Files
Foundry-Scrapping-API/internal/foundry/models/json/data.go
2026-04-07 13:54:45 +03:00

186 lines
4.9 KiB
Go

package json
import (
"encoding/json"
"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/db"
)
type FoundryState struct {
IsAdmin bool `json:"isAdmin,omitempty"`
IsSetup bool `json:"isSetup,omitempty"`
Languages []Language `json:"languages,omitempty"`
Modules []DataTemplate `json:"modules"`
Release Release `json:"release"`
Systems []DataTemplate `json:"systems,omitempty"`
Worlds []DataTemplate `json:"worlds,omitempty"`
World *DataTemplate `json:"world,omitempty"`
Users Users `json:"users,omitempty"`
Options Options `json:"options,omitempty"`
//coreUpdate struct{}
//featuredContent struct{}
//files struct{}
//news struct{}
//packageWarnings struct{} think about it
}
type Options struct {
Language string `json:"language,omitempty"`
}
func (state FoundryState) GetRelease() Release {
return state.Release
}
func (state FoundryState) GetFoundryStateDB(stateType db.StateType) *db.FoundryState {
dbFoundryState := db.FoundryState{
IsAdmin: state.IsAdmin,
IsSetup: state.IsSetup,
Type: stateType,
Options: db.Options{Language: state.Options.Language},
}
dbFoundryState.Modules = state.GetModules()
dbFoundryState.Systems = state.GetSystems()
dbFoundryState.Worlds = state.GetWorlds()
dbFoundryState.Users = state.GetUsers()
return &dbFoundryState
}
func (state *FoundryState) GetModules() db.Modules {
modulesCopy := make([]db.Module, 0, 8)
for i := range state.Modules {
module := &(state.Modules[i])
moduleCopy := db.Module{
TextId: module.Id,
Title: module.Title,
Description: module.Description,
Compatibility: db.Compatibility{
Minimum: module.Compatibility.Minimum,
Maximum: module.Compatibility.Maximum,
},
Url: module.Url,
Version: module.CoreVersion,
Availability: module.Availability,
}
for j := range module.Languages {
lang := db.Language{
Lang: module.Languages[j].Lang,
Name: module.Languages[j].Name,
Path: module.Languages[j].Path,
}
moduleCopy.Languages = append(moduleCopy.Languages, lang)
}
modulesCopy = append(modulesCopy, moduleCopy)
}
return modulesCopy
}
func (state *FoundryState) GetSystems() db.Systems {
systemsCopy := make([]db.System, 0, 8)
for i := range state.Systems {
system := &(state.Systems[i])
systemCopy := db.System{
TextId: system.Id,
Title: system.Title,
Description: system.Description,
Url: system.Url,
Compatibility: db.Compatibility{
Minimum: system.Compatibility.Minimum,
Maximum: system.Compatibility.Maximum,
},
Download: system.Download,
}
systemsCopy = append(systemsCopy, systemCopy)
}
return systemsCopy
}
func (state *FoundryState) GetWorld() *db.World {
return &db.World{
TextId: state.World.Id,
Title: state.World.Title,
Description: state.World.Description,
Compatibility: db.Compatibility{
Minimum: state.World.Compatibility.Minimum,
Maximum: state.World.Compatibility.Maximum,
},
System: state.World.System,
CoreVersion: state.World.CoreVersion,
SystemVersion: state.World.SystemVersion,
LastPlayed: state.World.LastPlayed,
PlayTime: state.World.PlayTime,
NextSession: state.World.NextSession,
}
}
func (state *FoundryState) GetWorlds() db.Worlds {
worldsCopy := make([]db.World, 0, 8)
for i := range state.Worlds {
world := &(state.Worlds[i])
worldCopy := db.World{
TextId: world.Id,
Title: world.Title,
Description: world.Description,
Compatibility: db.Compatibility{
Minimum: world.Compatibility.Minimum,
Maximum: world.Compatibility.Maximum,
},
System: world.System,
CoreVersion: world.CoreVersion,
SystemVersion: world.SystemVersion,
LastPlayed: world.LastPlayed,
PlayTime: world.PlayTime,
NextSession: world.NextSession,
}
worldsCopy = append(worldsCopy, worldCopy)
}
if state.World != nil {
worldsCopy = append(worldsCopy, *state.GetWorld())
}
return worldsCopy
}
func (state *FoundryState) GetUsers() db.Users {
usersCopy := make(db.Users, 0, 8)
for i := range state.Users {
user := &(state.Users[i])
userCopy := db.User{
Name: user.Name,
Role: user.Role,
Character: user.Character,
Color: user.Color,
Pronouns: user.Pronouns,
Hotbar: user.Hotbar,
Stats: db.UserStats{
CoreVersion: user.Stats.CoreVersion,
SystemId: user.Stats.SystemId,
SystemVersion: user.Stats.SystemVersion,
CreatedTime: user.Stats.CreatedTime,
ModifiedTime: user.Stats.ModifiedTime,
LastModifiedBy: user.Stats.LastModifiedBy,
},
}
usersCopy = append(usersCopy, userCopy)
}
return usersCopy
}
func ParseSetupModel(data []byte) (*FoundryState, error) {
var modelSetup []FoundryState
err := json.Unmarshal(data, &modelSetup)
if err != nil {
return nil, err
}
if len(modelSetup) > 1 {
return nil, ErrorSetupMoreThanOne
}
return &modelSetup[0], nil
}