finish world initialization, set up init on startup and on shutdown, move all models to main directory

This commit is contained in:
lbenedar
2026-04-24 18:04:35 +03:00
parent 07025afefc
commit fd65631be1
125 changed files with 1534 additions and 2802 deletions

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package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/db"
type Actor struct {
PrototypeToken Token `json:"prototypeToken"`
Img string `json:"img"`
Items []*Item `json:"items"`
Name string `json:"name"`
Type string `json:"type"`
Folder string `json:"folder"`
Ownership map[string]int `json:"ownership,omitempty"`
Stats Stats `json:"_stats"`
Sort int `json:"sort"`
ID string `json:"_id"`
// System any `json:"system,omitempty"`
// Flags any `json:"flags,omitempty"`
// ActorsEffects []any `json:"effects"`
}
func (a *Actor) ToDB(dest **db.Actor) bool {
if dest == nil {
return false
}
actor := &db.Actor{
Img: a.Img,
Name: a.Name,
Type: a.Type,
Folder: a.Folder,
Sort: a.Sort,
ID: a.ID,
}
a.PrototypeToken.ToDB(&actor.PrototypeToken)
a.Stats.ToDB(&actor.Stats)
OwnershipToDB(&actor.Ownership, a.Ownership)
CopySliceToDB(&actor.Items, a.Items)
*dest = actor
return true
}

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package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/db"
type Addresses struct {
Local string `json:"local"`
Remote string `json:"remote"`
RemoteIsAccessible bool `json:"remoteIsAccessible"`
}
func (a *Addresses) ToDB(dest *db.Addresses) bool {
if dest == nil {
return false
}
dest.Local = a.Local
dest.Remote = a.Remote
dest.RemoteIsAccessible = a.RemoteIsAccessible
return true
}

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@@ -0,0 +1,28 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/db"
type Author struct {
Name string `json:"name"`
URL string `json:"url"`
Email string `json:"email,omitempty"`
Discord string `json:"discord,omitempty"`
// SystemAuthorsFlags SystemAuthorsFlags `json:"flags"`
}
func (a *Author) ToDB(dest **db.Author) bool {
if dest == nil {
return false
}
author := &db.Author{
Name: a.Name,
URL: a.URL,
Email: a.Email,
Discord: a.Discord,
}
*dest = author
return true
}

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@@ -0,0 +1,138 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/db"
type CardDeck struct {
Name string `json:"name"`
Type string `json:"type"`
Description string `json:"description"`
Img string `json:"img"`
Cards []*Card `json:"cards"`
Width int `json:"width"`
Height int `json:"height"`
Rotation int `json:"rotation"`
DisplayCount bool `json:"displayCount"`
Stats Stats `json:"_stats"`
Ownership map[string]int `json:"ownership,omitempty"`
Folder string `json:"folder"`
Sort int `json:"sort"`
ID string `json:"_id"`
// Flags any `json:"flags"`
// Cards0System any `json:"system"`
}
func (c *CardDeck) ToDB(dest **db.CardDeck) bool {
if dest == nil {
return false
}
cardDeck := &db.CardDeck{
Name: c.Name,
Type: c.Type,
Description: c.Description,
Img: c.Img,
Width: c.Width,
Height: c.Height,
Rotation: c.Rotation,
DisplayCount: c.DisplayCount,
Folder: c.Folder,
Sort: c.Sort,
ID: c.ID,
}
c.Stats.ToDB(&cardDeck.Stats)
OwnershipToDB(&cardDeck.Ownership, c.Ownership)
CopySliceToDB(&cardDeck.Cards, c.Cards)
*dest = cardDeck
return true
}
type Card struct {
Name string `json:"name"`
Faces []*Face `json:"faces"`
Width int `json:"width"`
Height int `json:"height"`
Rotation int `json:"rotation"`
Type string `json:"type"`
Value int `json:"value"`
Suit string `json:"suit"`
Description string `json:"description"`
Face int `json:"face"`
Drawn bool `json:"drawn"`
Sort int `json:"sort"`
Back Back `json:"back"`
Origin string `json:"origin"`
ID string `json:"_id"`
Stats Stats `json:"_stats"`
// Flags any `json:"flags"`
// System any `json:"system"`
}
func (c *Card) ToDB(dest **db.Card) bool {
if dest == nil {
return false
}
card := &db.Card{
Name: c.Name,
Width: c.Width,
Height: c.Height,
Rotation: c.Rotation,
Type: c.Type,
Value: c.Value,
Suit: c.Suit,
Description: c.Description,
Face: c.Face,
Drawn: c.Drawn,
Origin: c.Origin,
ID: c.ID,
Sort: c.Sort,
}
c.Back.ToDB(&card.Back)
c.Stats.ToDB(&card.Stats)
CopySliceToDB(&card.Faces, c.Faces)
*dest = card
return true
}
type Face struct {
Name string `json:"name"`
Img string `json:"img"`
Text string `json:"text"`
}
func (f *Face) ToDB(dest *db.Face) bool {
if dest == nil {
return false
}
dest.Name = f.Name
dest.Img = f.Img
dest.Text = f.Text
return true
}
type Back struct {
Img any `json:"img"`
Name string `json:"name"`
Text string `json:"text"`
}
func (b *Back) ToDB(dest *db.Back) bool {
if dest == nil {
return false
}
dest.Name = b.Name
dest.Text = b.Text
return true
}

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@@ -0,0 +1,85 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/db"
type Combat struct {
Id string `json:"_id"`
Type string `json:"type"`
Scene string `json:"scene"`
Groups []string `json:"groups"`
Combatants []*Combatant `json:"combatants"`
Active bool `json:"active"`
Round int `json:"round"`
Turn int `json:"turn"`
Sort int `json:"sort"`
Stats Stats `json:"stats"`
// System any `json:"system"`
// Flags any `json:"flags"`
}
func (c *Combat) ToDB(dest **db.Combat) bool {
if dest == nil {
return false
}
combat := &db.Combat{
ID: c.Id,
Type: c.Type,
Scene: c.Scene,
Active: c.Active,
Round: c.Round,
Turn: c.Turn,
Sort: c.Sort,
}
c.Stats.ToDB(&combat.Stats)
combat.Groups = make([]string, len(c.Groups))
copy(combat.Groups, c.Groups)
CopySliceToDB(&combat.Combatants, c.Combatants)
*dest = combat
return true
}
type Combatant struct {
TokenId string `json:"tokenId"`
SceneId string `json:"sceneId"`
ActorId string `json:"actorId"`
Hidden bool `json:"hidden"`
Id string `json:"_id"`
Type string `json:"type"`
Img string `json:"img"`
Initiative int `json:"initiative"`
Defeated bool `json:"defeated"`
Group string `json:"group"`
Stats Stats `json:"stats"`
// System any `json:"system"`
// Flags any `json:"flags"`
}
func (c *Combatant) ToDB(dest **db.Combatant) bool {
if dest == nil {
return false
}
combatant := &db.Combatant{
TokenId: c.TokenId,
SceneId: c.SceneId,
ActorId: c.ActorId,
Hidden: c.Hidden,
ID: c.Id,
Type: c.Type,
Img: c.Img,
Initiative: c.Initiative,
Defeated: c.Defeated,
Group: c.Group,
}
c.Stats.ToDB(&combatant.Stats)
*dest = combatant
return true
}

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package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/db"
type Compatibility struct {
Minimum string `json:"minimum,omitempty"`
Verified string `json:"verified,omitempty"`
Maximum string `json:"maximum,omitempty"`
}
func (c *Compatibility) ToDB(dest *db.Compatibility) bool {
if dest == nil {
return false
}
dest.Minimum = c.Minimum
dest.Verified = c.Verified
dest.Maximum = c.Maximum
return true
}

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@@ -1,185 +0,0 @@
package json
import (
"encoding/json"
"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/db"
)
type FoundryState struct {
IsAdmin bool `json:"isAdmin,omitempty"`
IsSetup bool `json:"isSetup,omitempty"`
Languages []Language `json:"languages,omitempty"`
Modules []DataTemplate `json:"modules"`
Release Release `json:"release"`
Systems []DataTemplate `json:"systems,omitempty"`
Worlds []DataTemplate `json:"worlds,omitempty"`
World *DataTemplate `json:"world,omitempty"`
Users Users `json:"users,omitempty"`
Options Options `json:"options,omitempty"`
//coreUpdate struct{}
//featuredContent struct{}
//files struct{}
//news struct{}
//packageWarnings struct{} think about it
}
type Options struct {
Language string `json:"language,omitempty"`
}
func (state FoundryState) GetRelease() Release {
return state.Release
}
func (state FoundryState) GetFoundryStateDB(stateType db.StateType) *db.FoundryState {
dbFoundryState := db.FoundryState{
IsAdmin: state.IsAdmin,
IsSetup: state.IsSetup,
Type: stateType,
Options: db.Options{Language: state.Options.Language},
}
dbFoundryState.Modules = state.GetModules()
dbFoundryState.Systems = state.GetSystems()
dbFoundryState.Worlds = state.GetWorlds()
dbFoundryState.Users = state.GetUsers()
return &dbFoundryState
}
func (state *FoundryState) GetModules() db.Modules {
modulesCopy := make([]db.Module, 0, 8)
for i := range state.Modules {
module := &(state.Modules[i])
moduleCopy := db.Module{
TextId: module.Id,
Title: module.Title,
Description: module.Description,
Compatibility: db.Compatibility{
Minimum: module.Compatibility.Minimum,
Maximum: module.Compatibility.Maximum,
},
Url: module.Url,
Version: module.CoreVersion,
Availability: module.Availability,
}
for j := range module.Languages {
lang := db.Language{
Lang: module.Languages[j].Lang,
Name: module.Languages[j].Name,
Path: module.Languages[j].Path,
}
moduleCopy.Languages = append(moduleCopy.Languages, lang)
}
modulesCopy = append(modulesCopy, moduleCopy)
}
return modulesCopy
}
func (state *FoundryState) GetSystems() db.Systems {
systemsCopy := make([]db.System, 0, 8)
for i := range state.Systems {
system := &(state.Systems[i])
systemCopy := db.System{
TextId: system.Id,
Title: system.Title,
Description: system.Description,
Url: system.Url,
Compatibility: db.Compatibility{
Minimum: system.Compatibility.Minimum,
Maximum: system.Compatibility.Maximum,
},
Download: system.Download,
}
systemsCopy = append(systemsCopy, systemCopy)
}
return systemsCopy
}
func (state *FoundryState) GetWorld() *db.World {
return &db.World{
TextId: state.World.Id,
Title: state.World.Title,
Description: state.World.Description,
Compatibility: db.Compatibility{
Minimum: state.World.Compatibility.Minimum,
Maximum: state.World.Compatibility.Maximum,
},
System: state.World.System,
CoreVersion: state.World.CoreVersion,
SystemVersion: state.World.SystemVersion,
LastPlayed: state.World.LastPlayed,
PlayTime: state.World.PlayTime,
NextSession: state.World.NextSession,
}
}
func (state *FoundryState) GetWorlds() db.Worlds {
worldsCopy := make([]db.World, 0, 8)
for i := range state.Worlds {
world := &(state.Worlds[i])
worldCopy := db.World{
TextId: world.Id,
Title: world.Title,
Description: world.Description,
Compatibility: db.Compatibility{
Minimum: world.Compatibility.Minimum,
Maximum: world.Compatibility.Maximum,
},
System: world.System,
CoreVersion: world.CoreVersion,
SystemVersion: world.SystemVersion,
LastPlayed: world.LastPlayed,
PlayTime: world.PlayTime,
NextSession: world.NextSession,
}
worldsCopy = append(worldsCopy, worldCopy)
}
if state.World != nil {
worldsCopy = append(worldsCopy, *state.GetWorld())
}
return worldsCopy
}
func (state *FoundryState) GetUsers() db.Users {
usersCopy := make(db.Users, 0, 8)
for i := range state.Users {
user := &(state.Users[i])
userCopy := db.User{
Name: user.Name,
Role: user.Role,
Character: user.Character,
Color: user.Color,
Pronouns: user.Pronouns,
Hotbar: user.Hotbar,
Stats: db.UserStats{
CoreVersion: user.Stats.CoreVersion,
SystemId: user.Stats.SystemId,
SystemVersion: user.Stats.SystemVersion,
CreatedTime: user.Stats.CreatedTime,
ModifiedTime: user.Stats.ModifiedTime,
LastModifiedBy: user.Stats.LastModifiedBy,
},
}
usersCopy = append(usersCopy, userCopy)
}
return usersCopy
}
func ParseSetupModel(data []byte) (*FoundryState, error) {
var modelSetup []FoundryState
err := json.Unmarshal(data, &modelSetup)
if err != nil {
return nil, err
}
if len(modelSetup) > 1 {
return nil, ErrorSetupMoreThanOne
}
return &modelSetup[0], nil
}

