package db type Environment struct { ID uint GlobalLight EnvironmentGlobalLight DarknessLevel float64 DarknessLock bool Cycle bool ScenesEnvironmentBase EnvironmentBase Dark EnvironmentBase } type EnvironmentGlobalLight struct { ID uint Enabled bool Darkness GlobalLightDarkness Alpha float64 Bright bool Color string Coloration float64 Luminosity float64 Saturation float64 Contrast float64 Shadows float64 } type EnvironmentBase struct { ID uint Hue float64 Intensity float64 Luminosity float64 Saturation float64 Shadows float64 } type GlobalLightDarkness struct { ID uint Max int Min int }