package db type Game struct { ID uint DemoMode bool IdleLogout bool Paused bool UserID string Addresses Addresses Files Files Options GameOptions Release Release World *World System *System CoreUpdate CoreUpdate SystemUpdate SystemUpdate ActiveUsers []string Modules []*Module PackageWarnings []*PackageWarning Packs []*Pack Messages []Message Combats []Combat CardDeck []CardDeck Users []User Macros []Macro Folders []WorldFolder Items []Item Settings []Setting Journals []Journal Tables []Table Playlists []Playlist Actors []Actor // // Scenes []Scene }