package json import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db" type Wall struct { C []int `json:"c"` Light int `json:"light"` Move int `json:"move"` Sight int `json:"sight"` Sound int `json:"sound"` Dir int `json:"dir"` Door int `json:"door"` Ds int `json:"ds"` ID string `json:"_id"` Threshold Threshold `json:"threshold"` Animation any `json:"animation"` // WallsFlags any `json:"flags"` } func (w *Wall) ToDB(dest *db.Wall) bool { if dest == nil { return false } dest.Light = w.Light dest.Move = w.Move dest.Sight = w.Sight dest.Sound = w.Sound dest.Dir = w.Dir dest.Door = w.Door dest.Ds = w.Ds dest.ID = w.ID w.Threshold.ToDB(&dest.Threshold) dest.C = make([]int, len(w.C)) copy(dest.C, w.C) return true } type Threshold struct { Light int `json:"light"` Sight int `json:"sight"` Sound int `json:"sound"` Attenuation bool `json:"attenuation"` } func (t *Threshold) ToDB(dest *db.Threshold) bool { if dest == nil { return false } dest.Light = t.Light dest.Sight = t.Sight dest.Sound = t.Sound dest.Attenuation = t.Attenuation return true }