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package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/db"
type DetailsLanguages struct {
Details string `json:"details"`
}
func (d *DetailsLanguages) ToDB(dest *db.DetailsLanguages) bool {
if dest == nil {
return false
}
dest.Details = d.Details
return true
}

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@@ -0,0 +1,39 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/db"
type DocumentTypes struct {
Actor DocumentTypeData `json:"Actor"`
Item DocumentTypeData `json:"Item"`
RegionBehavior RegionBehavior `json:"RegionBehavior,omitempty"`
}
func (d *DocumentTypes) ToDB(dest *db.DocumentTypes) bool {
if dest == nil {
return false
}
dest.Data = make([]*db.DocumentTypeData, 2)
dest.Data[0] = &db.DocumentTypeData{Type: "Actor"}
d.Actor.ToDB(dest.Data[0])
dest.Data[1] = &db.DocumentTypeData{Type: "Item"}
d.Item.ToDB(dest.Data[1])
return true
}
type DocumentTypeData struct {
HtmlFields []string `json:"htmlFields"`
}
func (d *DocumentTypeData) ToDB(dest *db.DocumentTypeData) bool {
if dest == nil {
return false
}
dest.HtmlFields = d.HtmlFields
return true
}

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@@ -0,0 +1,97 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/db"
type Environment struct {
GlobalLight EnvironmentGlobalLight `json:"globalLight"`
DarknessLevel float64 `json:"darknessLevel"`
DarknessLock bool `json:"darknessLock"`
Cycle bool `json:"cycle"`
ScenesEnvironmentBase EnvironmentBase `json:"base"`
Dark EnvironmentBase `json:"dark"`
}
func (e *Environment) ToDB(dest *db.Environment) bool {
if dest == nil {
return false
}
e.GlobalLight.ToDB(&dest.GlobalLight)
dest.DarknessLevel = e.DarknessLevel
dest.DarknessLock = e.DarknessLock
dest.Cycle = e.Cycle
e.ScenesEnvironmentBase.ToDB(&dest.ScenesEnvironmentBase)
e.Dark.ToDB(&dest.Dark)
return true
}
type EnvironmentGlobalLight struct {
Enabled bool `json:"enabled"`
Darkness GlobalLightDarkness `json:"darkness"`
Alpha float64 `json:"alpha"`
Bright bool `json:"bright"`
Color string `json:"color"`
Coloration float64 `json:"coloration"`
Luminosity float64 `json:"luminosity"`
Saturation float64 `json:"saturation"`
Contrast float64 `json:"contrast"`
Shadows float64 `json:"shadows"`
}
func (e *EnvironmentGlobalLight) ToDB(dest *db.EnvironmentGlobalLight) bool {
if dest == nil {
return false
}
dest.Enabled = e.Enabled
e.Darkness.ToDB(&dest.Darkness)
dest.Alpha = e.Alpha
dest.Bright = e.Bright
dest.Color = e.Color
dest.Coloration = e.Coloration
dest.Luminosity = e.Luminosity
dest.Saturation = e.Saturation
dest.Contrast = e.Contrast
dest.Shadows = e.Shadows
return true
}
type EnvironmentBase struct {
Hue float64 `json:"hue"`
Intensity float64 `json:"intensity"`
Luminosity float64 `json:"luminosity"`
Saturation float64 `json:"saturation"`
Shadows float64 `json:"shadows"`
}
func (e *EnvironmentBase) ToDB(dest *db.EnvironmentBase) bool {
if dest == nil {
return false
}
dest.Hue = e.Hue
dest.Intensity = e.Intensity
dest.Luminosity = e.Luminosity
dest.Saturation = e.Saturation
dest.Shadows = e.Shadows
return true
}
type GlobalLightDarkness struct {
Max int `json:"max"`
Min int `json:"min"`
}
func (g *GlobalLightDarkness) ToDB(dest *db.GlobalLightDarkness) bool {
if dest == nil {
return false
}
dest.Max = g.Max
dest.Min = g.Min
return true
}

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@@ -1,8 +0,0 @@
package json
import "errors"
var (
ErrorSetupMoreThanOne = errors.New("Passed more than one setupData")
ErrorSetupNotFound = errors.New("Not found setup data from your request")
)

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@@ -0,0 +1,21 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/db"
type Files struct {
Storages []string `json:"storages"`
S3 any `json:"s3"`
}
func (f *Files) ToDB(dest *db.Files) bool {
if dest == nil {
return false
}
dest.Storages = make([]db.FilesStorage, len(f.Storages))
for i := range f.Storages {
dest.Storages[i].Storage = f.Storages[i]
}
return true
}

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@@ -0,0 +1,67 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/db"
type Folder struct {
Name string `json:"name"`
Sorting string `json:"sorting"`
Color string `json:"color,omitempty"`
Packs []string `json:"packs"`
Folders []*Folder `json:"folders,omitempty"`
}
func (f *Folder) ToDB(dest **db.Folder) bool {
if dest == nil {
return false
}
folder := &db.Folder{
Name: f.Name,
Sorting: f.Sorting,
Color: f.Color,
}
folder.Packs = make([]string, len(f.Packs))
copy(folder.Packs, f.Packs)
CopySliceToDB(&folder.Folders, f.Folders)
*dest = folder
return true
}
type WorldFolder struct {
Name string `json:"name"`
Type string `json:"type"`
ID string `json:"_id"`
Folder string `json:"folder"`
Sorting string `json:"sorting"`
Sort int `json:"sort"`
Stats Stats `json:"_stats,omitempty"`
Description string `json:"description"`
Color string `json:"color"`
// Flags any `json:"flags,omitempty"`
}
func (w *WorldFolder) ToDB(dest **db.WorldFolder) bool {
if dest == nil {
return false
}
worldFolder := &db.WorldFolder{
Name: w.Name,
Type: w.Type,
ID: w.ID,
Folder: w.Folder,
Sorting: w.Sorting,
Sort: w.Sort,
Description: w.Description,
Color: w.Color,
}
w.Stats.ToDB(&worldFolder.Stats)
*dest = worldFolder
return true
}

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@@ -0,0 +1,95 @@
package json
import (
"encoding/json"
"sync"
"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/db"
)
type Game struct {
UserID string `json:"userId"`
Release Release `json:"release"`
World World `json:"world"`
System System `json:"system"`
Modules []*Module `json:"modules"`
DemoMode bool `json:"demoMode"`
IdleLogout bool `json:"idleLogout"`
Addresses Addresses `json:"addresses"`
Files Files `json:"files"`
Options GameOptions `json:"options"`
ActiveUsers []string `json:"activeUsers"`
Paused bool `json:"paused"`
PackageWarnings map[string]PackageWarningsData `json:"packageWarnings"`
Packs []*Pack `json:"packs"`
Messages []*Message `json:"messages,omitempty"`
Combats []*Combat `json:"combats"`
CardDeck []*CardDeck `json:"cards"`
Users []*User `json:"users"`
Macros []*Macro `json:"macros"`
Folders []*WorldFolder `json:"folders"`
Items []*Item `json:"items"`
Settings []*Setting `json:"settings"`
Journals []*Journal `json:"journal"`
Tables []*Table `json:"tables"`
Playlists []*Playlist `json:"playlists"`
Scenes []*Scene `json:"scenes"`
Actors []*Actor `json:"actors"`
CoreUpdate CoreUpdate `json:"coreUpdate"`
SystemUpdate SystemUpdate `json:"systemUpdate"`
// Model Model `json:"model"`
// Template Template `json:"template"`
}
func ParseGame(data []byte) (*Game, error) {
var modelGame []Game
err := json.Unmarshal(data, &modelGame)
if err != nil {
return nil, err
}
if len(modelGame) > 1 {
return nil, ErrorSetupMoreThanOne
}
return &modelGame[0], nil
}
func (g *Game) ToDB(dest *db.Game) bool {
dest.UserID = g.UserID
dest.DemoMode = g.DemoMode
dest.IdleLogout = g.IdleLogout
dest.Paused = g.Paused
PackageWarningsToDB(&dest.PackageWarnings, g.PackageWarnings)
g.Addresses.ToDB(&dest.Addresses)
g.Files.ToDB(&dest.Files)
g.Release.ToDB(&dest.Release)
g.World.ToDB(&dest.World)
g.System.ToDB(&dest.System)
g.Options.ToDB(&dest.Options)
g.CoreUpdate.ToDB(&dest.CoreUpdate)
g.SystemUpdate.ToDB(&dest.SystemUpdate)
dest.ActiveUsers = make([]string, len(g.ActiveUsers))
copy(dest.ActiveUsers, g.ActiveUsers)
wg := sync.WaitGroup{}
CopySliceToDBParallel(&wg, &dest.Modules, g.Modules)
CopySliceToDBParallel(&wg, &dest.Packs, g.Packs)
CopySliceToDBParallel(&wg, &dest.Messages, g.Messages)
CopySliceToDBParallel(&wg, &dest.Combats, g.Combats)
CopySliceToDBParallel(&wg, &dest.CardDeck, g.CardDeck)
CopySliceToDBParallel(&wg, &dest.Users, g.Users)
CopySliceToDBParallel(&wg, &dest.Macros, g.Macros)
CopySliceToDBParallel(&wg, &dest.Folders, g.Folders)
CopySliceToDBParallel(&wg, &dest.Items, g.Items)
CopySliceToDBParallel(&wg, &dest.Settings, g.Settings)
CopySliceToDBParallel(&wg, &dest.Journals, g.Journals)
CopySliceToDBParallel(&wg, &dest.Tables, g.Tables)
CopySliceToDBParallel(&wg, &dest.Playlists, g.Playlists)
CopySliceToDBParallel(&wg, &dest.Actors, g.Actors)
// go CopySliceToDBParallel(&wg, &dest.Scenes, g.Scenes)
wg.Wait()
return true
}

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@@ -0,0 +1,37 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/db"
type Grid struct {
Type int `json:"type"`
Size int `json:"size,omitempty"`
Color string `json:"color,omitempty"`
Alpha float64 `json:"alpha,omitempty"`
Distance int `json:"distance"`
Units string `json:"units"`
Diagonals int `json:"diagonals,omitempty"`
Style string `json:"style,omitempty"`
Thickness int `json:"thickness,omitempty"`
}
func (g *Grid) ToDB(dest **db.Grid) bool {
if dest == nil {
return false
}
grid := &db.Grid{
Type: g.Type,
Size: g.Size,
Color: g.Color,
Alpha: g.Alpha,
Distance: g.Distance,
Units: g.Units,
Diagonals: g.Diagonals,
Style: g.Style,
Thickness: g.Thickness,
}
*dest = grid
return true
}

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@@ -0,0 +1,29 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/db"
type Index struct {
Id string `json:"_id"`
Folder string `json:"folder"`
Img string `json:"img"`
Name string `json:"name"`
Type string `json:"type"`
}
func (i *Index) ToDB(dest **db.Index) bool {
if dest == nil {
return false
}
index := &db.Index{
ID: i.Id,
Folder: i.Folder,
Img: i.Img,
Name: i.Name,
Type: i.Type,
}
*dest = index
return true
}

