finish world initialization, set up init on startup and on shutdown, move all models to main directory

This commit is contained in:
lbenedar
2026-04-24 18:04:35 +03:00
parent 07025afefc
commit fd65631be1
125 changed files with 1534 additions and 2802 deletions

View File

@@ -6,8 +6,6 @@ import (
"net/http"
"net/http/cookiejar"
"net/url"
"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/db"
)
var (
@@ -36,18 +34,6 @@ var WsTypeData = map[string]string{
UpdatePath: "getUpdateData",
}
var PathToSetupState = map[string]db.StateType{
SetupPath: db.SetupState,
// AuthPath: db.AuthState,
// UpdatePath: db.UpdateState,
// LicensePath: db.LicenseState,
}
var PathToWorldState = map[string]db.StateType{
JoinPath: db.JoinState,
// PlayersPath: db.PlayersState,
}
type FoundryHttpRequest struct {
Host string
Password string

View File

@@ -24,8 +24,6 @@ func (conf *FoundryHttpRequest) GetSessionId() error {
return err
}
fmt.Printf("%v\n", conf.Jar)
_, err = conf.SetSessionTokenFromHeader()
return err
}