Files
Foundry-Scrapping-API/internal/foundry/models/db/pack.go

204 lines
4.2 KiB
Go

package db
import (
"context"
"database/sql"
"errors"
"fmt"
"strings"
"github.com/jmoiron/sqlx"
"golang.org/x/sync/errgroup"
)
type Pack struct {
ID string
Name string
Label string
Banner string
Path string
Type string
System string
PackageType string
PackageName string
Ownership Ownership
Index []*Index
Folders []*PackFolder
}
func (p *Pack) Query(data *InsertId[string]) {
if !strings.EqualFold(data.fieldName, "game_id") {
data.query = fmt.Sprintf(`
INSERT INTO pack (%s, id, name, label, banner, path, type, system, package_type, package_name)
VALUES ($1, $2, $3, $4, $5, $6, $7, $8, $9, $10)
ON CONFLICT(id) DO NOTHING`, data.fieldName)
} else {
data.query = `
INSERT INTO pack (module_id, id, name, label, banner, path, type, system, package_type, package_name)
VALUES ($1, $2, $3, $4, $5, $6, $7, $8, $9, $10)
ON CONFLICT(id) DO NOTHING`
}
}
func (p *Pack) ConnectGameQuery(data *InsertId[string]) {
data.query = `
INSERT INTO game_to_pack (game_id, pack_id)
VALUES ($1, $2)`
}
func (p *Pack) InsertObjects(tx *sqlx.Tx) error {
group, ctx := errgroup.WithContext(context.Background())
InsertWithCtxParallel(group, ctx, tx, p.Ownership,
InsertId[string]{id: p.ID, fieldName: "pack_id"})
relId := InsertId[string]{id: p.ID, fieldName: "pack_id"}
InsertSliceParallel(group, tx, p.Index, relId)
InsertSliceParallel(group, tx, p.Folders, relId)
err := group.Wait()
if err != nil && !errors.Is(err, sql.ErrNoRows) {
return err
}
return nil
}
func (p *Pack) ConnectGame(tx *sqlx.Tx, data *InsertId[string]) error {
if data.query == "" {
return ErrNoQuery
}
args := []any{data.id, p.ID}
_, err := tx.Exec(data.query, args...)
return err
}
func (p *Pack) Insert(tx *sqlx.Tx, data *InsertId[string]) error {
if data.query == "" {
return ErrNoQuery
}
var dataId *string
if !strings.EqualFold(data.fieldName, "game_id") {
dataId = &data.id
}
args := []any{dataId, p.ID, p.Name, p.Label, p.Banner, p.Path, p.Type,
p.System, p.PackageType, p.PackageName}
res, err := tx.Exec(data.query, args...)
if err != nil {
return err
}
rowsAffected, err := res.RowsAffected()
if rowsAffected != 0 {
err = p.InsertObjects(tx)
if err != nil {
return err
}
}
if dataId == nil {
dataCopy := *data
p.ConnectGameQuery(&dataCopy)
err = p.ConnectGame(tx, &dataCopy)
}
return err
}
func (p *Pack) ConnectGameCtx(ctx context.Context, tx *sqlx.Tx, data *InsertId[string]) error {
if data.query == "" {
return ErrNoQuery
}
args := []any{data.id, p.ID}
_, err := tx.ExecContext(ctx, data.query, args...)
return err
}
func (p *Pack) InsertCtx(ctx context.Context, tx *sqlx.Tx, data *InsertId[string]) error {
if data.query == "" {
return ErrNoQuery
}
var dataId *string
if !strings.EqualFold(data.fieldName, "game_id") {
dataId = &data.id
}
args := []any{dataId, p.ID, p.Name, p.Label, p.Banner, p.Path, p.Type,
p.System, p.PackageType, p.PackageName}
res, err := tx.ExecContext(ctx, data.query, args...)
if err != nil {
return err
}
rowsAffected, err := res.RowsAffected()
if rowsAffected != 0 {
err = p.InsertObjects(tx)
if err != nil {
return err
}
}
if dataId == nil {
dataCopy := *data
p.ConnectGameQuery(&dataCopy)
err = p.ConnectGameCtx(ctx, tx, &dataCopy)
}
return err
}
type PackFolder struct {
ID string
Description string
Name string
Sorting string
Type string
Sort int
}
func (p *PackFolder) Query(data *InsertId[string]) {
data.query = fmt.Sprintf(`
INSERT INTO pack_folder (%s, id, description, name, sorting, type, sort)
VALUES ($1, $2, $3, $4, $5, $6, $7)`, data.fieldName)
}
func (p *PackFolder) Insert(tx *sqlx.Tx, data *InsertId[string]) error {
if data.query == "" {
return ErrNoQuery
}
args := []any{data.id, p.ID, p.Description, p.Name, p.Sorting, p.Type, p.Sort}
_, err := tx.Exec(data.query, args...)
if err != nil {
return err
}
return nil
}
func (p *PackFolder) InsertCtx(ctx context.Context, tx *sqlx.Tx, data *InsertId[string]) error {
if data.query == "" {
return ErrNoQuery
}
args := []any{data.id, p.ID, p.Description, p.Name, p.Sorting, p.Type, p.Sort}
_, err := tx.ExecContext(ctx, data.query, args...)
if err != nil {
return err
}
return nil
}