finish setup data insertion, add world insertion
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@@ -16,22 +16,26 @@ type User struct {
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// UsersFlags any `json:"flags,omitempty"`
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}
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func (u *User) ToDB(dest *db.User) bool {
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func (u *User) ToDB(dest **db.User) bool {
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if dest == nil {
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return false
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}
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dest.Name = u.Name
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dest.Role = u.Role
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dest.ID = u.ID
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dest.Avatar = u.Avatar
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dest.Character = u.Character
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dest.Color = u.Color
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dest.Pronouns = u.Pronouns
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user := &db.User{
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Name: u.Name,
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Role: u.Role,
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ID: u.ID,
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Avatar: u.Avatar,
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Character: u.Character,
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Color: u.Color,
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Pronouns: u.Pronouns,
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}
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u.UsersStats.ToDB(&dest.Stats)
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u.UsersStats.ToDB(&user.Stats)
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HotbarToDB(&dest.Hotbar, u.Hotbar)
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HotbarToDB(&user.Hotbar, u.Hotbar)
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*dest = user
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return true
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}
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