package db import ( "context" "github.com/jmoiron/sqlx" ) type Index struct { ID string Folder string Img string Name string Type string } func (i *Index) Query(data *InsertId[string]) { data.query = ` INSERT INTO index_ (id, folder, img, name, type) VALUES ($1, $2, $3, $4, $5) ON CONFLICT(id) DO NOTHING` } func (i *Index) ConnectGameQuery(data *InsertId[string]) { data.query = ` INSERT INTO pack_to_index (pack_id, index_id) VALUES ($1, $2) ON CONFLICT(pack_id, index_id) DO NOTHING` } func (i *Index) ConnectGame(tx *sqlx.Tx, data *InsertId[string]) error { if data.query == "" { return ErrNoQuery } args := []any{data.id, i.ID} _, err := tx.Exec(data.query, args...) return err } func (i *Index) Insert(tx *sqlx.Tx, data *InsertId[string]) error { if data.query == "" { return ErrNoQuery } args := []any{i.ID, i.Folder, i.Img, i.Name, i.Type} _, err := tx.Exec(data.query, args...) if err != nil { return err } dataCopy := *data i.ConnectGameQuery(&dataCopy) return i.ConnectGame(tx, &dataCopy) } func (i *Index) ConnectGameCtx(ctx context.Context, tx *sqlx.Tx, data *InsertId[string]) error { if data.query == "" { return ErrNoQuery } args := []any{data.id, i.ID} _, err := tx.ExecContext(ctx, data.query, args...) return err } func (i *Index) InsertCtx(ctx context.Context, tx *sqlx.Tx, data *InsertId[string]) error { if data.query == "" { return ErrNoQuery } args := []any{i.ID, i.Folder, i.Img, i.Name, i.Type} mutex := GetMutex("index_insert") mutex.Lock() defer mutex.Unlock() _, err := tx.ExecContext(ctx, data.query, args...) if err != nil { return err } dataCopy := *data i.ConnectGameQuery(&dataCopy) return i.ConnectGameCtx(ctx, tx, &dataCopy) }