Files
Foundry-Scrapping-API/internal/foundry/temp_models/json/wall.go

59 lines
1.2 KiB
Go

package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
type Wall struct {
C []int `json:"c"`
Light int `json:"light"`
Move int `json:"move"`
Sight int `json:"sight"`
Sound int `json:"sound"`
Dir int `json:"dir"`
Door int `json:"door"`
Ds int `json:"ds"`
ID string `json:"_id"`
Threshold Threshold `json:"threshold"`
Animation any `json:"animation"`
// WallsFlags any `json:"flags"`
}
func (w *Wall) ToDB(dest *db.Wall) bool {
if dest == nil {
return false
}
dest.Light = w.Light
dest.Move = w.Move
dest.Sight = w.Sight
dest.Sound = w.Sound
dest.Dir = w.Dir
dest.Door = w.Door
dest.Ds = w.Ds
dest.ID = w.ID
w.Threshold.ToDB(&dest.Threshold)
copy(dest.C, w.C)
return true
}
type Threshold struct {
Light int `json:"light"`
Sight int `json:"sight"`
Sound int `json:"sound"`
Attenuation bool `json:"attenuation"`
}
func (t *Threshold) ToDB(dest *db.Threshold) bool {
if dest == nil {
return false
}
dest.Light = t.Light
dest.Sight = t.Sight
dest.Sound = t.Sound
dest.Attenuation = t.Attenuation
return true
}