finish world initialization, set up init on startup and on shutdown, move all models to main directory
This commit is contained in:
@@ -4,231 +4,179 @@ import (
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"context"
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"database/sql"
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"errors"
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"fmt"
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"time"
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"github.com/jmoiron/sqlx"
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"golang.org/x/sync/errgroup"
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)
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type World struct {
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Id int64
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TextId string
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Title string
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Description string
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System string
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CoreVersion string
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SystemVersion string
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LastPlayed string
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PlayTime int64
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NextSession time.Time
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CreatedAt time.Time
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Compatibility Compatibility
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ID string
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Title string
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Description string
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Version string
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System string
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Background string
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JoinTheme string
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CoreVersion string
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SystemVersion string
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LastPlayed string
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Playtime int
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Availability int
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NextSession time.Time
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Socket bool
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Protected bool
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Exclusive bool
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PersistentStorage bool
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Locked bool
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Owned bool
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HasStorage bool
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Compatibility Compatibility
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Relationships Relationships
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Tags []string
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Scripts []string
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Esmodules []string
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Authors []*Author
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Media []*Media
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Styles []*Style
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Languages []*Language
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Packs []*Pack
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PackFolders []*Folder
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}
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type Worlds []World
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func (worlds Worlds) GetById(id int) *World {
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return &worlds[id]
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func (w *World) Query(data *InsertId[string]) {
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data.query = fmt.Sprintf(`
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INSERT INTO world (%[1]s, id, title, description, version, system, background, join_theme,
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core_version, system_version, last_played, playtime, availability, next_session, socket,
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protected, exclusive_, persistent_storage, locked, owned, has_storage)
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VALUES ($1, $2, $3, $4, $5, $6, $7, $8, $9, $10, $11, $12, $13, $14, $15, $16, $17, $18, $19, $20, $21)
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ON CONFLICT(id) DO UPDATE SET
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%[1]s = EXCLUDED.%[1]s,
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updated_at = datetime('now')
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RETURNING (created_at == updated_at) AS is_inserted`,
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data.fieldName)
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}
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func (m FoundryStateModel) InsertWorld(world *World, stateId int64) error {
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query := `
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INSERT INTO worlds (state_id, text_id, title, description, system, core_version, system_version, playtime, next_session)
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VALUES ($1, $2, $3, $4, $5, $6, $7, $8, $9)
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RETURNING id, created_at`
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func (w *World) InsertObjects(tx *sqlx.Tx) error {
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relId := InsertId[string]{id: w.ID, fieldName: "world_id"}
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group, ctx := errgroup.WithContext(context.Background())
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args := []any{stateId, world.TextId, world.Title, world.Description, world.System, world.CoreVersion, world.SystemVersion, world.PlayTime, world.NextSession}
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InsertWithCtxParallel(group, ctx, tx, w.Compatibility, relId)
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InsertWithCtxParallel(group, ctx, tx, w.Relationships, relId)
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ctx, cancel := context.WithTimeout(context.Background(), 3*time.Second)
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defer cancel()
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esModulesRelId := &InsertId[string]{id: w.ID, fieldName: "world_id", tableName: "es_modules"}
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InsertSimpleSliceParallel(group, tx, w.Esmodules, esModulesRelId)
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scriptRelId := &InsertId[string]{id: w.ID, fieldName: "world_id", tableName: "scripts"}
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InsertSimpleSliceParallel(group, tx, w.Scripts, scriptRelId)
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tagsRelId := &InsertId[string]{id: w.ID, fieldName: "world_id", tableName: "tags"}
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InsertSimpleSliceParallel(group, tx, w.Tags, tagsRelId)
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err := m.DB.QueryRowContext(ctx, query, args...).Scan(&world.Id, &world.CreatedAt)
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if err != nil && err != sql.ErrNoRows {
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return err
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}
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return m.InsertWorldCompatibility(&world.Compatibility, world.Id)
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}
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InsertSliceParallel(group, tx, w.Authors, relId)
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InsertSliceParallel(group, tx, w.Media, relId)
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InsertSliceParallel(group, tx, w.Styles, relId)
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InsertSliceParallel(group, tx, w.Languages, relId)
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InsertSliceParallel(group, tx, w.Packs, relId)
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InsertSliceParallel(group, tx, w.PackFolders, relId)
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func (m FoundryStateModel) InsertWorldCompatibility(compatibility *Compatibility, worldId int64) error {
