
func (foundry *FoundryApi) ListenAndServeWS() {
go foundry.Transport.ListenWebSocket()
foundry.ServeWebSocket()
}
func (foundry *FoundryApi) HandleWSRequest(msgType string) ([]byte, error) {
msg := types.NewWsMessageByPage(msgType, foundry.Transport.CurrWsId)
msg := types.NewWsMessageByPage(msgType, foundry.transport.CurrWsId)
return foundry.Transport.HandleWebsocketRequest(msg)
return foundry.transport.HandleWebsocketRequest(msg)
}
func (foundry *FoundryApi) ConnectToWebSocket() error {
var err error
if !foundry.Transport.HasSessionId() {
err = foundry.Transport.InitSessionId()
if err != nil {
return err
}
}
func (foundry *FoundryApi) Shutdown() error {
ctx, cancel := context.WithTimeout(context.Background(), 20*time.Second)
defer cancel()
err = foundry.Transport.ConnectToFoundry()
if err != nil {
return err
}
foundry.transport.Logger.Info("Completing foundry background tasks")
err = foundry.Transport.InitWebSocketConnection()
if err != nil {
return err
}
foundryClosed := make(chan struct{})
go func() {
types.CloseChannel(foundry.transport.ReadChan.Done())
status, err := foundry.Transport.Http.GetStatus()
if err != nil {
return err
}
foundry.Status = *types.NewFoundryStatus(status)
foundry.wg.Wait()
foundry.transport.ExchangeChan.Close()
foundry.transport.ReadChan.Close()
err = foundry.StartListen()
if err != nil && err != ListenIsDone {
return err
types.CloseChannel(foundryClosed)
}()
select {
case <-foundryClosed:
foundry.transport.Logger.Info("Stopped foundry server")
case <-ctx.Done():
return CloseTimeoutExceed
}
return nil
}
func (foundry *FoundryApi) ConnectToWebSocket() (bool, error) {
var err error
if !foundry.transport.HasSessionId() {
err = foundry.transport.InitSessionId()
if err != nil {
return false, err
}
}
err = foundry.transport.ConnectToFoundry()
if err != nil {
return false, err
}
err = foundry.transport.InitWebSocketConnection()
if err != nil {
return false, err
}
status, err := foundry.transport.Http.GetStatus()
if err != nil {
return false, err
}
foundry.Status = *types.NewFoundryStatus(status)
err = foundry.ListenAndServeWS()
if err != nil && err != ListenIsDone {
return true, err
}
return true, nil
}
func (foundry *FoundryApi) StartListenFoundry() {
foundry.background(func() {
timeInterval := 1 * time.Second
for {
ok, err := foundry.ConnectToWebSocket()
if err != nil {
foundry.transport.Logger.Error("Error raised", "err", err.Error())
if ok {
timeInterval = 1 * time.Second
}
foundry.transport.Logger.Info("Trying to reconnect", "timer", timeInterval.String())
time.Sleep(timeInterval)
timeInterval = min(timeInterval*2, 15*time.Second)
continue
}
return
}
})
}