package json import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/db" type Note struct { EntryID string `json:"entryId"` PageID string `json:"pageId"` Text string `json:"text"` X float64 `json:"x"` Y float64 `json:"y"` Global bool `json:"global"` IconSize int `json:"iconSize"` Texture NoteTexture `json:"texture"` FontFamily string `json:"fontFamily"` FontSize int `json:"fontSize"` TextColor string `json:"textColor"` TextAnchor int `json:"textAnchor"` ID string `json:"_id"` Elevation int `json:"elevation"` Sort int `json:"sort"` // NotesFlags any `json:"flags"` } func (n *Note) ToDB(dest *db.Note) bool { if dest == nil { return false } dest.EntryID = n.EntryID dest.PageID = n.PageID dest.Text = n.Text dest.X = n.X dest.Y = n.Y dest.Global = n.Global dest.IconSize = n.IconSize dest.FontFamily = n.FontFamily dest.FontSize = n.FontSize dest.TextColor = n.TextColor dest.TextAnchor = n.TextAnchor dest.ID = n.ID dest.Elevation = n.Elevation dest.Sort = n.Sort n.Texture.ToDB(&dest.Texture) return true } type NoteTexture struct { Tint string `json:"tint"` Src string `json:"src"` ScaleX int `json:"scaleX"` ScaleY int `json:"scaleY"` OffsetX float64 `json:"offsetX"` OffsetY float64 `json:"offsetY"` Rotation int `json:"rotation"` AnchorX float64 `json:"anchorX"` AnchorY float64 `json:"anchorY"` Fit string `json:"fit"` AlphaThreshold int `json:"alphaThreshold"` } func (n *NoteTexture) ToDB(dest *db.NoteTexture) bool { if dest == nil { return false } dest.Tint = n.Tint dest.Src = n.Src dest.ScaleX = n.ScaleX dest.ScaleY = n.ScaleY dest.OffsetX = n.OffsetX dest.OffsetY = n.OffsetY dest.Rotation = n.Rotation dest.AnchorX = n.AnchorX dest.AnchorY = n.AnchorY dest.Fit = n.Fit dest.AlphaThreshold = n.AlphaThreshold return true }