finish world initialization, set up init on startup and on shutdown, move all models to main directory
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@@ -1,8 +1,8 @@
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package actions
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import (
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"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
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"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/json"
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"time"
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"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/transport"
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"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/types"
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)
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@@ -14,29 +14,7 @@ type WsSessionMsg struct {
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func (msg WsSessionMsg) Action(tr *transport.FoundryTransport, status *types.FoundryStatus) error {
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if status.IsActive {
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tr.Logger.Info("Session msg", "userid", msg.UserId)
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if msg.UserId == "" {
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err := tr.LogInToWorld()
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if err != nil {
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return err
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}
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tr.Logger.Info("World is started. Succesfully logged into world")
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close(tr.ReadChan.Reconnect())
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return nil
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}
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// select {
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// case <-tr.LoggedInChan:
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// return ErrUserChannelIsClosed
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// default:
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// tr.LoggedInChan <- true
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// }
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// time.Sleep(3 * time.Second)
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// types.CloseChannel(tr.LoggedInChan)
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go msg.OnActiveWorld(tr)
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return nil
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return msg.OnActiveWorld(tr)
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}
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if tr.IsDbInit {
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@@ -49,27 +27,36 @@ func (msg WsSessionMsg) Action(tr *transport.FoundryTransport, status *types.Fou
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}
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func (msg WsSessionMsg) OnActiveWorld(tr *transport.FoundryTransport) error {
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msgJson, err := tr.GetJsonData("world")
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tr.Logger.Info("Session msg", "userid", msg.UserId)
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if msg.UserId != "" {
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return msg.HandleLoggedInUser(tr)
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}
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err := tr.LogInToWorld()
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if err != nil {
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return err
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}
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tr.Logger.Info("Game data received")
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gameJson, err := json.ParseGame(msgJson)
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if err != nil {
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return err
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}
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var foundryStateDb db.Game
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gameJson.ToDB(&foundryStateDb)
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err = foundryStateDb.Insert(tr.DB)
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if err != nil {
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tr.ReadChan.Err() <- &types.FoundryError{Direction: types.WriterCode, Err: err, Type: types.DbCode}
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}
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tr.Logger.Info("Game data succesfully inserted to DB")
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tr.Logger.Info("World is started. Succesfully logged into world")
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close(tr.ReadChan.Reconnect())
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return nil
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}
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func (msg WsSessionMsg) HandleLoggedInUser(tr *transport.FoundryTransport) error {
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if tr.LoggedInChan == nil {
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tr.Logger.Info("World had been started before application was started. Run insertion of world data")
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go tr.InsertGameToDB()
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return nil
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}
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select {
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case <-tr.LoggedInChan:
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return ErrUserChannelIsClosed
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default:
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tr.LoggedInChan <- true
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}
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time.Sleep(3 * time.Second)
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types.CloseChannel(tr.LoggedInChan)
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return nil
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}
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