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@@ -0,0 +1,38 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/db"
type Item struct {
Img string `json:"img"`
Name string `json:"name"`
Type string `json:"type"`
Folder string `json:"folder"`
Ownership map[string]int `json:"ownership"`
Stats Stats `json:"_stats"`
ID string `json:"_id"`
Sort int `json:"sort"`
// System any `json:"system,omitempty"`
// Flags any `json:"flags,omitempty"`
// Effects []any `json:"effects"`
}
func (i *Item) ToDB(dest **db.Item) bool {
if dest == nil {
return false
}
item := &db.Item{
Img: i.Img,
Name: i.Name,
Type: i.Type,
Folder: i.Folder,
ID: i.ID,
Sort: i.Sort,
}
i.Stats.ToDB(&item.Stats)
*dest = item
return true
}

View File

@@ -0,0 +1,34 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/db"
type Journal struct {
Folder any `json:"folder"`
Name string `json:"name"`
Pages []*JournalPage `json:"pages"`
Sort int `json:"sort"`
Ownership map[string]int `json:"ownership,omitempty"`
ID string `json:"_id"`
// JournalFlags any `json:"flags,omitempty"`
// JournalStats Stats `json:"_stats"`
// Categories []any `json:"categories"`
}
func (j *Journal) ToDB(dest **db.Journal) bool {
if dest == nil {
return false
}
journal := &db.Journal{
Name: j.Name,
Sort: j.Sort,
ID: j.ID,
}
OwnershipToDB(&journal.Ownership, j.Ownership)
CopySliceToDB(&journal.Pages, j.Pages)
*dest = journal
return true
}

View File

@@ -0,0 +1,95 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/db"
type JournalPage struct {
Name string `json:"name"`
Type string `json:"type"`
Text PageText `json:"text,omitempty"`
ID string `json:"_id"`
Title PageTitle `json:"title"`
Video PageVideo `json:"video"`
Src string `json:"src"`
Sort int `json:"sort"`
Ownership map[string]int `json:"ownership"`
Stats Stats `json:"_stats,omitempty"`
// System PagesSystem `json:"system"`
// Image any `json:"image"`
// Flags any `json:"flags"`
// Category any `json:"category"`
}
func (j *JournalPage) ToDB(dest **db.JournalPage) bool {
if dest == nil {
return false
}
journalPage := &db.JournalPage{
Name: j.Name,
Type: j.Type,
ID: j.ID,
Src: j.Src,
Sort: j.Sort,
}
j.Text.ToDB(&journalPage.Text)
j.Title.ToDB(&journalPage.Title)
j.Video.ToDB(&journalPage.Video)
j.Stats.ToDB(&journalPage.Stats)
OwnershipToDB(&journalPage.Ownership, j.Ownership)
*dest = journalPage
return true
}
type PageText struct {
Content string `json:"content"`
Format int `json:"format"`
Markdown string `json:"markdown,omitempty"`
}
func (p *PageText) ToDB(dest *db.PageText) bool {
if dest == nil {
return false
}
dest.Content = p.Content
dest.Format = p.Format
dest.Markdown = p.Markdown
return true
}
type PageTitle struct {
Show bool `json:"show"`
Level int `json:"level"`
}
func (p *PageTitle) ToDB(dest *db.PageTitle) bool {
if dest == nil {
return false
}
dest.Show = p.Show
dest.Level = p.Level
return true
}
type PageVideo struct {
Controls bool `json:"controls"`
Volume float64 `json:"volume"`
}
func (p *PageVideo) ToDB(dest *db.PageVideo) bool {
if dest == nil {
return false
}
dest.Controls = p.Controls
dest.Volume = p.Volume
return true
}

View File

@@ -1,13 +1,67 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/db"
type Language struct {
Id string `json:"id"`
Label string `json:"label"`
Modules []LangModule `json:"modules"`
Lang string `json:"lang"`
Name string `json:"name"`
Path string `json:"path"`
// SystemLanguagesFlags SystemLanguagesFlags `json:"flags"`
}
type LangModule struct {
Id string `json:"id"`
func (l *Language) ToDB(dest **db.Language) bool {
if dest == nil {
return false
}
lang := &db.Language{
Lang: l.Lang,
Name: l.Name,
Path: l.Path,
}
*dest = lang
return true
}
type SetupLanguage struct {
ID string `json:"id"`
Label string `json:"label"`
Modules []*SetupLanguageModule `json:"modules"`
}
func (s *SetupLanguage) ToDB(dest **db.SetupLanguage) bool {
if dest == nil {
return false
}
lang := &db.SetupLanguage{
ID: s.ID,
Label: s.Label,
}
CopySliceToDB(&lang.Modules, s.Modules)
*dest = lang
return true
}
type SetupLanguageModule struct {
ID string `json:"id"`
Label string `json:"label"`
Path string `json:"path"`
}
func (s *SetupLanguageModule) ToDB(dest *db.SetupLanguageModule) bool {
if dest == nil {
return false
}
dest.ID = s.ID
dest.Label = s.Label
dest.Path = s.Path
return true
}

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@@ -0,0 +1,85 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/db"
type Light struct {
Alpha float64 `json:"alpha"`
Angle int `json:"angle"`
Bright float64 `json:"bright"`
Coloration float64 `json:"coloration"`
Dim float64 `json:"dim"`
Attenuation float64 `json:"attenuation"`
Luminosity float64 `json:"luminosity"`
Saturation float64 `json:"saturation"`
Contrast float64 `json:"contrast"`
Shadows float64 `json:"shadows"`
LightAnimation LightAnimation `json:"animation"`
LightDarkness LightDarkness `json:"darkness"`
Negative bool `json:"negative"`
Priority int `json:"priority"`
Color string `json:"color"`
}
func (l *Light) ToDB(dest **db.Light) bool {
if dest == nil {
return false
}
light := &db.Light{
Alpha: l.Alpha,
Angle: l.Angle,
Bright: l.Bright,
Coloration: l.Coloration,
Dim: l.Dim,
Attenuation: l.Attenuation,
Luminosity: l.Luminosity,
Saturation: l.Saturation,
Contrast: l.Contrast,
Shadows: l.Shadows,
Negative: l.Negative,
Priority: l.Priority,
Color: l.Color,
}
l.LightAnimation.ToDB(&light.LightAnimation)
l.LightDarkness.ToDB(&light.LightDarkness)
*dest = light
return true
}
type LightAnimation struct {
Type any `json:"type"`
Speed int `json:"speed"`
Intensity int `json:"intensity"`
Reverse bool `json:"reverse"`
}
func (l *LightAnimation) ToDB(dest *db.LightAnimation) bool {
if dest == nil {
return false
}
dest.Speed = l.Speed
dest.Intensity = l.Intensity
dest.Reverse = l.Reverse
return true
}
type LightDarkness struct {
Min float64 `json:"min"`
Max float64 `json:"max"`
}
func (l *LightDarkness) ToDB(dest *db.LightDarkness) bool {
if dest == nil {
return false
}
dest.Min = l.Min
dest.Max = l.Max
return true
}

View File

@@ -0,0 +1,44 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/db"
type Macro struct {
Command string `json:"command"`
Name string `json:"name"`
Type string `json:"type"`
Img string `json:"img"`
ID string `json:"_id"`
Author string `json:"author"`
Scope string `json:"scope"`
Folder string `json:"folder"`
Sort int `json:"sort"`
Ownership map[string]int `json:"ownership,omitempty"`
Stats Stats `json:"_stats"`
// Flags any `json:"flags,omitempty"`
}
func (m *Macro) ToDB(dest **db.Macro) bool {
if dest == nil {
return false
}
macro := &db.Macro{
Command: m.Command,
Name: m.Name,
Type: m.Type,
Img: m.Img,
ID: m.ID,
Author: m.Author,
Scope: m.Scope,
Folder: m.Folder,
Sort: m.Sort,
}
m.Stats.ToDB(&macro.Stats)
OwnershipToDB(&macro.Ownership, m.Ownership)
*dest = macro
return true
}

View File

@@ -0,0 +1,25 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/db"
type Media struct {
Type string `json:"type"`
URL string `json:"url"`
Caption string `json:"caption"`
}
func (m *Media) ToDB(dest **db.Media) bool {
if dest == nil {
return false
}
media := &db.Media{
Type: m.Type,
URL: m.URL,
Caption: m.Caption,
}
*dest = media
return true
}

View File

@@ -0,0 +1,73 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/db"
type Message struct {
Content string `json:"content"`
Style int `json:"style"`
Author string `json:"author"`
Id string `json:"_id"`
Type string `json:"type"`
Timestamp int64 `json:"timestamp"`
Flavor string `json:"flavor"`
Speaker Speaker `json:"speaker"`
Whisper []string `json:"whisper"`
Blind bool `json:"blind"`
Rolls []string `json:"rolls"`
Sound string `json:"sound"`
Emote bool `json:"emote"`
Stats Stats `json:"_stats"`
// System any `json:"system"`
// Flags any `json:"flags"`
}
func (m *Message) ToDB(dest **db.Message) bool {
if dest == nil {
return false
}
message := &db.Message{
Content: m.Content,
Style: m.Style,
Author: m.Author,
ID: m.Id,
Type: m.Type,
Timestamp: m.Timestamp,
Flavor: m.Flavor,
Blind: m.Blind,
Sound: m.Sound,
Emote: m.Emote,
}
m.Speaker.ToDB(&message.Speaker)
m.Stats.ToDB(&message.Stats)
message.Whisper = make([]string, len(m.Whisper))
copy(message.Whisper, m.Whisper)
message.Rolls = make([]string, len(m.Rolls))
copy(message.Rolls, m.Rolls)
*dest = message
return true
}
type Speaker struct {
Scene string `json:"scene,omitempty"`
Actor string `json:"actor,omitempty"`
Token string `json:"token,omitempty"`
Alias string `json:"alias,omitempty"`
}
func (s *Speaker) ToDB(dest *db.Speaker) bool {
if dest == nil {
return false
}
dest.Scene = s.Scene
dest.Actor = s.Actor
dest.Token = s.Token
dest.Alias = s.Alias
return true
}

