finish world initialization, set up init on startup and on shutdown, move all models to main directory

This commit is contained in:
lbenedar
2026-04-24 18:04:35 +03:00
parent 07025afefc
commit fd65631be1
125 changed files with 1534 additions and 2802 deletions

View File

@@ -8,10 +8,11 @@ import (
"time"
"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/actions"
"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/requests"
json_models "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/json"
"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/db"
json_models "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/json"
"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/transport"
"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/types"
"golang.org/x/sync/errgroup"
)
var (
@@ -24,7 +25,7 @@ var (
type FoundryApi struct {
//TODO: make check of admin's authentication
transport *transport.FoundryTransport
Transport *transport.FoundryTransport
IsAvailable bool
// Logger *slog.Logger
@@ -37,16 +38,16 @@ func NewFoundry() *FoundryApi {
}
func (foundry *FoundryApi) SetTransport(tr *transport.FoundryTransport) {
foundry.transport = tr
foundry.Transport = tr
}
func (foundry *FoundryApi) ListenAndServeWS() error {
var err error
foundry.transport.ReadChan = *types.InitWsChannels()
defer foundry.transport.ReadChan.Close()
foundry.Transport.ReadChan = *types.InitWsChannels()
defer foundry.Transport.ReadChan.Close()
foundry.background(foundry.transport.ListenWebSocket)
foundry.background(foundry.Transport.ListenWebSocket)
err = foundry.ServeWebSocket()
if err != nil {
@@ -57,21 +58,21 @@ func (foundry *FoundryApi) ListenAndServeWS() error {
func (foundry *FoundryApi) ServeWebSocket() error {
var err error
wsChannels := &foundry.transport.ReadChan
wsChannels := &foundry.Transport.ReadChan
for {
select {
case message, ok := <-wsChannels.Msg():
if !ok {
foundry.transport.Logger.Debug("Read channel is closed", "type", types.WebSocketCode)
foundry.transport.Http.SessionID = nil
foundry.Transport.Logger.Debug("Read channel is closed", "type", types.WebSocketCode)
foundry.Transport.Http.SessionID = nil
return ChannelIsClosed
}
foundry.transport.Logger.Debug("Data has been received\n", "msg", message.Code, "type", types.WebSocketCode) //, "msg", message.MsgJson)
foundry.Transport.Logger.Debug("Data has been received\n", "msg", message.Code, "type", types.WebSocketCode) //, "msg", message.MsgJson)
switch message.Code {
case types.RespPingCode, types.RespSessionDataCode:
err := foundry.transport.SendOnlyCodeRequest(message.Code)
err := foundry.Transport.SendOnlyCodeRequest(message.Code)
if err != nil {
wsChannels.Err() <- &types.FoundryError{Direction: types.WriterCode, Err: err, Type: types.WebSocketCode}
continue
@@ -84,69 +85,69 @@ func (foundry *FoundryApi) ServeWebSocket() error {
continue
}
foundry.transport.Logger.Debug("RespServerChangeCode", "data", data)
foundry.Transport.Logger.Debug("RespServerChangeCode", "data", data)
if data == nil {
continue
}
err = data.Action(foundry.transport, &foundry.Status)
err = data.Action(foundry.Transport, &foundry.Status)
if err != nil {
wsChannels.Err() <- &types.FoundryError{Direction: types.ReaderCode, Err: err, Type: types.WebSocketCode}
continue
}
case types.RespDataCode:
foundry.transport.ExchangeChan.Msgs[message.Id] = make(chan []byte, 1)
foundry.transport.ExchangeChan.Msgs[message.Id] <- []byte(message.MsgJson)
go foundry.transport.CloseMsgChannel(message.Id, 5*time.Second)
foundry.Transport.ExchangeChan.Msgs[message.Id] = make(chan []byte, 1)
foundry.Transport.ExchangeChan.Msgs[message.Id] <- []byte(message.MsgJson)
go foundry.Transport.CloseMsgChannel(message.Id, 5*time.Second)
default:
}
case err = <-wsChannels.Err():
var foundryErr *types.FoundryError
if errors.As(err, &foundryErr) {
if foundryErr.IsFatal {
foundry.transport.CloseWebSocketConn()
foundry.transport.Http.SessionID = nil
foundry.Transport.CloseWebSocketConn()
foundry.Transport.Http.SessionID = nil
return foundryErr
}
foundry.transport.Logger.Warn("Got error when listening or served", "err", err.Error(), "type", foundryErr.Type, "direction", foundryErr.Direction)
foundry.Transport.Logger.Warn("Got error when listening or served", "err", err.Error(), "type", foundryErr.Type, "direction", foundryErr.Direction)
}
case <-wsChannels.Done():
foundry.transport.CloseWebSocketConn()
foundry.transport.Http.SessionID = nil
foundry.Transport.CloseWebSocketConn()
foundry.Transport.Http.SessionID = nil
return ListenIsDone
case <-wsChannels.Reconnect():
