finish world initialization, set up init on startup and on shutdown, move all models to main directory

This commit is contained in:
lbenedar
2026-04-24 18:04:35 +03:00
parent 07025afefc
commit fd65631be1
125 changed files with 1534 additions and 2802 deletions

View File

@@ -4,287 +4,185 @@ import (
"context"
"database/sql"
"errors"
"time"
"strings"
"github.com/jmoiron/sqlx"
"golang.org/x/sync/errgroup"
)
type Module struct {
Id int64
TextId string
Title string
Description string
Url string
Version string
Availability int
CreatedAt time.Time
Languages []Language
Compatibility Compatibility
ID string
Title string
Description string
URL string
License string
Readme string
Bugs string
Changelog string
Version string
Download string
Manifest string
Socket bool
Protected bool
Exclusive bool
PersistentStorage bool
CoreTranslation bool
Library bool
Locked bool
Owned bool
HasStorage bool
Active bool
Availability int
DocumentTypes DocumentTypes
Relationships Relationships
Compatibility Compatibility
Scripts []string
Esmodules []string
Tags []string
Authors []*Author
Media []*Media
Styles []*Style
Languages []*Language
Packs []*Pack
PackFolders []*Folder
}
type Language struct {
Id int64
Lang string
Name string
Path string
func (m *Module) Query(data *InsertId[uint]) {
data.query = `
INSERT INTO module (setup_id, id, title, description, url, license, readme, bugs,
changelog, version, manifest, download, socket, protected, exclusive_, persistent_storage,
core_translation, library, locked, owned, has_storage, active, availability)
VALUES ($1, $2, $3, $4, $5, $6, $7, $8, $9, $10, $11, $12, $13, $14, $15, $16, $17,
$18, $19, $20, $21, $22, $23)
ON CONFLICT(id) DO NOTHING`
}
type Modules []Module
func (modules Modules) GetById(id int) *Module {
return &modules[id]
func (m *Module) ConnectGameQuery(data *InsertId[uint]) {
data.query = `
INSERT INTO game_to_module (game_id, module_id)
VALUES ($1, $2)`
}
func (m FoundryStateModel) InsertModule(module *Module, stateId int64) error {
query := `
INSERT INTO modules (state_id, text_id, title, description, url, version, availability)
VALUES ($1, $2, $3, $4, $5, $6, $7)
RETURNING id, created_at`
func (m *Module) InsertObjects(tx *sqlx.Tx) error {
relId := InsertId[string]{id: m.ID, fieldName: "module_id"}
group, ctx := errgroup.WithContext(context.Background())
args := []any{stateId, module.TextId, module.Title, module.Description, module.Url, module.Version, module.Availability}
InsertWithCtxParallel(group, ctx, tx, m.DocumentTypes, relId)
InsertWithCtxParallel(group, ctx, tx, m.Relationships, relId)
InsertWithCtxParallel(group, ctx, tx, m.Compatibility, relId)
ctx, cancel := context.WithTimeout(context.Background(), 3*time.Second)
defer cancel()
scriptRelId := &InsertId[string]{id: m.ID, fieldName: "module_id", tableName: "scripts"}
InsertSimpleSliceParallel(group, tx, m.Scripts, scriptRelId)
esModulesRelId := &InsertId[string]{id: m.ID, fieldName: "module_id", tableName: "es_modules"}
InsertSimpleSliceParallel(group, tx, m.Esmodules, esModulesRelId)
tagsRelId := &InsertId[string]{id: m.ID, fieldName: "module_id", tableName: "tags"}
InsertSimpleSliceParallel(group, tx, m.Tags, tagsRelId)
err := m.DB.QueryRowContext(ctx, query, args...).Scan(&module.Id, &module.CreatedAt)
InsertSliceParallel(group, tx, m.Authors, relId)
InsertSliceParallel(group, tx, m.Media, relId)
InsertSliceParallel(group, tx, m.Styles, relId)
InsertSliceParallel(group, tx, m.Languages, relId)
InsertSliceParallel(group, tx, m.Packs, relId)
InsertSliceParallel(group, tx, m.PackFolders, relId)
err := group.Wait()
if err != nil && !errors.Is(err, sql.ErrNoRows) {
return err
}
return nil
}
func (m *Module) ConnectGame(tx *sqlx.Tx, data *InsertId[uint]) error {
if data.query == "" {
return ErrNoQuery
}
args := []any{data.id, m.ID}
_, err := tx.Exec(data.query, args...)