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query := `
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INSERT INTO worlds_compatibility (world_id, minimum, verified, maximum)
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VALUES ($1, $2, $3, $4)
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RETURNING id`
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args := []any{worldId, compatibility.Minimum, compatibility.Verified, compatibility.Maximum}
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ctx, cancel := context.WithTimeout(context.Background(), 3*time.Second)
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defer cancel()
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err := m.DB.QueryRowContext(ctx, query, args...).Scan(&compatibility.Id)
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if err != nil && err != sql.ErrNoRows {
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err := group.Wait()
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if err != nil && !errors.Is(err, sql.ErrNoRows) {
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return err
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}
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return nil
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}
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func (m FoundryStateModel) GetWorlds(idState int64) (Worlds, error) {
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if idState < 1 {
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return nil, ErrorRecordNotFound
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func (w *World) Insert(tx *sqlx.Tx, data *InsertId[string]) error {
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if data.query == "" {
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return ErrNoQuery
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}
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query := `
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SELECT id, created_at, text_id, title, description, system, core_version, system_version, playtime, next_session
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FROM worlds
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WHERE state_id = $1`
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args := []any{data.id, w.ID, w.Title, w.Description, w.Version, w.System, w.Background, w.JoinTheme,
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w.CoreVersion, w.SystemVersion, w.LastPlayed, w.Playtime, w.Availability, w.NextSession, w.Socket,
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w.Protected, w.Exclusive, w.PersistentStorage, w.Locked, w.Owned, w.HasStorage}
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var isInserted bool
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err := tx.QueryRowx(data.query, args...).Scan(&isInserted)
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if err != nil {
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return err
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}
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if isInserted {
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return w.InsertObjects(tx)
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}
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return nil
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}
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func (w *World) InsertCtx(ctx context.Context, tx *sqlx.Tx, data *InsertId[string]) error {
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if data.query == "" {
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return ErrNoQuery
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}
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args := []any{data.id, w.ID, w.Title, w.Description, w.Version, w.System, w.Background, w.JoinTheme,
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w.CoreVersion, w.SystemVersion, w.LastPlayed, w.Playtime, w.Availability, w.NextSession, w.Socket,
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w.Protected, w.Exclusive, w.PersistentStorage, w.Locked, w.Owned, w.HasStorage}
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var isInserted bool
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err := tx.QueryRowxContext(ctx, data.query, args...).Scan(&isInserted)
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if err != nil {
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return err
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}
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if isInserted {
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return w.InsertObjects(tx)
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}
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return nil
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}
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func GetNotStartedWorlds(db *sqlx.DB) ([]string, error) {
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const query = `
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SELECT id FROM world WHERE game_id IS NULL`
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ctx, cancel := context.WithTimeout(context.Background(), 3*time.Second)
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defer cancel()
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rows, err := m.DB.QueryContext(ctx, query, idState)
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var worldNames []string
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err := db.SelectContext(ctx, &worldNames, query)
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if err != nil {
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switch {
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case errors.Is(err, sql.ErrNoRows):
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return nil, ErrorRecordNotFound
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default:
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return nil, err
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}
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}
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worlds := make(Worlds, 0, 1)
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for rows.Next() {
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var world World
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err := rows.Scan(
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&world.Id,
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&world.CreatedAt,
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&world.TextId,
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&world.Title,
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&world.Description,
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&world.System,
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&world.CoreVersion,
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&world.SystemVersion,
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&world.PlayTime,
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&world.NextSession,
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)
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if err != nil {
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return nil, err
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}
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compatibility, err := m.GetWorldsCompatibility(world.Id)
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if err != nil {
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return nil, err
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}
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world.Compatibility = *compatibility
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worlds = append(worlds, world)
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}
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if err := rows.Err(); err != nil {
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return nil, err
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}
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return worlds, nil
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return worldNames, nil
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}
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func (m FoundryStateModel) GetWorldsCompatibility(idWorld int64) (*Compatibility, error) {
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if idWorld < 1 {
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return nil, ErrorRecordNotFound
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}
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query := `
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SELECT id, minimum, verified, maximum