View File

@@ -0,0 +1,100 @@
package json
import (
"sync"
"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/db"
)
type Module struct {
ID string `json:"id"`
Title string `json:"title"`
Description string `json:"description"`
Authors []*Author `json:"authors"`
URL string `json:"url,omitempty"`
License string `json:"license,omitempty"`
Readme string `json:"readme,omitempty"`
Bugs string `json:"bugs,omitempty"`
Changelog string `json:"changelog,omitempty"`
Media []*Media `json:"media"`
Version string `json:"version"`
Compatibility Compatibility `json:"compatibility,omitempty"`
Scripts []string `json:"scripts"`
Esmodules []string `json:"esmodules"`
Styles []*Style `json:"styles"`
Languages []*Language `json:"languages"`
Packs []*Pack `json:"packs"`
PackFolders []*Folder `json:"packFolders"`
Relationships Relationships `json:"relationships"`
Socket bool `json:"socket"`
Manifest string `json:"manifest,omitempty"`
Download string `json:"download,omitempty"`
Protected bool `json:"protected"`
Exclusive bool `json:"exclusive"`
PersistentStorage bool `json:"persistentStorage"`
CoreTranslation bool `json:"coreTranslation"`
Library bool `json:"library"`
DocumentTypes DocumentTypes `json:"documentTypes"`
Availability int `json:"availability"`
Locked bool `json:"locked"`
Owned bool `json:"owned"`
Tags []string `json:"tags"`
HasStorage bool `json:"hasStorage"`
Active bool `json:"active,omitempty"`
// ModulesFlags ModulesFlags `json:"flags,omitempty"`
}
func (m *Module) ToDB(dest **db.Module) bool {
if dest == nil {
return false
}
module := &db.Module{
ID: m.ID,
Title: m.Title,
Description: m.Description,
URL: m.URL,
License: m.License,
Readme: m.Readme,
Bugs: m.Bugs,
Changelog: m.Changelog,
Version: m.Version,
Socket: m.Socket,
Manifest: m.Manifest,
Download: m.Download,
Protected: m.Protected,
Exclusive: m.Exclusive,
PersistentStorage: m.PersistentStorage,
CoreTranslation: m.CoreTranslation,
Library: m.Library,
Availability: m.Availability,
Locked: m.Locked,
Owned: m.Owned,
HasStorage: m.HasStorage,
Active: m.Active,
}
module.Scripts = make([]string, len(m.Scripts))
copy(module.Scripts, m.Scripts)
module.Esmodules = make([]string, len(m.Esmodules))
copy(module.Esmodules, m.Esmodules)
module.Tags = make([]string, len(m.Tags))
copy(module.Tags, m.Tags)
m.Compatibility.ToDB(&module.Compatibility)
m.Relationships.ToDB(&module.Relationships)
m.DocumentTypes.ToDB(&module.DocumentTypes)
wg := sync.WaitGroup{}
CopySliceToDBParallel(&wg, &module.Authors, m.Authors)
CopySliceToDBParallel(&wg, &module.Media, m.Media)
CopySliceToDBParallel(&wg, &module.Styles, m.Styles)
CopySliceToDBParallel(&wg, &module.Languages, m.Languages)
CopySliceToDBParallel(&wg, &module.Packs, m.Packs)
CopySliceToDBParallel(&wg, &module.PackFolders, m.PackFolders)
wg.Wait()
*dest = module
return true
}

View File

@@ -1,59 +0,0 @@
package modules
type DiceStats struct {
PlayerRollData DiceStatsRollData `json:"player_roll_data"`
}
type DiceStatsRollData struct {
PlayerDice []DicePlayerDice `json:"PLAYER_DICE"`
Username string `json:"USERNAME"`
Userid string `json:"USERID"`
Gm bool `json:"GM"`
PlayerRollInfo DiceRollInfo `json:"PLAYER_ROLL_INFO"`
}
type DicePlayerDice struct {
Type string `json:"TYPE"`
Max int `json:"MAX"`
TotalRolls int `json:"TOTAL_ROLLS"`
Rolls []int `json:"ROLLS"`
BlindRolls []int `json:"BLIND_ROLLS"`
StreakSize int `json:"STREAK_SIZE"`
StreakInit int `json:"STREAK_INIT"`
StreakIsBlind bool `json:"STREAK_ISBLIND"`
LongestStreak int `json:"LONGEST_STREAK"`
LongestStreakInit int `json:"LONGEST_STREAK_INIT"`
Mean int `json:"MEAN"`
Median int `json:"MEDIAN"`
Mode int `json:"MODE"`
Means []int `json:"MEANS"`
Medians []int `json:"MEDIANS"`
Modes []int `json:"MODES"`
RollCounters []int `json:"ROLL_COUNTERS"`
AtkRolls []int `json:"ATK_ROLLS"`
DmgRolls []int `json:"DMG_ROLLS"`
SavesRolls []int `json:"SAVES_ROLLS"`
SkillsRolls []int `json:"SKILLS_ROLLS"`
AbilityRolls []int `json:"ABILITY_ROLLS"`
UnknownRolls []int `json:"UNKNOWN_ROLLS"`
PerceptionRolls []int `json:"PERCEPTION_ROLLS"`
InitiativeRolls []int `json:"INITIATIVE_ROLLS"`
AtkRollsBlind []int `json:"ATK_ROLLS_BLIND"`
DmgRollsBlind []int `json:"DMG_ROLLS_BLIND"`
SavesRollsBlind []int `json:"SAVES_ROLLS_BLIND"`
SkillsRollsBlind []int `json:"SKILLS_ROLLS_BLIND"`
AbilityRollsBlind []int `json:"ABILITY_ROLLS_BLIND"`
UnknownRollsBlind []int `json:"UNKNOWN_ROLLS_BLIND"`
PerceptionRollsBlind []int `json:"PERCEPTION_ROLLS_BLIND"`
InitiativeRollsBlind []int `json:"INITIATIVE_ROLLS_BLIND"`
}
type DiceRollInfo struct {
IsRollInfoTracked bool `json:"IS_ROLL_INFO_TRACKED"`
AtkOutcomeTracker []int `json:"ATK_OUTCOME_TRACKER"`
NumUntargetedAtks int `json:"NUM_UNTARGETED_ATKS"`
TotalAttacks int `json:"TOTAL_ATTACKS"`
SaveOutcomeTracker []int `json:"SAVE_OUTCOME_TRACKER"`
NumUntargetedSaves int `json:"NUM_UNTARGETED_SAVES"`
TotalSaves int `json:"TOTAL_SAVES"`
}

View File

@@ -1,12 +0,0 @@
package modules
type Pf2eModule struct {
settings Pf2eSettings
}
type Pf2eSettings struct {
showEffectPanel bool
showCheckDialogs bool
showDamageDialogs bool
monochromeDarkvision bool
}

View File

@@ -0,0 +1,81 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/db"
type Note struct {
EntryID string `json:"entryId"`
PageID string `json:"pageId"`
Text string `json:"text"`
X float64 `json:"x"`
Y float64 `json:"y"`
Global bool `json:"global"`
IconSize int `json:"iconSize"`
Texture NoteTexture `json:"texture"`
FontFamily string `json:"fontFamily"`
FontSize int `json:"fontSize"`
TextColor string `json:"textColor"`
TextAnchor int `json:"textAnchor"`
ID string `json:"_id"`
Elevation int `json:"elevation"`
Sort int `json:"sort"`
// NotesFlags any `json:"flags"`
}
func (n *Note) ToDB(dest *db.Note) bool {
if dest == nil {
return false
}
dest.EntryID = n.EntryID
dest.PageID = n.PageID
dest.Text = n.Text
dest.X = n.X
dest.Y = n.Y
dest.Global = n.Global
dest.IconSize = n.IconSize
dest.FontFamily = n.FontFamily
dest.FontSize = n.FontSize
dest.TextColor = n.TextColor
dest.TextAnchor = n.TextAnchor
dest.ID = n.ID
dest.Elevation = n.Elevation
dest.Sort = n.Sort
n.Texture.ToDB(&dest.Texture)
return true
}
type NoteTexture struct {
Tint string `json:"tint"`
Src string `json:"src"`
ScaleX int `json:"scaleX"`
ScaleY int `json:"scaleY"`
OffsetX float64 `json:"offsetX"`
OffsetY float64 `json:"offsetY"`
Rotation int `json:"rotation"`
AnchorX float64 `json:"anchorX"`
AnchorY float64 `json:"anchorY"`
Fit string `json:"fit"`
AlphaThreshold int `json:"alphaThreshold"`
}
func (n *NoteTexture) ToDB(dest *db.NoteTexture) bool {
if dest == nil {
return false
}
dest.Tint = n.Tint
dest.Src = n.Src
dest.ScaleX = n.ScaleX
dest.ScaleY = n.ScaleY
dest.OffsetX = n.OffsetX
dest.OffsetY = n.OffsetY
dest.Rotation = n.Rotation
dest.AnchorX = n.AnchorX
dest.AnchorY = n.AnchorY
dest.Fit = n.Fit
dest.AlphaThreshold = n.AlphaThreshold
return true
}

View File

@@ -0,0 +1,80 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/db"
type GameOptions struct {
Language string `json:"language"`
Port int `json:"port"`
RoutePrefix any `json:"routePrefix"`
UpdateChannel string `json:"updateChannel"`
}
func (g *GameOptions) ToDB(dest *db.GameOptions) bool {
if dest == nil {
return false
}
dest.Language = g.Language
dest.Port = g.Port
dest.UpdateChannel = g.UpdateChannel
return true
}
type SetupOptions struct {
AwsConfig any `json:"awsConfig"`
CompressSocket bool `json:"compressSocket"`
CompressStatic bool `json:"compressStatic"`
CSSTheme string `json:"cssTheme"`
DataPath string `json:"dataPath"`
Fullscreen bool `json:"fullscreen"`
Hostname string `json:"hostname"`
HotReload bool `json:"hotReload"`
Language string `json:"language"`
LocalHostname string `json:"localHostname"`
Port int `json:"port"`
ProxySSL bool `json:"proxySSL"`
Telemetry bool `json:"telemetry"`
UpdateChannel string `json:"updateChannel"`
Upnp bool `json:"upnp"`
DeleteNEDB bool `json:"deleteNEDB"`
NoBackups bool `json:"noBackups"`
// PasswordSalt any `json:"passwordSalt"`
// Protocol any `json:"protocol"`
// ProxyPort any `json:"proxyPort"`
// RoutePrefix any `json:"routePrefix"`
// SslCert any `json:"sslCert"`
// SslKey any `json:"sslKey"`
// UpnpLeaseDuration any `json:"upnpLeaseDuration"`
// World any `json:"world"`
// AdminPassword string `json:"adminPassword"`
}
func (s *SetupOptions) ToDB(dest **db.SetupOptions) bool {
if dest == nil {
return false
}
options := &db.SetupOptions{
CompressSocket: s.CompressSocket,
CompressStatic: s.CompressStatic,
CSSTheme: s.CSSTheme,
DataPath: s.DataPath,
Fullscreen: s.Fullscreen,
Hostname: s.Hostname,
HotReload: s.HotReload,
Language: s.Language,
LocalHostname: s.LocalHostname,
Port: s.Port,
ProxySSL: s.ProxySSL,
Telemetry: s.Telemetry,
UpdateChannel: s.UpdateChannel,
Upnp: s.Upnp,
DeleteNEDB: s.DeleteNEDB,
NoBackups: s.NoBackups,
}
*dest = options
return true
}

View File

@@ -0,0 +1,15 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/db"
type Ownership struct {
Player string `json:"PLAYER,omitempty"`
Trusted string `json:"TRUSTED,omitempty"`
Assistant string `json:"ASSISTANT,omitempty"`
}
func (o *Ownership) ToDB(dest *db.Ownership) {
dest.Player = o.Player
dest.Trusted = o.Trusted
dest.Assistant = o.Assistant
}

View File

@@ -0,0 +1,83 @@
package json
import (
"sync"
"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/db"
)
type Pack struct {
Name string `json:"name"`
Label string `json:"label"`
Banner string `json:"banner"`
Path string `json:"path"`
Type string `json:"type"`
System string `json:"system"`
Ownership Ownership `json:"ownership"`
PackageType string `json:"packageType,omitempty"`
PackageName string `json:"packageName,omitempty"`
Id string `json:"id,omitempty"`
Index []*Index `json:"index"`
Folders []*PackFolder `json:"folders"`
// SystemPacksFlags SystemPacksFlags `json:"flags"`
}
func (p *Pack) ToDB(dest **db.Pack) bool {
if dest == nil {
return false
}
pack := &db.Pack{
Name: p.Name,
Label: p.Label,
Banner: p.Banner,
Path: p.Path,
Type: p.Type,
System: p.System,
PackageType: p.PackageType,
PackageName: p.PackageName,
ID: p.Id,
}
p.Ownership.ToDB(&pack.Ownership)
wg := sync.WaitGroup{}
CopySliceToDBParallel(&wg, &pack.Index, p.Index)
CopySliceToDBParallel(&wg, &pack.Folders, p.Folders)
wg.Wait()
*dest = pack
return true
}
type PackFolder struct {
ID string `json:"_id"`
Color any `json:"color"`
Description string `json:"description"`
Folder any `json:"folder"`
Name string `json:"name"`
Sort int `json:"sort"`
Sorting string `json:"sorting"`
Type string `json:"type"`
// Packs0FoldersFlags any `json:"flags"`
}
func (p *PackFolder) ToDB(dest **db.PackFolder) bool {
if dest == nil {
return false
}
packFolder := &db.PackFolder{
ID: p.ID,
Description: p.Description,
Name: p.Name,
Sort: p.Sort,
Sorting: p.Sorting,
Type: p.Type,
}
*dest = packFolder
return true
}