return err
}
func (m *Module) Insert(tx *sqlx.Tx, data *InsertId[uint]) error {
if data.query == "" {
return ErrNoQuery
}
var dataId *uint
if strings.EqualFold(data.fieldName, "setup_id") {
dataId = &data.id
}
args := []any{dataId, m.ID, m.Title, m.Description, m.URL, m.License, m.Readme, m.Bugs,
m.Changelog, m.Version, m.Manifest, m.Download, m.Socket, m.Protected, m.Exclusive, m.PersistentStorage,
m.CoreTranslation, m.Library, m.Locked, m.Owned, m.HasStorage, m.Active, m.Availability}
res, err := tx.Exec(data.query, args...)
if err != nil {
return err
}
for i := range module.Languages {
err = m.InsertModuleLanguages(&module.Languages[i], module.Id)
if err != nil && err != sql.ErrNoRows {
rowsAffected, err := res.RowsAffected()
if rowsAffected != 0 {
err = m.InsertObjects(tx)
if err != nil {
return err
}
}
return m.InsertModuleCompatibility(&module.Compatibility, module.Id)
}
func (m FoundryStateModel) InsertModuleCompatibility(compatibility *Compatibility, moduleId int64) error {
query := `
INSERT INTO modules_compatibility (module_id, minimum, verified, maximum)
VALUES ($1, $2, $3, $4)
RETURNING id`
args := []any{moduleId, compatibility.Minimum, compatibility.Verified, compatibility.Maximum}
ctx, cancel := context.WithTimeout(context.Background(), 3*time.Second)
defer cancel()
err := m.DB.QueryRowContext(ctx, query, args...).Scan(&compatibility.Id)
if err != nil && err != sql.ErrNoRows {
return err
}
return nil
}
func (m FoundryStateModel) InsertModuleLanguages(lang *Language, moduleId int64) error {
query := `
INSERT INTO modules_languages (module_id, language, name, path)
VALUES ($1, $2, $3, $4)
RETURNING id`
args := []any{moduleId, lang.Lang, lang.Name, lang.Path}
ctx, cancel := context.WithTimeout(context.Background(), 3*time.Second)
defer cancel()
err := m.DB.QueryRowContext(ctx, query, args...).Scan(&lang.Id)
if err != nil && err != sql.ErrNoRows {
return err
}
return nil
}
func (m FoundryStateModel) GetModules(idState int64) (Modules, error) {
if idState < 1 {
return nil, ErrorRecordNotFound
if dataId == nil {
dataCopy := *data
m.ConnectGameQuery(&dataCopy)
err = m.ConnectGame(tx, &dataCopy)
}
query := `
SELECT id, created_at, text_id, title, description, url, version, availability
FROM modules
WHERE state_id = $1`
return err
}
ctx, cancel := context.WithTimeout(context.Background(), 3*time.Second)
defer cancel()
func (m *Module) ConnectGameCtx(ctx context.Context, tx *sqlx.Tx, data *InsertId[uint]) error {
if data.query == "" {
return ErrNoQuery
}
rows, err := m.DB.QueryContext(ctx, query, idState)
args := []any{data.id, m.ID}
_, err := tx.ExecContext(ctx, data.query, args...)
return err
}
func (m *Module) InsertCtx(ctx context.Context, tx *sqlx.Tx, data *InsertId[uint]) error {
if data.query == "" {
return ErrNoQuery
}
var dataId *uint
if strings.EqualFold(data.fieldName, "setup_id") {
dataId = &data.id
}
args := []any{dataId, m.ID, m.Title, m.Description, m.URL, m.License, m.Readme, m.Bugs,
m.Changelog, m.Version, m.Manifest, m.Download, m.Socket, m.Protected, m.Exclusive, m.PersistentStorage,
m.CoreTranslation, m.Library, m.Locked, m.Owned, m.HasStorage, m.Active, m.Availability}
res, err := tx.ExecContext(ctx, data.query, args...)
