refactor foundry lib structure; add transport classes for db,http,websocket; add action interface instead of multiple function that accepts action classes; add changing foundry status on websocket responses
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98
internal/foundry/transport/db.go
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98
internal/foundry/transport/db.go
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@@ -0,0 +1,98 @@
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package transport
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import (
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"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/db"
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"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/json"
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"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/requests"
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"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/types"
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)
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func (tr *FoundryTransport) FillDBWithFoundryData() {
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err := tr.InitSetupData()
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if err != nil {
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tr.ReadChan.Err() <- &types.FoundryError{Direction: types.WriterCode, Err: err, Type: types.DbCode}
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return
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}
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idState, err := tr.Models.FoundryState.GetIdByType(db.SetupState)
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if err != nil {
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tr.ReadChan.Err() <- &types.FoundryError{Direction: types.WriterCode, Err: err, Type: types.DbCode}
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return
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}
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err = tr.InitWorldsData(idState)
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if err != nil {
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tr.ReadChan.Err() <- &types.FoundryError{Direction: types.WriterCode, Err: err, Type: types.DbCode}
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return
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}
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}
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func (tr *FoundryTransport) InitSetupData() error {
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tr.Models.FoundryState.DeleteAll()
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tr.Models.FoundryState.DeleteAllSeq()
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for k := range requests.PathToSetupState {
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err := tr.InsertJsonDataToDB(k)
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if err != nil {
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return err
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}
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}
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return nil
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}
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func (tr *FoundryTransport) InsertJsonDataToDB(statePath string) error {
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_, ok1 := requests.PathToSetupState[statePath]
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_, ok2 := requests.PathToWorldState[statePath]
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if !ok1 && !ok2 {
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return ErrorStateTypeNotExist
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}
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msgJson, err := tr.GetJsonData(statePath)
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if err != nil {
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return err
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}
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foundryStateJson, err := json.ParseSetupModel(msgJson)
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if err != nil {
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return err
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}
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foundryStateDb := foundryStateJson.GetFoundryStateDB(requests.PathToSetupState[statePath])
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err = tr.Models.FoundryState.Insert(foundryStateDb)
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if err != nil {
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return err
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}
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return nil
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}
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func (tr *FoundryTransport) InitWorldsData(idState int64) error {
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worlds, err := tr.Models.FoundryState.GetWorlds(idState)
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if err != nil {
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return err
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}
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tr.Logger.Debug("Worlds", "len", len(worlds))
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for i := range worlds {
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worldName := worlds[i].TextId
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tr.InitWorldData(worldName)
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_, err = tr.Http.PostReturnToSetup()
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if err != nil {
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return err
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}
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}
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return nil
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}
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func (tr *FoundryTransport) InitWorldData(worldName string) error {
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tr.Logger.Debug("World name", "name", worldName)
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err := tr.LaunchWorld(worldName)
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if err != nil {
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return err
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}
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for k := range requests.PathToWorldState {
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err := tr.InsertJsonDataToDB(k)
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if err != nil {
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return err
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}
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}
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return nil
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}
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