finish world initialization, set up init on startup and on shutdown, move all models to main directory
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@@ -1,37 +1,39 @@
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package transport
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import (
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"slices"
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"time"
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"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/db"
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"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/json"
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"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/requests"
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"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
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"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/json"
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"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/types"
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)
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func (tr *FoundryTransport) FillDBWithFoundryData() {
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err := tr.InitSetupData()
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now := time.Now()
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setupExist, err := db.HasSetup(tr.DB)
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if err != nil {
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tr.ReadChan.Err() <- &types.FoundryError{Direction: types.WriterCode, Err: err, Type: types.DbCode}
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return
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}
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// idState, err := tr.Models.FoundryState.GetIdByType(db.SetupState)
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// if err != nil {
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// tr.ReadChan.Err() <- &types.FoundryError{Direction: types.WriterCode, Err: err, Type: types.DbCode}
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// return
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// }
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if !setupExist {
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err := tr.InsertSetupToDB()
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if err != nil {
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tr.ReadChan.Err() <- &types.FoundryError{Direction: types.WriterCode, Err: err, Type: types.DbCode}
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return
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}
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}
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err = tr.InitWorldsData()
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if err != nil {
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tr.ReadChan.Err() <- &types.FoundryError{Direction: types.WriterCode, Err: err, Type: types.DbCode}
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return
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}
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}
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func (tr *FoundryTransport) InitSetupData() error {
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db.DeleteAll(tr.DB)
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db.DeleteAllSeq(tr.DB)
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return tr.InsertSetupToDB()
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tr.Logger.Info("Initialization has been successful", "elapsed_time", time.Since(now).String())
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}
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func (tr *FoundryTransport) InsertSetupToDB() error {
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@@ -57,11 +59,23 @@ func (tr *FoundryTransport) InsertSetupToDB() error {
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}
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func (tr *FoundryTransport) InitWorldsData() error {
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worlds := []string{"kingmaker"} //TODO: get world name from database
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worldNames, err := db.GetNotStartedWorlds(tr.DB)
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if err != nil {
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return err
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}
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for i := range tr.InitWorlds {
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initWorld := tr.InitWorlds[i]
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if !slices.Contains(worldNames, initWorld) {
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tr.Logger.Warn("World name does not exist in database or have been already inserted. Skip!", "world_name", initWorld)
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continue
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}
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err = tr.InitWorldData(initWorld)
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if err != nil {
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return err
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}
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for i := range worlds {
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worldName := worlds[i]
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tr.InitWorldData(worldName)
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_, err := tr.Http.PostReturnToSetup()
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if err != nil {
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return err
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@@ -71,34 +85,48 @@ func (tr *FoundryTransport) InitWorldsData() error {
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}
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func (tr *FoundryTransport) InitWorldData(worldName string) error {
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tr.Logger.Debug("World name", "name", worldName)
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tr.Logger.Debug("Launching world...", "world_name", worldName)
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err := tr.LaunchWorld(worldName)
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if err != nil {
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return err
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}
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err = tr.ConnectToWorld()
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if err != nil {
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return err
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}
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return tr.InsertGameToDB()
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}
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func (tr *FoundryTransport) InsertGameToDB() error {
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err := tr.ConnectToWorld()
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if err != nil {
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return err
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}
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msgJson, err := tr.GetJsonData("world")
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if err != nil {
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return err
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}
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tr.Logger.Info("Game data received")
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gameJson, err := json.ParseGame(msgJson)
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game, err := json.ParseGame(msgJson)
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if err != nil {
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return err
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}
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var foundryStateDb db.Game
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gameJson.ToDB(&foundryStateDb)
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var gameDb db.Game
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game.ToDB(&gameDb)
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return foundryStateDb.Insert(tr.DB)
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isInserted, err := db.IsWorldInserted(tr.DB, game.World.ID)
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if err != nil {
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return err
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}
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if isInserted {
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return nil
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}
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tr.Logger.Info("Game data received", "world_name", game.World.ID)
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err = gameDb.Insert(tr.DB)
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if err != nil {
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return err
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}
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tr.Logger.Info("Game data inserted to DB", "world_name", game.World.ID)
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return nil
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}
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