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FROM worlds_compatibility
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WHERE world_id = $1`
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var compatibility Compatibility
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func IsWorldInserted(db *sqlx.DB, worldName string) (bool, error) {
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const query = `
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SELECT EXISTS(SELECT 1 FROM world WHERE id = $1 AND game_id IS NOT NULL)`
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ctx, cancel := context.WithTimeout(context.Background(), 3*time.Second)
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defer cancel()
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err := m.DB.QueryRowContext(ctx, query, idWorld).Scan(
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&compatibility.Id,
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&compatibility.Minimum,
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&compatibility.Verified,
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&compatibility.Maximum,
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var exist bool
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err := db.GetContext(ctx, &exist, query, worldName)
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if err != nil {
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return false, err
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}
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return exist, nil
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}
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func GetWorld(db *sqlx.DB, worldName string) (*World, error) {
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const query = `
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SELECT id, title, description, version, system, background, join_theme, core_version, system_version,
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last_played, playtime, availability, next_session, socket, protected, exclusive_, persistent_storage,
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locked, owned, has_storage
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FROM world WHERE id = $1`
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ctx, cancel := context.WithTimeout(context.Background(), 3*time.Second)
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defer cancel()
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var world World
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err := db.QueryRowxContext(ctx, query, worldName).Scan(
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&world.ID, &world.Title, &world.Description, &world.Version, &world.System, &world.Background, &world.JoinTheme,
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&world.CoreVersion, &world.SystemVersion, &world.LastPlayed, &world.Playtime, &world.Availability, &world.NextSession,
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&world.Socket, &world.Protected, &world.Exclusive, &world.PersistentStorage, &world.Locked, &world.Owned, &world.HasStorage,
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)
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if err != nil {
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switch {
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case errors.Is(err, sql.ErrNoRows):
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return nil, ErrorRecordNotFound
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default:
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return nil, err
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}
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if err != nil && !errors.Is(err, sql.ErrNoRows) {
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return nil, err
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}
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return &compatibility, nil
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return &world, nil
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}
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func (m FoundryStateModel) DeleteWorlds(idState int64) error {
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if idState < 1 {
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return ErrorRecordNotFound
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}
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query := `
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DELETE FROM worlds
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WHERE state_id = $1`
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ctx, cancel := context.WithTimeout(context.Background(), 3*time.Second)
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defer cancel()
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result, err := m.DB.ExecContext(ctx, query, idState)
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if err != nil {
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return err
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}
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rowsAffected, err := result.RowsAffected()
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if err != nil {
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return err
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}
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if rowsAffected == 0 {
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return ErrorRecordNotFound
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}
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return nil
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}
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func (m FoundryStateModel) DeleteWorld(idWorld int64) error {
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if idWorld < 1 {
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return ErrorRecordNotFound
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}
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query := `
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DELETE FROM worlds
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WHERE id = $1`
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ctx, cancel := context.WithTimeout(context.Background(), 3*time.Second)
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defer cancel()
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result, err := m.DB.ExecContext(ctx, query, idWorld)
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if err != nil {
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return err
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}
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rowsAffected, err := result.RowsAffected()
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if err != nil {
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return err
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}
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if rowsAffected == 0 {
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return ErrorRecordNotFound
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}
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return nil
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}
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// func (worlds Worlds) GetSessionTime(worldName string) (*time.Time, error) {
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// if worldName == "" && len(worlds) != 1 {
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// return nil, ErrorSetupNotFound
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// }
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// if worldName == "" {
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// return &worlds.GetById(0).NextSession, nil
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// } else {
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// for i := range worlds {
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// if worlds[i].Id == worldName {
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// return &worlds.GetById(0).NextSession, nil
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// }
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// }
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// }
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// return nil, ErrorSetupNotFound
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// }
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// func (world World) GetSessionTime() *time.Time {
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// return &world.NextSession
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// }
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