Files
Foundry-Scrapping-API/internal/foundry/actions/session.go
2026-04-27 13:14:17 +03:00

67 lines
1.4 KiB
Go

package actions
import (
"time"
"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/transport"
"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/types"
)
type WsSessionMsg struct {
SessionId string `json:"sessionId"`
UserId string `json:"userId,omitempty"`
}
func (msg WsSessionMsg) Action(tr *transport.FoundryTransport, status *types.FoundryStatus) error {
if status.IsActive {
return msg.OnActiveWorld(tr)
}
if tr.IsDbInit {
return nil
}
tr.IsDbInit = true
return tr.FillDBWithFoundryData()
}
func (msg WsSessionMsg) OnActiveWorld(tr *transport.FoundryTransport) error {
tr.Logger.Info("Session msg", "userid", msg.UserId)
if msg.UserId != "" {
return msg.HandleLoggedInUser(tr)
}
userId, userPass, err := tr.GetUserIdAndPass()
if err != nil {
return err
}
err = tr.LogInToWorld(userId, userPass)
if err != nil {
return err
}
tr.Logger.Info("World is started. Succesfully logged into world")
close(tr.ReadChan.Reconnect())
return nil
}
func (msg WsSessionMsg) HandleLoggedInUser(tr *transport.FoundryTransport) error {
if tr.LoggedInChan == nil {
tr.Logger.Info("World had been started before application was started. Run insertion of world data")
go tr.InsertGameToDB()
return nil
}
select {
case <-tr.LoggedInChan:
return ErrUserChannelIsClosed
default:
tr.LoggedInChan <- true
}
time.Sleep(3 * time.Second)
types.CloseChannel(tr.LoggedInChan)
return nil
}