package json import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db" type Environment struct { GlobalLight EnvironmentGlobalLight `json:"globalLight"` DarknessLevel float64 `json:"darknessLevel"` DarknessLock bool `json:"darknessLock"` Cycle bool `json:"cycle"` ScenesEnvironmentBase EnvironmentBase `json:"base"` Dark EnvironmentBase `json:"dark"` } func (e *Environment) ToDB(dest *db.Environment) bool { if dest == nil { return false } e.GlobalLight.ToDB(&dest.GlobalLight) dest.DarknessLevel = e.DarknessLevel dest.DarknessLock = e.DarknessLock dest.Cycle = e.Cycle e.ScenesEnvironmentBase.ToDB(&dest.ScenesEnvironmentBase) e.Dark.ToDB(&dest.Dark) return true } type EnvironmentGlobalLight struct { Enabled bool `json:"enabled"` Darkness GlobalLightDarkness `json:"darkness"` Alpha float64 `json:"alpha"` Bright bool `json:"bright"` Color string `json:"color"` Coloration float64 `json:"coloration"` Luminosity float64 `json:"luminosity"` Saturation float64 `json:"saturation"` Contrast float64 `json:"contrast"` Shadows float64 `json:"shadows"` } func (e *EnvironmentGlobalLight) ToDB(dest *db.EnvironmentGlobalLight) bool { if dest == nil { return false } dest.Enabled = e.Enabled e.Darkness.ToDB(&dest.Darkness) dest.Alpha = e.Alpha dest.Bright = e.Bright dest.Color = e.Color dest.Coloration = e.Coloration dest.Luminosity = e.Luminosity dest.Saturation = e.Saturation dest.Contrast = e.Contrast dest.Shadows = e.Shadows return true } type EnvironmentBase struct { Hue float64 `json:"hue"` Intensity float64 `json:"intensity"` Luminosity float64 `json:"luminosity"` Saturation float64 `json:"saturation"` Shadows float64 `json:"shadows"` } func (e *EnvironmentBase) ToDB(dest *db.EnvironmentBase) bool { if dest == nil { return false } dest.Hue = e.Hue dest.Intensity = e.Intensity dest.Luminosity = e.Luminosity dest.Saturation = e.Saturation dest.Shadows = e.Shadows return true } type GlobalLightDarkness struct { Max int `json:"max"` Min int `json:"min"` } func (g *GlobalLightDarkness) ToDB(dest *db.GlobalLightDarkness) bool { if dest == nil { return false } dest.Max = g.Max dest.Min = g.Min return true }