View File

@@ -0,0 +1,35 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/db"
type PackageWarningsData struct {
Id string `json:"id"`
Type string `json:"type"`
Warning []string `json:"warning"`
Error []string `json:"error"`
Reinstallable bool `json:"reinstallable"`
Manifest string `json:"manifest,omitempty"`
}
func (p *PackageWarningsData) ToDB(dest **db.PackageWarningsData) bool {
if dest == nil {
return false
}
packageData := &db.PackageWarningsData{
ID: p.Id,
Type: p.Type,
Reinstallable: p.Reinstallable,
Manifest: p.Manifest,
}
packageData.Warning = make([]string, len(p.Warning))
copy(packageData.Warning, p.Warning)
packageData.Error = make([]string, len(p.Error))
copy(packageData.Error, p.Error)
*dest = packageData
return true
}

View File

@@ -0,0 +1,90 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/db"
type Playlist struct {
Name string `json:"name"`
ID string `json:"_id"`
Sounds []*Sound `json:"sounds"`
Mode int `json:"mode"`
Playing bool `json:"playing"`
Fade int `json:"fade,omitempty"`
Folder string `json:"folder"`
Sorting string `json:"sorting"`
Seed int `json:"seed,omitempty"`
Sort int `json:"sort"`
Ownership map[string]int `json:"ownership,omitempty"`
Stats Stats `json:"_stats"`
Description string `json:"description,omitempty"`
Channel string `json:"channel"`
// Flags any `json:"flags,omitempty"`
}
func (p *Playlist) ToDB(dest **db.Playlist) bool {
if dest == nil {
return false
}
playlist := &db.Playlist{
Name: p.Name,
ID: p.ID,
Mode: p.Mode,
Playing: p.Playing,
Fade: p.Fade,
Folder: p.Folder,
Sorting: p.Sorting,
Seed: p.Seed,
Sort: p.Sort,
Description: p.Description,
Channel: p.Channel,
}
p.Stats.ToDB(&playlist.Stats)
OwnershipToDB(&playlist.Ownership, p.Ownership)
CopySliceToDB(&playlist.Sounds, p.Sounds)
*dest = playlist
return true
}
type Sound struct {
Name string `json:"name"`
Path string `json:"path"`
ID string `json:"_id"`
Playing bool `json:"playing"`
PausedTime float64 `json:"pausedTime"`
Repeat bool `json:"repeat"`
Volume float64 `json:"volume"`
Fade int `json:"fade"`
Sort int `json:"sort"`
Channel string `json:"channel"`
Description string `json:"description,omitempty"`
// Flags any `json:"flags"`
}
func (s *Sound) ToDB(dest **db.Sound) bool {
if dest == nil {
return false
}
sound := &db.Sound{
Name: s.Name,
Path: s.Path,
ID: s.ID,
Playing: s.Playing,
PausedTime: s.PausedTime,
Repeat: s.Repeat,
Volume: s.Volume,
Fade: s.Fade,
Sort: s.Sort,
Channel: s.Channel,
Description: s.Description,
}
*dest = sound
return true
}

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@@ -0,0 +1,15 @@
package json
type RegionBehavior struct {
AdjustDarknessLevel any `json:"adjustDarknessLevel,omitempty"`
DisplayScrollingText any `json:"displayScrollingText,omitempty"`
ExecuteMacro any `json:"executeMacro,omitempty"`
ExecuteScript any `json:"executeScript,omitempty"`
ModifyMovementCost any `json:"modifyMovementCost,omitempty"`
PauseGame any `json:"pauseGame,omitempty"`
SuppressWeather any `json:"suppressWeather,omitempty"`
TeleportToken any `json:"teleportToken,omitempty"`
ToggleBehavior any `json:"toggleBehavior,omitempty"`
RegionBehaviorEnvironment any `json:"environment,omitempty"`
RegionBehaviorEnvironmentFeature any `json:"environmentFeature,omitempty"`
}

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@@ -0,0 +1,51 @@
package json
import (
"sync"
"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/db"
)
type Relationships struct {
Systems []*RelationshipsData `json:"systems,omitempty"`
Requires []*RelationshipsData `json:"requires,omitempty"`
Recommends []*RelationshipsData `json:"recommends,omitempty"`
Conflicts []*RelationshipsData `json:"conflicts,omitempty"`
// RelationshipsFlags RelationshipsFlags `json:"flags"`
}
func (r *Relationships) ToDB(dest *db.Relationships) bool {
if dest == nil {
return false
}
wg := sync.WaitGroup{}
CopySliceToDBParallel(&wg, &dest.Systems, r.Systems)
CopySliceToDBParallel(&wg, &dest.Requires, r.Requires)
CopySliceToDBParallel(&wg, &dest.Recommends, r.Recommends)
CopySliceToDBParallel(&wg, &dest.Conflicts, r.Conflicts)
wg.Wait()
return true
}
type RelationshipsData struct {
Id string `json:"id"`
Type string `json:"type"`
Manifest string `json:"manifest"`
Compatibility Compatibility `json:"compatibility"`
}
func (r *RelationshipsData) ToDB(dest *db.RelationshipsData) bool {
if dest == nil {
return false
}
dest.Key = r.Id
dest.Type = r.Type
dest.Manifest = r.Manifest
r.Compatibility.ToDB(&dest.Compatibility)
return true
}

View File

@@ -1,11 +1,32 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/db"
type Release struct {
Generation int `json:"generation"`
Channel string `json:"channel"`
Suffix string `json:"suffix"`
Build int `json:"build"`
Node_version int `json:"node_version"`
Time int64 `json:"time"`
flags struct{} `json:"-"`
Generation int `json:"generation"`
Channel string `json:"channel"`
Suffix string `json:"suffix"`
Build int `json:"build"`
NodeVersion int `json:"node_version"`
MaxGeneration int `json:"maxGeneration"`
MaxStableGeneration int `json:"maxStableGeneration"`
Time int64 `json:"time"`
// Flags Flags `json:"flags"`
}
func (r *Release) ToDB(dest *db.Release) bool {
if dest == nil {
return false
}
dest.Generation = r.Generation
dest.Channel = r.Channel
dest.Suffix = r.Suffix
dest.Build = r.Build
dest.NodeVersion = r.NodeVersion
dest.MaxGeneration = r.MaxGeneration
dest.MaxStableGeneration = r.MaxStableGeneration
dest.Time = r.Time
return true
}

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@@ -0,0 +1,60 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/db"
type Ring struct {
Enabled bool `json:"enabled"`
RingColors RingColors `json:"colors"`
Effects int `json:"effects"`
Subject Subject `json:"subject"`
}
func (r *Ring) ToDB(dest **db.Ring) bool {
if dest == nil {
return false
}
ring := &db.Ring{
Enabled: r.Enabled,
Effects: r.Effects,
}
r.RingColors.ToDB(&ring.RingColors)
r.Subject.ToDB(&ring.Subject)
*dest = ring
return true
}
type RingColors struct {
Ring string `json:"ring"`
Background string `json:"background"`
}
func (r *RingColors) ToDB(dest *db.RingColors) bool {
if dest == nil {
return false
}
dest.Ring = r.Ring
dest.Background = r.Background
return true
}
type Subject struct {
Scale int `json:"scale"`
Texture string `json:"texture"`
}
func (s *Subject) ToDB(dest *db.Subject) bool {
if dest == nil {
return false
}
dest.Scale = s.Scale
dest.Texture = s.Texture
return true
}

