package json import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db" type Actor struct { PrototypeToken Token `json:"prototypeToken"` Img string `json:"img"` Items []*Item `json:"items"` Name string `json:"name"` Type string `json:"type"` Folder string `json:"folder"` Ownership map[string]int `json:"ownership,omitempty"` Stats Stats `json:"_stats"` Sort int `json:"sort"` ID string `json:"_id"` // System any `json:"system,omitempty"` // Flags any `json:"flags,omitempty"` // ActorsEffects []any `json:"effects"` } func (a *Actor) ToDB(dest **db.Actor) bool { if dest == nil { return false } actor := &db.Actor{ Img: a.Img, Name: a.Name, Type: a.Type, Folder: a.Folder, Sort: a.Sort, ID: a.ID, } a.PrototypeToken.ToDB(&actor.PrototypeToken) a.Stats.ToDB(&actor.Stats) OwnershipToDB(&actor.Ownership, a.Ownership) CopySliceToDB(&actor.Items, a.Items) *dest = actor return true }