if err != nil {
switch {
case errors.Is(err, sql.ErrNoRows):
return nil, ErrorRecordNotFound
default:
return nil, err
}
return err
}
modules := make(Modules, 0, 1)
for rows.Next() {
var module Module
err := rows.Scan(
&module.Id,
&module.CreatedAt,
&module.TextId,
&module.Title,
&module.Description,
&module.Url,
&module.Version,
&module.Availability,
)
rowsAffected, err := res.RowsAffected()
if rowsAffected != 0 {
err = m.InsertObjects(tx)
if err != nil {
return nil, err
return err
}
module.Languages, err = m.GetModuleLanguages(module.Id)
if err != nil {
return nil, err
}
compatibility, err := m.GetModuleCompatibility(module.Id)
if err != nil {
return nil, err
}
module.Compatibility = *compatibility
modules = append(modules, module)
}
if err := rows.Err(); err != nil {
return nil, err
if dataId == nil {
dataCopy := *data
m.ConnectGameQuery(&dataCopy)
err = m.ConnectGameCtx(ctx, tx, &dataCopy)
}
return modules, nil
}
func (m FoundryStateModel) GetModuleCompatibility(idModule int64) (*Compatibility, error) {
if idModule < 1 {
return nil, ErrorRecordNotFound
}
query := `
SELECT id, minimum, verified, maximum
FROM modules_compatibility
WHERE module_id = $1`
var compatibility Compatibility
ctx, cancel := context.WithTimeout(context.Background(), 3*time.Second)
defer cancel()
err := m.DB.QueryRowContext(ctx, query, idModule).Scan(
&compatibility.Id,
&compatibility.Minimum,
&compatibility.Verified,
&compatibility.Maximum,
)
if err != nil {
switch {
case errors.Is(err, sql.ErrNoRows):
return nil, ErrorRecordNotFound
default:
return nil, err
}
}
return &compatibility, nil
}
func (m FoundryStateModel) GetModuleLanguages(idModule int64) ([]Language, error) {
if idModule < 1 {
return nil, ErrorRecordNotFound
}
query := `
SELECT id, language, name, path
FROM modules_languages
WHERE module_id = $1`
ctx, cancel := context.WithTimeout(context.Background(), 3*time.Second)
defer cancel()
rows, err := m.DB.QueryContext(ctx, query, idModule)
if err != nil {
switch {
case errors.Is(err, sql.ErrNoRows):
return nil, ErrorRecordNotFound
default:
return nil, err
}
}
languages := make([]Language, 0, 1)
for rows.Next() {
var lang Language
err := rows.Scan(
&lang.Id,
&lang.Lang,
&lang.Name,
&lang.Path,
)
if err != nil {
return nil, err
}
languages = append(languages, lang)
}
if err := rows.Err(); err != nil {
return nil, err
}
return languages, nil
}
func (m FoundryStateModel) DeleteModules(idState int64) error {
if idState < 1 {
return ErrorRecordNotFound
}
query := `
DELETE FROM modules
WHERE state_id = $1`
ctx, cancel := context.WithTimeout(context.Background(), 3*time.Second)
defer cancel()
result, err := m.DB.ExecContext(ctx, query, idState)
if err != nil {
return err
}
rowsAffected, err := result.RowsAffected()
if err != nil {
return err
}
if rowsAffected == 0 {
return ErrorRecordNotFound
}
return nil
}
func (m FoundryStateModel) DeleteModule(idModule int64) error {
if idModule < 1 {
return ErrorRecordNotFound
}
query := `
DELETE FROM modules
WHERE id = $1`
ctx, cancel := context.WithTimeout(context.Background(), 3*time.Second)
defer cancel()
result, err := m.DB.ExecContext(ctx, query, idModule)
if err != nil {
return err
}
rowsAffected, err := result.RowsAffected()
if err != nil {
return err
}
if rowsAffected == 0 {
return ErrorRecordNotFound
}
return nil
return err
}