foundry.transport.CloseWebSocketConn()
foundry.Transport.CloseWebSocketConn()
return ReconnectToWebSocket
}
}
}
func (foundry *FoundryApi) HandleWSRequest(msgType string) ([]byte, error) {
msg := types.NewWsMessageByPage(msgType, foundry.transport.CurrWsId)
msg := types.NewWsMessageByPage(msgType, foundry.Transport.CurrWsId)
return foundry.transport.HandleWebsocketRequest(msg)
return foundry.Transport.HandleWebsocketRequest(msg)
}
func (foundry *FoundryApi) Shutdown() error {
ctx, cancel := context.WithTimeout(context.Background(), 20*time.Second)
defer cancel()
foundry.transport.Logger.Info("Completing foundry background tasks")
foundry.Transport.Logger.Info("Completing foundry background tasks")
foundryClosed := make(chan struct{})
go func() {
types.CloseChannel(foundry.transport.ReadChan.Done())
types.CloseChannel(foundry.Transport.ReadChan.Done())
foundry.wg.Wait()
foundry.transport.ExchangeChan.Close()
foundry.transport.ReadChan.Close()
foundry.Transport.ExchangeChan.Close()
foundry.Transport.ReadChan.Close()
types.CloseChannel(foundryClosed)
}()
select {
case <-foundryClosed:
foundry.transport.Logger.Info("Stopped foundry server")
foundry.Transport.Logger.Info("Stopped foundry server")
case <-ctx.Done():
return CloseTimeoutExceed
}
@@ -156,24 +157,24 @@ func (foundry *FoundryApi) Shutdown() error {
func (foundry *FoundryApi) ConnectToWebSocket() (bool, error) {
var err error
if !foundry.transport.HasSessionId() {
err = foundry.transport.InitSessionId()
if !foundry.Transport.HasSessionId() {
err = foundry.Transport.InitSessionId()
if err != nil {
return false, err
}
err = foundry.transport.ConnectToFoundry()
err = foundry.Transport.ConnectToFoundry()
if err != nil {
return false, err
}
}
err = foundry.transport.InitWebSocketConnection()
err = foundry.Transport.InitWebSocketConnection()
if err != nil {
return false, err
}
status, err := foundry.transport.Http.GetStatus()
status, err := foundry.Transport.Http.GetStatus()
if err != nil {
return false, err
}
@@ -195,21 +196,21 @@ func (foundry *FoundryApi) StartListenFoundry() {
ok, err := foundry.ConnectToWebSocket()
if err != nil {
if errors.Is(err, ReconnectToWebSocket) {
if foundry.transport.ReconnectNum >= foundry.transport.ReconnectNumMax {
if foundry.Transport.ReconnectNum >= foundry.Transport.ReconnectNumMax {
return
}
time.Sleep(foundry.transport.ReconnectTimeout)
foundry.transport.ReconnectNum++
foundry.transport.Logger.Info("Reconnecting to WebSocket", "times", foundry.transport.ReconnectNum)
time.Sleep(foundry.Transport.ReconnectTimeout)
foundry.Transport.ReconnectNum++
foundry.Transport.Logger.Info("Reconnecting to WebSocket", "times", foundry.Transport.ReconnectNum)
continue
}
foundry.transport.Logger.Error("Error raised", "err", err.Error())
foundry.Transport.Logger.Error("Error raised", "err", err.Error())
if ok {
timeInterval = 1 * time.Second
}
foundry.transport.Logger.Info("Trying to reconnect", "timer", timeInterval.String())
foundry.Transport.Logger.Info("Trying to reconnect", "timer", timeInterval.String())
time.Sleep(timeInterval)
timeInterval = min(timeInterval*2, 15*time.Second)
@@ -220,11 +221,28 @@ func (foundry *FoundryApi) StartListenFoundry() {
})
}
func (foundry *FoundryApi) Test() (*json_models.Game, error) {
wsMsg := types.NewWsMessage("world", foundry.transport.CurrWsId)
foundry.transport.CurrWsId++
func (foundry *FoundryApi) PrepareDB() error {
dbConn := foundry.Transport.DB
answer, err := foundry.transport.HandleWebsocketRequest(wsMsg)
group, _ := errgroup.WithContext(context.Background())
group.Go(func() error { return db.DeleteSetupAll(dbConn) })
group.Go(func() error { return db.DeleteGameAll(dbConn) })
group.Go(func() error { return db.DeleteSeqAll(dbConn) })
err := group.Wait()
if err != nil && !errors.Is(err, db.ErrorRecordNotFound) {
return err
}
return nil
}
func (foundry *FoundryApi) Test() (*json_models.Game, error) {
wsMsg := types.NewWsMessage("world", foundry.Transport.CurrWsId)
foundry.Transport.CurrWsId++
answer, err := foundry.Transport.HandleWebsocketRequest(wsMsg)
if err != nil {
return nil, err
}
@@ -238,11 +256,6 @@ func (foundry *FoundryApi) Test() (*json_models.Game, error) {
}
elapsed := time.Since(start)
foundry.transport.Logger.Info("World data successfully received and parsed", "parseTime", elapsed)
foundry.Transport.Logger.Info("World data successfully received and parsed", "parseTime", elapsed)
return &game[0], nil
}
// TODO: remove
func (foundry *FoundryApi) GetHTTP() *requests.FoundryHttpRequest {
return foundry.transport.Http
}