finish setup data insertion, add world insertion

This commit is contained in:
lbenedar
2026-04-22 18:18:43 +03:00
parent 21abe68858
commit f46ff8333e
66 changed files with 2257 additions and 676 deletions

View File

@@ -85,12 +85,12 @@ func (s *Scene) ToDB(dest *db.Scene) bool {
OwnershipToDB(&dest.Ownership, s.Ownership)
wg := sync.WaitGroup{}
go CopySliceToDBParallel(&wg, &dest.Drawings, s.Drawings)
go CopySliceToDBParallel(&wg, &dest.Tokens, s.Tokens)
go CopySliceToDBParallel(&wg, &dest.Lights, s.Lights)
go CopySliceToDBParallel(&wg, &dest.Notes, s.Notes)
go CopySliceToDBParallel(&wg, &dest.Sounds, s.Sounds)
go CopySliceToDBParallel(&wg, &dest.Walls, s.Walls)
CopySliceToDBParallel(&wg, &dest.Drawings, s.Drawings)
CopySliceToDBParallel(&wg, &dest.Tokens, s.Tokens)
CopySliceToDBParallel(&wg, &dest.Lights, s.Lights)
CopySliceToDBParallel(&wg, &dest.Notes, s.Notes)
CopySliceToDBParallel(&wg, &dest.Sounds, s.Sounds)
CopySliceToDBParallel(&wg, &dest.Walls, s.Walls)
wg.Wait()
return true