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@@ -0,0 +1,414 @@
package json
import (
"sync"
"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/db"
)
type Scene struct {
Folder string `json:"folder"`
Name string `json:"name"`
Active bool `json:"active"`
Navigation bool `json:"navigation"`
NavOrder int `json:"navOrder"`
NavName string `json:"navName"`
Background SceneBackground `json:"background"`
Foreground string `json:"foreground"`
ForegroundElevation int `json:"foregroundElevation"`
Thumb string `json:"thumb"`
Width int `json:"width"`
Height int `json:"height"`
Padding float64 `json:"padding"`
Initial SceneInitial `json:"initial"`
BackgroundColor string `json:"backgroundColor"`
Grid SceneGrid `json:"grid"`
TokenVision bool `json:"tokenVision"`
Drawings []*SceneDrawing `json:"drawings"`
Tokens []*Token `json:"tokens"`
Lights []*SceneLight `json:"lights"`
Notes []*Note `json:"notes"`
Sounds []*ScenesSound `json:"sounds"`
Walls []*Wall `json:"walls"`
Playlist string `json:"playlist"`
PlaylistSound string `json:"playlistSound"`
Journal string `json:"journal"`
JournalEntryPage string `json:"journalEntryPage"`
Weather string `json:"weather"`
Sort int `json:"sort"`
Ownership map[string]int `json:"ownership,omitempty"`
Stats Stats `json:"_stats"`
ID string `json:"_id"`
Fog SceneFog `json:"fog,omitempty"`
Environment Environment `json:"environment"`
// ScenesTemplates []any `json:"templates"`
// Tiles []any `json:"tiles"`
// ScenesFlags any `json:"flags,omitempty"`
// Regions []any `json:"regions"`
}
func (s *Scene) ToDB(dest *db.Scene) bool {
if dest == nil {
return false
}
dest.Folder = s.Folder
dest.Name = s.Name
dest.Active = s.Active
dest.Navigation = s.Navigation
dest.NavOrder = s.NavOrder
dest.NavName = s.NavName
dest.Foreground = s.Foreground
dest.ForegroundElevation = s.ForegroundElevation
dest.Thumb = s.Thumb
dest.Width = s.Width
dest.Height = s.Height
dest.Padding = s.Padding
dest.BackgroundColor = s.BackgroundColor
dest.TokenVision = s.TokenVision
dest.Playlist = s.Playlist
dest.PlaylistSound = s.PlaylistSound
dest.Journal = s.Journal
dest.JournalEntryPage = s.JournalEntryPage
dest.Weather = s.Weather
dest.Sort = s.Sort
dest.ID = s.ID
s.Background.ToDB(&dest.Background)
s.Initial.ToDB(&dest.Initial)
s.Grid.ToDB(&dest.Grid)
s.Stats.ToDB(&dest.Stats)
s.Fog.ToDB(&dest.Fog)
s.Environment.ToDB(&dest.Environment)
OwnershipToDB(&dest.Ownership, s.Ownership)
wg := sync.WaitGroup{}
CopySliceToDBParallel(&wg, &dest.Drawings, s.Drawings)
CopySliceToDBParallel(&wg, &dest.Tokens, s.Tokens)
CopySliceToDBParallel(&wg, &dest.Lights, s.Lights)
CopySliceToDBParallel(&wg, &dest.Notes, s.Notes)
CopySliceToDBParallel(&wg, &dest.Sounds, s.Sounds)
CopySliceToDBParallel(&wg, &dest.Walls, s.Walls)
wg.Wait()
return true
}
type SceneBackground struct {
Src string `json:"src"`
ScaleX float64 `json:"scaleX"`
ScaleY float64 `json:"scaleY"`
OffsetX float64 `json:"offsetX"`
OffsetY float64 `json:"offsetY"`
Rotation int `json:"rotation"`
Tint string `json:"tint"`
AnchorX float64 `json:"anchorX"`
AnchorY float64 `json:"anchorY"`
Fit string `json:"fit"`
AlphaThreshold int `json:"alphaThreshold"`
}
func (s *SceneBackground) ToDB(dest *db.SceneBackground) bool {
if dest == nil {
return false
}
dest.Src = s.Src
dest.ScaleX = s.ScaleX
dest.ScaleY = s.ScaleY
dest.OffsetX = s.OffsetX
dest.OffsetY = s.OffsetY
dest.Rotation = s.Rotation
dest.Tint = s.Tint
dest.AnchorX = s.AnchorX
dest.AnchorX = s.AnchorY
dest.Fit = s.Fit
dest.AlphaThreshold = s.AlphaThreshold
return true
}
type SceneInitial struct {
X float64 `json:"x"`
Y float64 `json:"y"`
Scale float64 `json:"scale"`
}
func (s *SceneInitial) ToDB(dest *db.SceneInitial) bool {
if dest == nil {
return false
}
dest.X = s.X
dest.Y = s.Y
dest.Scale = s.Scale
return true
}
type SceneGrid struct {
Type int `json:"type"`
Size int `json:"size"`
Color string `json:"color"`
Alpha float64 `json:"alpha"`
Distance int `json:"distance"`
Units string `json:"units"`
Style string `json:"style"`
Thickness int `json:"thickness"`
}
func (s *SceneGrid) ToDB(dest *db.SceneGrid) bool {
if dest == nil {
return false
}
dest.Type = s.Type
dest.Size = s.Size
dest.Color = s.Color
dest.Alpha = s.Alpha
dest.Distance = s.Distance
dest.Units = s.Units
dest.Style = s.Style
dest.Thickness = s.Thickness
return true
}
type SceneDrawing struct {
Author string `json:"author"`
Shape SceneDrawingShape `json:"shape"`
X float64 `json:"x"`
Y float64 `json:"y"`
Rotation int `json:"rotation"`
BezierFactor int `json:"bezierFactor"`
FillType int `json:"fillType"`
FillColor string `json:"fillColor"`
FillAlpha float64 `json:"fillAlpha"`
StrokeWidth int `json:"strokeWidth"`
StrokeColor string `json:"strokeColor"`
StrokeAlpha int `json:"strokeAlpha"`
Texture string `json:"texture"`
Text string `json:"text"`
FontFamily string `json:"fontFamily"`
FontSize int `json:"fontSize"`
TextColor string `json:"textColor"`
TextAlpha int `json:"textAlpha"`
Hidden bool `json:"hidden"`
Locked bool `json:"locked"`
ID string `json:"_id"`
Interface bool `json:"interface"`
Elevation int `json:"elevation"`
Sort int `json:"sort"`
// Flags any `json:"flags"`
}
func (s *SceneDrawing) ToDB(dest *db.SceneDrawing) bool {
if dest == nil {
return false
}
dest.Author = s.Author
dest.X = s.X
dest.Y = s.Y
dest.Rotation = s.Rotation
dest.BezierFactor = s.BezierFactor
dest.FillType = s.FillType
dest.FillColor = s.FillColor
dest.FillAlpha = s.FillAlpha
dest.StrokeWidth = s.StrokeWidth
dest.StrokeColor = s.StrokeColor
dest.StrokeAlpha = s.StrokeAlpha
dest.Texture = s.Texture
dest.Text = s.Text
dest.FontFamily = s.FontFamily
dest.FontSize = s.FontSize
dest.TextColor = s.TextColor
dest.TextAlpha = s.TextAlpha
dest.Hidden = s.Hidden
dest.Locked = s.Locked
dest.ID = s.ID
dest.Interface = s.Interface
dest.Elevation = s.Elevation
dest.Sort = s.Sort
s.Shape.ToDB(&dest.Shape)
return true
}
type SceneDrawingShape struct {
Type string `json:"type"`
Width int `json:"width"`
Height int `json:"height"`
Radius any `json:"radius"`
Points []any `json:"points"`
}
func (s *SceneDrawingShape) ToDB(dest *db.SceneDrawingShape) bool {
if dest == nil {
return false
}
dest.Type = s.Type
dest.Width = s.Width
dest.Height = s.Height
return true
}
type SceneLight struct {
X float64 `json:"x"`
Y float64 `json:"y"`
Rotation int `json:"rotation"`
Walls bool `json:"walls"`
Vision bool `json:"vision"`
Config Light `json:"config"`
Hidden bool `json:"hidden"`
Flags any `json:"flags"`
Id string `json:"_id"`
Elevation int `json:"elevation"`
}
func (s *SceneLight) ToDB(dest *db.SceneLight) bool {
if dest == nil {
return false
}
dest.X = s.X
dest.Y = s.Y
dest.Rotation = s.Rotation
dest.Walls = s.Walls
dest.Vision = s.Vision
dest.Hidden = s.Hidden
dest.ID = s.Id
dest.Elevation = s.Elevation
s.Config.ToDB(&dest.Config)
return true
}
type ScenesSound struct {
Path string `json:"path"`
X float64 `json:"x"`
Y float64 `json:"y"`
Radius float64 `json:"radius"`
Easing bool `json:"easing"`
Walls bool `json:"walls"`
Volume float64 `json:"volume"`
Darkness ScenesSoundsDarkness `json:"darkness"`
ID string `json:"_id"`
Repeat bool `json:"repeat"`
Hidden bool `json:"hidden"`
Elevation float64 `json:"elevation"`
Effects ScenesSoundsEffects `json:"effects"`
// Flags any `json:"flags"`
}
func (s *ScenesSound) ToDB(dest *db.ScenesSound) bool {
if dest == nil {
return false
}
dest.Path = s.Path
dest.X = s.X
dest.Y = s.Y
dest.Radius = s.Radius
dest.Easing = s.Easing
dest.Walls = s.Walls
dest.Volume = s.Volume
dest.ID = s.ID
dest.Repeat = s.Repeat
dest.Hidden = s.Hidden
dest.Elevation = s.Elevation
s.Darkness.ToDB(&dest.Darkness)
s.Effects.ToDB(&dest.Effects)
return true
}
type ScenesSoundsDarkness struct {
Min int `json:"min"`
Max int `json:"max"`
}
func (s *ScenesSoundsDarkness) ToDB(dest *db.ScenesSoundsDarkness) bool {
if dest == nil {
return false
}
dest.Min = s.Min
dest.Max = s.Max
return true
}
type ScenesSoundsEffects struct {
Base ScenesSoundsEffectsBase `json:"base"`
Muffled ScenesSoundsEffectsBase `json:"muffled"`
}
func (s *ScenesSoundsEffects) ToDB(dest *db.ScenesSoundsEffects) bool {
if dest == nil {
return false
}
s.Base.ToDB(&dest.Base)
s.Muffled.ToDB(&dest.Muffled)
return true
}
type ScenesSoundsEffectsBase struct {
Intensity int `json:"intensity"`
}
func (s *ScenesSoundsEffectsBase) ToDB(dest *db.ScenesSoundsEffectsBase) bool {
if dest == nil {
return false
}
dest.Intensity = s.Intensity
return true
}
type SceneFog struct {
Exploration bool `json:"exploration"`
Reset int64 `json:"reset"`
Overlay string `json:"overlay"`
Colors SceneFogColors `json:"colors"`
}
func (s *SceneFog) ToDB(dest *db.SceneFog) bool {
if dest == nil {
return false
}
dest.Exploration = s.Exploration
dest.Reset = s.Reset
dest.Overlay = s.Overlay
s.Colors.ToDB(&dest.Colors)
return true
}
type SceneFogColors struct {
Explored string `json:"explored"`
Unexplored string `json:"unexplored"`
}
func (s *SceneFogColors) ToDB(dest *db.SceneFogColors) bool {
if dest == nil {
return false
}
dest.Explored = s.Explored
dest.Unexplored = s.Unexplored
return true
}

View File

@@ -0,0 +1,29 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/db"
type Setting struct {
Key string `json:"key"`
User any `json:"user"`
Value string `json:"value"`
ID string `json:"_id"`
Stats Stats `json:"_stats"`
}
func (s *Setting) ToDB(dest **db.Setting) bool {
if dest == nil {
return false
}
setting := &db.Setting{
Key: s.Key,
Value: s.Value,
ID: s.ID,
}
s.Stats.ToDB(&setting.Stats)
*dest = setting
return true
}

View File

@@ -0,0 +1,108 @@
package json
import (
"encoding/json"
"sync"
"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/db"
)
type Setup struct {
CoreUpdate CoreUpdate `json:"coreUpdate"`
FeaturedContent FeaturedContent `json:"featuredContent"`
Files Files `json:"files"`
IsAdmin bool `json:"isAdmin"`
IsSetup bool `json:"isSetup"`
Languages []*SetupLanguage `json:"languages"`
Modules []*Module `json:"modules"`
News []*News `json:"news"`
Options SetupOptions `json:"options"`
PackageWarnings map[string]PackageWarningsData `json:"packageWarnings"`
Release Release `json:"release"`
Systems []*System `json:"systems"`
Worlds []*World `json:"worlds"`
}
func ParseSetup(data []byte) (*Setup, error) {
var modelSetup []Setup
err := json.Unmarshal(data, &modelSetup)
if err != nil {
return nil, err
}
if len(modelSetup) > 1 {
return nil, ErrorSetupMoreThanOne
}
return &modelSetup[0], nil
}
func (s *Setup) ToDB(dest *db.Setup) bool {
if dest == nil {
return false
}
dest.IsAdmin = s.IsAdmin
dest.IsSetup = s.IsSetup
s.CoreUpdate.ToDB(&dest.CoreUpdate)
s.FeaturedContent.ToDB(&dest.FeaturedContent)
s.Files.ToDB(&dest.Files)
s.Options.ToDB(&dest.Options)
s.Release.ToDB(&dest.Release)
PackageWarningsToDB(&dest.PackageWarnings, s.PackageWarnings)
wg := sync.WaitGroup{}
CopySliceToDBParallel(&wg, &dest.Languages, s.Languages)
CopySliceToDBParallel(&wg, &dest.Modules, s.Modules)
CopySliceToDBParallel(&wg, &dest.News, s.News)
CopySliceToDBParallel(&wg, &dest.Systems, s.Systems)
CopySliceToDBParallel(&wg, &dest.Worlds, s.Worlds)
wg.Wait()
return true
}
type FeaturedContent struct {
Title string `json:"title"`
Caption string `json:"caption"`
URL string `json:"url"`
Image string `json:"image"`
}
func (f *FeaturedContent) ToDB(dest *db.FeaturedContent) bool {
if dest == nil {
return false
}
dest.Title = f.Title
dest.Caption = f.Caption
dest.URL = f.URL
dest.Image = f.Image
return true
}
type News struct {
Title string `json:"title"`
Caption string `json:"caption"`
URL string `json:"url"`
Image string `json:"image"`
}
func (n *News) ToDB(dest **db.News) bool {
if dest == nil {
return false
}
news := &db.News{
Title: n.Title,
Caption: n.Caption,
URL: n.Caption,
Image: n.Image,
}
*dest = news
return true
}

View File

@@ -0,0 +1,28 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/db"
type Stats struct {
CoreVersion string `json:"coreVersion"`
SystemID string `json:"systemId"`
SystemVersion string `json:"systemVersion"`
LastModifiedBy string `json:"lastModifiedBy"`
ModifiedTime int64 `json:"modifiedTime"`
// CompendiumSource string `json:"compendiumSource,omitempty"`
// DuplicateSource string `json:"duplicateSource,omitempty"`
// ExportSource string `json:"exportSource,omitempty"`
}
func (s *Stats) ToDB(dest *db.Stats) bool {
if dest == nil {
return false
}
dest.CoreVersion = s.CoreVersion
dest.SystemID = s.SystemID
dest.SystemVersion = s.SystemVersion
dest.LastModifiedBy = s.LastModifiedBy
dest.ModifiedTime = s.ModifiedTime
return true
}

View File

@@ -0,0 +1,21 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/db"
type Style struct {
Src string `json:"src"`
}
func (s *Style) ToDB(dest **db.Style) bool {
if dest == nil {
return false
}
style := &db.Style{
Src: s.Src,
}
*dest = style
return true
}

