package json import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db" type Combat struct { Id string `json:"_id"` Type string `json:"type"` Scene string `json:"scene"` Groups []string `json:"groups"` Combatants []*Combatant `json:"combatants"` Active bool `json:"active"` Round int `json:"round"` Turn int `json:"turn"` Sort int `json:"sort"` Stats Stats `json:"stats"` // System any `json:"system"` // Flags any `json:"flags"` } func (c *Combat) ToDB(dest *db.Combat) bool { if dest == nil { return false } dest.ID = c.Id dest.Type = c.Type dest.Scene = c.Scene dest.Active = c.Active dest.Round = c.Round dest.Turn = c.Turn dest.Sort = c.Sort c.Stats.ToDB(&dest.Stats) copy(dest.Groups, c.Groups) CopySliceToDB(&dest.Combatants, c.Combatants) return true } type Combatant struct { TokenId string `json:"tokenId"` SceneId string `json:"sceneId"` ActorId string `json:"actorId"` Hidden bool `json:"hidden"` Id string `json:"_id"` Type string `json:"type"` Img string `json:"img"` Initiative int `json:"initiative"` Defeated bool `json:"defeated"` Group string `json:"group"` Stats Stats `json:"stats"` // System any `json:"system"` // Flags any `json:"flags"` } func (c *Combatant) ToDB(dest *db.Combatant) bool { if dest == nil { return false } dest.TokenId = c.TokenId dest.SceneId = c.SceneId dest.ActorId = c.ActorId dest.Hidden = c.Hidden dest.ID = c.Id dest.Type = c.Type dest.Img = c.Img dest.Initiative = c.Initiative dest.Defeated = c.Defeated dest.Group = c.Group c.Stats.ToDB(&dest.Stats) return true }