package json import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db" type Light struct { Alpha float64 `json:"alpha"` Angle int `json:"angle"` Bright float64 `json:"bright"` Coloration float64 `json:"coloration"` Dim float64 `json:"dim"` Attenuation float64 `json:"attenuation"` Luminosity float64 `json:"luminosity"` Saturation float64 `json:"saturation"` Contrast float64 `json:"contrast"` Shadows float64 `json:"shadows"` LightAnimation LightAnimation `json:"animation"` LightDarkness LightDarkness `json:"darkness"` Negative bool `json:"negative"` Priority int `json:"priority"` Color string `json:"color"` } func (l *Light) ToDB(dest **db.Light) bool { if dest == nil { return false } light := &db.Light{ Alpha: l.Alpha, Angle: l.Angle, Bright: l.Bright, Coloration: l.Coloration, Dim: l.Dim, Attenuation: l.Attenuation, Luminosity: l.Luminosity, Saturation: l.Saturation, Contrast: l.Contrast, Shadows: l.Shadows, Negative: l.Negative, Priority: l.Priority, Color: l.Color, } l.LightAnimation.ToDB(&light.LightAnimation) l.LightDarkness.ToDB(&light.LightDarkness) *dest = light return true } type LightAnimation struct { Type any `json:"type"` Speed int `json:"speed"` Intensity int `json:"intensity"` Reverse bool `json:"reverse"` } func (l *LightAnimation) ToDB(dest *db.LightAnimation) bool { if dest == nil { return false } dest.Speed = l.Speed dest.Intensity = l.Intensity dest.Reverse = l.Reverse return true } type LightDarkness struct { Min float64 `json:"min"` Max float64 `json:"max"` } func (l *LightDarkness) ToDB(dest *db.LightDarkness) bool { if dest == nil { return false } dest.Min = l.Min dest.Max = l.Max return true }