View File

@@ -0,0 +1,98 @@
package json
import (
"sync"
"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/db"
)
type System struct {
ID string `json:"id"`
Title string `json:"title"`
Description string `json:"description"`
Authors []*Author `json:"authors"`
URL string `json:"url"`
License string `json:"license"`
Bugs string `json:"bugs"`
Changelog string `json:"changelog"`
Media []*Media `json:"media"`
Version string `json:"version"`
Compatibility Compatibility `json:"compatibility"`
Scripts []string `json:"scripts"`
Esmodules []string `json:"esmodules"`
Packs []*Pack `json:"packs"`
Styles []*Style `json:"styles"`
Languages []*Language `json:"languages"`
PackFolders []*Folder `json:"packFolders"`
Relationships Relationships `json:"relationships"`
Socket bool `json:"socket"`
Manifest string `json:"manifest"`
Download string `json:"download"`
Protected bool `json:"protected"`
Exclusive bool `json:"exclusive"`
PersistentStorage bool `json:"persistentStorage"`
DocumentTypes DocumentTypes `json:"documentTypes"`
Background string `json:"background"`
Grid Grid `json:"grid"`
PrimaryTokenAttribute string `json:"primaryTokenAttribute"`
Availability int `json:"availability"`
Locked bool `json:"locked"`
Owned bool `json:"owned"`
Tags []string `json:"tags"`
HasStorage bool `json:"hasStorage"`
// SystemFlags SystemFlags `json:"flags"`
}
func (s *System) ToDB(dest **db.System) bool {
if dest == nil {
return false
}
system := &db.System{
ID: s.ID,
Title: s.Title,
Description: s.Description,
URL: s.URL,
License: s.License,
Bugs: s.Bugs,
Changelog: s.Changelog,
Version: s.Version,
Socket: s.Socket,
Manifest: s.Manifest,
Download: s.Download,
Protected: s.Protected,
Exclusive: s.Exclusive,
PersistentStorage: s.PersistentStorage,
Background: s.Background,
PrimaryTokenAttribute: s.PrimaryTokenAttribute,
Availability: s.Availability,
Locked: s.Locked,
Owned: s.Owned,
HasStorage: s.HasStorage,
}
system.Scripts = make([]string, len(s.Scripts))
copy(system.Scripts, s.Scripts)
system.Esmodules = make([]string, len(s.Esmodules))
copy(system.Esmodules, s.Esmodules)
system.Tags = make([]string, len(s.Tags))
copy(system.Tags, s.Tags)
s.Compatibility.ToDB(&system.Compatibility)
s.Relationships.ToDB(&system.Relationships)
s.DocumentTypes.ToDB(&system.DocumentTypes)
s.Grid.ToDB(&system.Grid)
wg := sync.WaitGroup{}
CopySliceToDBParallel(&wg, &system.Authors, s.Authors)
CopySliceToDBParallel(&wg, &system.Media, s.Media)
CopySliceToDBParallel(&wg, &system.Styles, s.Styles)
CopySliceToDBParallel(&wg, &system.Languages, s.Languages)
CopySliceToDBParallel(&wg, &system.Packs, s.Packs)
CopySliceToDBParallel(&wg, &system.PackFolders, s.PackFolders)
wg.Wait()
*dest = system
return true
}

View File

@@ -0,0 +1,85 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/db"
type Table struct {
Name string `json:"name"`
Results []*TableResult `json:"results"`
Description string `json:"description"`
Formula string `json:"formula"`
ID string `json:"_id"`
Img string `json:"img"`
Replacement bool `json:"replacement"`
DisplayRoll bool `json:"displayRoll"`
Folder string `json:"folder"`
Sort int `json:"sort"`
Ownership map[string]int `json:"ownership,omitempty"`
Stats Stats `json:"_stats"`
// TablesFlags any `json:"flags,omitempty"`
}
func (t *Table) ToDB(dest **db.Table) bool {
if dest == nil {
return false
}
table := &db.Table{
Name: t.Name,
Description: t.Description,
Formula: t.Formula,
ID: t.ID,
Img: t.Img,
Replacement: t.Replacement,
DisplayRoll: t.DisplayRoll,
Folder: t.Folder,
Sort: t.Sort,
}
t.Stats.ToDB(&table.Stats)
OwnershipToDB(&table.Ownership, t.Ownership)
CopySliceToDB(&table.Results, t.Results)
*dest = table
return true
}
type TableResult struct {
Type string `json:"type"`
Weight int `json:"weight"`
Range []int `json:"range"`
Drawn bool `json:"drawn"`
ID string `json:"_id"`
Img string `json:"img"`
Stats Stats `json:"_stats"`
Description string `json:"description"`
Name string `json:"name"`
// ResultsFlags any `json:"flags"`
}
func (t *TableResult) ToDB(dest **db.TableResult) bool {
if dest == nil {
return false
}
tableResult := &db.TableResult{
Type: t.Type,
Weight: t.Weight,
Drawn: t.Drawn,
ID: t.ID,
Img: t.Img,
Description: t.Description,
Name: t.Name,
}
tableResult.Range = make([]int, len(t.Range))
copy(tableResult.Range, t.Range)
t.Stats.ToDB(&tableResult.Stats)
*dest = tableResult
return true
}

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@@ -1,132 +0,0 @@
package json
import "time"
type DataTemplate struct {
Id string `json:"id"`
Title string `json:"title"`
Description string `json:"description"`
Authors []DataAuthor `json:"authors,omitempty"`
Url string `json:"url,omitempty"`
Flags Flags `json:"flags,omitempty"`
License string `json:"license,omitempty"`
Readme string `json:"readme,omitempty"`
Bugs string `json:"bugs,omitempty"`
Changelog string `json:"changelog,omitempty"`
Media []DataMedia `json:"media,omitempty"`
Version string `json:"version,omitempty"`
Compatibility Compatibility `json:"compatibility,omitempty"`
Scripts []string `json:"scripts"`
Esmodules []string `json:"esmodules"`
Styles []struct {
Src string `json:"src,omitempty"`
} `json:"styles,omitempty"`
Languages []DataLanguage `json:"languages,omitempty"`
Packs []DataPack `json:"packs,omitempty"`
PackFolder []DataPackFolder `json:"packFolder,omitempty"`
Relationships Relationship `json:"relationships,omitempty"`
Socket bool `json:"socket,omitempty"`
Manifest string `json:"manifest,omitempty"`
Download string `json:"download,omitempty"`
Protected bool `json:"protected,omitempty"`
Exclusive bool `json:"exclusive,omitempty"`
PersistentStorage bool `json:"persistentStorage,omitempty"`
Availability int `json:"availability,omitempty"`
Locked bool `json:"locked,omitempty"`
Owned bool `json:"owned,omitempty"`
HasStorage bool `json:"hasStorage,omitempty"`
//module
CoreTranslation bool `json:"coreTranslation,omitempty"`
Library bool `json:"library,omitempty"`
//system
Background string `json:"background,omitempty"`
Grid DataGrid `json:"grid,omitempty"`
PrimaryTokenAttribute string `json:"primaryTokenAttribute,omitempty"`
//world
System string `json:"system,omitempty"`
JoinTheme string `json:"joinTheme,omitempty"`
CoreVersion string `json:"coreVersion,omitempty"`
SystemVersion string `json:"systemVersion,omitempty"`
LastPlayed string `json:"lastPlayed,omitempty"`
PlayTime int64 `json:"playTime,omitempty"`
NextSession time.Time `json:"nextSession,omitempty"`
}
type DataAuthor struct {
Name string `json:"name,omitempty"`
Url string `json:"url,omitempty"`
Discord string `json:"discord,omitempty"`
flags struct{} `json:"-"`
}
type DataMedia struct {
Type string `json:"type,omitempty"`
Url string `json:"url,omitempty"`
Loop bool `json:"loop,omitempty"`
flags struct{} `json:"-"`
}
type DataLanguage struct {
Lang string `json:"lang,omitempty"`
Name string `json:"name,omitempty"`
Path string `json:"path,omitempty"`
Flags struct{} `json:"-"`
}
type DataPack struct {
Name string `json:"name,omitempty"`
Label string `json:"label,omitempty"`
Banner string `json:"banner,omitempty"`
Path string `json:"path,omitempty"`
Type string `json:"type,omitempty"`
System string `json:"system,omitempty"`
Ownership map[string]string `json:"ownership,omitempty"`
flags struct{} `json:"-"`
}
type DataPackFolder struct {
Name string `json:"name,omitempty"`
Sorting string `json:"sorting,omitempty"`
Color string `json:"color,omitempty"`
Packs []string `json:"packs,omitempty"`
Folders []DataPackFolder `json:"folders,omitempty"`
}
type DataGrid struct {
Type int `json:"type,omitempty"`
Distance int `json:"distance,omitempty"`
Units string `json:"units,omitempty"`
Diagonals int `json:"diagonals,omitempty"`
}
type Compatibility struct {
Minimum string `json:"minimum,omitempty"`
Verified string `json:"verified,omitempty"`
Maximum string `json:"maximum,omitempty"`
}
type Flags struct {
HotReload FlagsHotReload `json:"hotReload"`
Styles []string `json:"styles"`
}
type FlagsHotReload struct {
Enabled bool `json:"enabled"`
Extensions []string `json:"extensions"`
Paths []string `json:"paths"`
}
type Relationship struct {
systems []struct{} `json:"-"`
requires []struct{} `json:"-"`
Recommends []struct {
Id string `json:"id"`
Type string `json:"type"`
compatibility struct{} `json:"-"`
} `json:"recommends"`
conflicts []struct{} `json:"-"`
flags struct{} `json:"-"`
}

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@@ -0,0 +1,181 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/db"
type Token struct {
DisplayName int `json:"displayName"`
DisplayBars int `json:"displayBars"`
Disposition int `json:"disposition"`
Sight TokenSight `json:"sight"`
Name string `json:"name"`
ActorLink bool `json:"actorLink"`
AppendNumber bool `json:"appendNumber"`
PrependAdjective bool `json:"prependAdjective"`
Texture TokenTexture `json:"texture"`
Width float64 `json:"width"`
Height float64 `json:"height"`
LockRotation bool `json:"lockRotation"`
Rotation int `json:"rotation"`
Alpha int `json:"alpha"`
Bar1 TokenBar `json:"bar1"`
Bar2 TokenBar `json:"bar2"`
Light Light `json:"light"`
RandomImg bool `json:"randomImg"`
Occludable TokenOccludable `json:"occludable"`
Ring Ring `json:"ring"`
TurnMarker TokenTurnMarker `json:"turnMarker"`
MovementAction any `json:"movementAction"`
// Flags any `json:"flags"`
// DetectionModes []any `json:"detectionModes"`
}
func (t *Token) ToDB(dest **db.Token) bool {
if dest == nil {
return false
}
token := &db.Token{
DisplayName: t.DisplayName,
DisplayBars: t.DisplayBars,
Disposition: t.Disposition,
Name: t.Name,
ActorLink: t.ActorLink,
AppendNumber: t.AppendNumber,
PrependAdjective: t.PrependAdjective,
Width: t.Width,
Height: t.Height,
LockRotation: t.LockRotation,
Rotation: t.Rotation,
Alpha: t.Alpha,
RandomImg: t.RandomImg,
}
t.Ring.ToDB(&token.Ring)
t.Sight.ToDB(&token.Sight)
t.Texture.ToDB(&token.Texture)
t.Bar1.ToDB(&token.Bar1)
t.Bar2.ToDB(&token.Bar2)
t.Light.ToDB(&token.Light)
t.Occludable.ToDB(&token.Occludable)
t.TurnMarker.ToDB(&token.TurnMarker)
*dest = token
return true
}
type TokenTexture struct {
Src string `json:"src"`
ScaleX float64 `json:"scaleX"`
ScaleY float64 `json:"scaleY"`
OffsetX float64 `json:"offsetX"`
OffsetY float64 `json:"offsetY"`
Rotation float64 `json:"rotation"`
AnchorX float64 `json:"anchorX"`
AnchorY float64 `json:"anchorY"`
Fit string `json:"fit"`
Tint string `json:"tint"`
AlphaThreshold float64 `json:"alphaThreshold"`
}
func (t *TokenTexture) ToDB(dest **db.TokenTexture) bool {
if dest == nil {
return false
}
texture := &db.TokenTexture{
Src: t.Src,
ScaleX: t.ScaleX,
ScaleY: t.ScaleY,
OffsetX: t.OffsetX,
OffsetY: t.OffsetY,
Rotation: t.Rotation,
AnchorX: t.AnchorX,
AnchorY: t.AnchorY,
Fit: t.Fit,
Tint: t.Tint,
AlphaThreshold: t.AlphaThreshold,
}
*dest = texture
return true
}
type TokenSight struct {
Color string
Enabled bool
Range int
Angle int
VisionMode string
Attenuation float64
Brightness float64
}
func (t *TokenSight) ToDB(dest **db.TokenSight) bool {
if dest == nil {
return false
}
sight := &db.TokenSight{
Color: t.Color,
Enabled: t.Enabled,
Range: t.Range,
Angle: t.Angle,
VisionMode: t.VisionMode,
Attenuation: t.Attenuation,
Brightness: t.Brightness,
}
*dest = sight
return true
}
type TokenBar struct {
Attribute string `json:"attribute"`
}
func (t *TokenBar) ToDB(dest *db.TokenBar) bool {
if dest == nil {
return false
}
dest.Attribute = t.Attribute
return true
}
type TokenOccludable struct {
Radius int `json:"radius"`
}
func (t *TokenOccludable) ToDB(dest *db.TokenOccludable) bool {
if dest == nil {
return false
}
dest.Radius = t.Radius
return true
}
type TokenTurnMarker struct {
Mode int `json:"mode"`
Animation string `json:"animation"`
Src string `json:"src"`
Disposition bool `json:"disposition"`
}
func (t *TokenTurnMarker) ToDB(dest *db.TokenTurnMarker) bool {
if dest == nil {
return false
}
dest.Mode = t.Mode
dest.Animation = t.Animation
dest.Src = t.Src
dest.Disposition = t.Disposition
return true
}

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@@ -0,0 +1,45 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/db"
type CoreUpdate struct {
HasUpdate bool `json:"hasUpdate"`
CanUpdate bool `json:"canUpdate"`
CouldReachWebsite bool `json:"couldReachWebsite"`
SlowResponse bool `json:"slowResponse"`
Version string `json:"version"`
Channel string `json:"channel"`
WillDisableModules bool `json:"willDisableModules"`
}
func (c *CoreUpdate) ToDB(dest *db.CoreUpdate) bool {
if dest == nil {
return false
}
dest.HasUpdate = c.HasUpdate
dest.CanUpdate = c.CanUpdate
dest.CouldReachWebsite = c.CouldReachWebsite
dest.SlowResponse = c.SlowResponse
dest.Version = c.Version
dest.Channel = c.Channel
dest.WillDisableModules = c.WillDisableModules
return true
}
type SystemUpdate struct {
HasUpdate bool `json:"hasUpdate"`
Version string `json:"version"`
}
func (s *SystemUpdate) ToDB(dest *db.SystemUpdate) bool {
if dest == nil {
return false
}
dest.HasUpdate = s.HasUpdate
dest.Version = s.Version
return true
}

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@@ -0,0 +1,41 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/db"
type User struct {
Name string `json:"name"`
Role int `json:"role"`
ID string `json:"_id"`
Avatar string `json:"avatar"`
Character string `json:"character"`
Color string `json:"color"`
Pronouns string `json:"pronouns"`
Hotbar map[int]string `json:"hotbar,omitempty"`
UsersStats Stats `json:"_stats"`
// Permissions any `json:"permissions"`
// UsersFlags any `json:"flags,omitempty"`
}
func (u *User) ToDB(dest **db.User) bool {
if dest == nil {
return false
}
user := &db.User{
Name: u.Name,
Role: u.Role,
ID: u.ID,
Avatar: u.Avatar,
Character: u.Character,
Color: u.Color,
Pronouns: u.Pronouns,
}
u.UsersStats.ToDB(&user.Stats)
HotbarToDB(&user.Hotbar, u.Hotbar)
*dest = user
return true
}

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@@ -1,41 +0,0 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/json/modules"
type User struct {
Name string `json:"name,omitempty"`
Role int `json:"role,omitempty"`
Id string `json:"_id,omitempty"`
avatar struct{} `json:"-"`
Character string `json:"character,omitempty"`
Color string `json:"color,omitempty"`
Pronouns string `json:"pronouns,omitempty"`
Hotbar map[string]string `json:"hotbar,omitempty"`
permissions struct{} `json:"-"`
Flags UserFlags `json:"flags,omitempty"`
Stats UserStats `json:"_stats,omitempty"`
}
type UserFlags struct {
World map[string]bool `json:"world,omitempty"`
Pf2e modules.Pf2eModule `json:"pf2e,omitempty"`
DiceStats modules.DiceStats `json:"diceStats,omitempty"`
}
type UserStats struct {
compendiumSource struct{} `json:"-"`
duplicateSource struct{} `json:"-"`
exportSource struct{} `json:"-"`
CoreVersion string `json:"coreVersion,omitempty"`
SystemId string `json:"systemId,omitempty"`
SystemVersion string `json:"systemVersion,omitempty"`
CreatedTime int64 `json:"createdTime,omitempty"`
ModifiedTime int64 `json:"modifiedTime,omitempty"`
LastModifiedBy string `json:"lastModifiedBy,omitempty"`
}
type Users []User
func (users Users) GetById(id int) *User {
return &users[id]
}

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@@ -0,0 +1,68 @@
package json
import (
"errors"
"sync"
"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/db"
)
var (
ErrorSetupMoreThanOne = errors.New("More than one setup data")
)
func OwnershipToDB(dest *[]db.OwnershipString, src map[string]int) {
*dest = make([]db.OwnershipString, len(src))
i := 0
for k, v := range src {
(*dest)[i].Key = k
(*dest)[i].Value = v
i++
}
}
func HotbarToDB(dest *[]db.UserHotbar, src map[int]string) {
*dest = make([]db.UserHotbar, len(src))
i := 0
for k, v := range src {
(*dest)[i].Key = k
(*dest)[i].Value = v
i++
}
}
func PackageWarningsToDB(dest *[]*db.PackageWarning, src map[string]PackageWarningsData) {
*dest = make([]*db.PackageWarning, len(src))
i := 0
for k, v := range src {
(*dest)[i] = &db.PackageWarning{Key: k}
v.ToDB(&(*dest)[i].Value)
i++
}
}
type CastableToDB[destType any] interface {
ToDB(*destType) bool
}
func CopySliceToDB[destType any, srcType CastableToDB[destType]](dest *[]destType, src []srcType) bool {
if dest == nil {
return false
}
*dest = make([]destType, len(src))
for i := range src {
src[i].ToDB(&(*dest)[i])
}
return true
}
func CopySliceToDBParallel[destType any, srcType CastableToDB[destType]](wg *sync.WaitGroup, dest *[]destType, src []srcType) {
wg.Go(func() {
CopySliceToDB(dest, src)
})
}

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@@ -0,0 +1,59 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/db"
type Wall struct {
C []int `json:"c"`
Light int `json:"light"`
Move int `json:"move"`
Sight int `json:"sight"`
Sound int `json:"sound"`
Dir int `json:"dir"`
Door int `json:"door"`
Ds int `json:"ds"`
ID string `json:"_id"`
Threshold Threshold `json:"threshold"`
Animation any `json:"animation"`
// WallsFlags any `json:"flags"`
}
func (w *Wall) ToDB(dest *db.Wall) bool {
if dest == nil {
return false
}
dest.Light = w.Light
dest.Move = w.Move
dest.Sight = w.Sight
dest.Sound = w.Sound
dest.Dir = w.Dir
dest.Door = w.Door
dest.Ds = w.Ds
dest.ID = w.ID
w.Threshold.ToDB(&dest.Threshold)
dest.C = make([]int, len(w.C))
copy(dest.C, w.C)
return true
}
type Threshold struct {
Light int `json:"light"`
Sight int `json:"sight"`
Sound int `json:"sound"`
Attenuation bool `json:"attenuation"`
}
func (t *Threshold) ToDB(dest *db.Threshold) bool {
if dest == nil {
return false
}
dest.Light = t.Light
dest.Sight = t.Sight
dest.Sound = t.Sound
dest.Attenuation = t.Attenuation
return true
}

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@@ -0,0 +1,100 @@
package json
import (
"sync"
"time"
"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/db"
)
type World struct {
ID string `json:"id"`
Title string `json:"title"`
Description string `json:"description"`
Authors []*Author `json:"authors"`
Media []*Media `json:"media"`
Version string `json:"version"`
Compatibility Compatibility `json:"compatibility"`
Scripts []string `json:"scripts"`
Esmodules []string `json:"esmodules"`
Styles []*Style `json:"styles"`
Languages []*Language `json:"languages"`
Packs []*Pack `json:"packs"`
PackFolders []*Folder `json:"packFolders"`
Relationships Relationships `json:"relationships"`
Socket bool `json:"socket"`
Protected bool `json:"protected"`
Exclusive bool `json:"exclusive"`
PersistentStorage bool `json:"persistentStorage"`
System string `json:"system"`
Background string `json:"background"`
JoinTheme string `json:"joinTheme"`
CoreVersion string `json:"coreVersion"`
SystemVersion string `json:"systemVersion"`
LastPlayed string `json:"lastPlayed"`
Playtime int `json:"playtime"`
NextSession time.Time `json:"nextSession"`
Demo Demo `json:"demo"`
Availability int `json:"availability"`
Locked bool `json:"locked"`
Owned bool `json:"owned"`
Tags []string `json:"tags"`
HasStorage bool `json:"hasStorage"`
// Flags any `json:"flags"`
}
func (w *World) ToDB(dest **db.World) bool {
if dest == nil {
return false
}
world := &db.World{
ID: w.ID,
Title: w.Title,
Description: w.Description,
Version: w.Version,
Socket: w.Socket,
Protected: w.Protected,
Exclusive: w.Exclusive,
PersistentStorage: w.PersistentStorage,
System: w.System,
Background: w.Background,
JoinTheme: w.JoinTheme,
CoreVersion: w.CoreVersion,
SystemVersion: w.SystemVersion,
LastPlayed: w.LastPlayed,
Playtime: w.Playtime,
NextSession: w.NextSession,
Availability: w.Availability,
Locked: w.Locked,
Owned: w.Owned,
HasStorage: w.HasStorage,
}
world.Scripts = make([]string, len(w.Scripts))
copy(world.Scripts, w.Scripts)
world.Esmodules = make([]string, len(w.Esmodules))
copy(world.Esmodules, w.Esmodules)
world.Tags = make([]string, len(w.Tags))
copy(world.Tags, w.Tags)
w.Compatibility.ToDB(&world.Compatibility)
w.Relationships.ToDB(&world.Relationships)
wg := sync.WaitGroup{}
CopySliceToDBParallel(&wg, &world.Authors, w.Authors)
CopySliceToDBParallel(&wg, &world.Media, w.Media)
CopySliceToDBParallel(&wg, &world.Styles, w.Styles)
CopySliceToDBParallel(&wg, &world.Languages, w.Languages)
CopySliceToDBParallel(&wg, &world.Packs, w.Packs)
CopySliceToDBParallel(&wg, &world.PackFolders, w.PackFolders)
wg.Wait()
*dest = world
return true
}
type Demo struct {
SourceZip any `json:"sourceZip"`
}