fix errors on insertion to game, fix db creation of game
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@@ -4,7 +4,7 @@ import (
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"context"
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"database/sql"
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"errors"
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"fmt"
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"strings"
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"github.com/jmoiron/sqlx"
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"golang.org/x/sync/errgroup"
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@@ -49,12 +49,19 @@ type Module struct {
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}
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func (m *Module) Query(data *InsertId[uint]) {
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data.query = fmt.Sprintf(`
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INSERT INTO module (%s, id, title, description, url, license, readme, bugs,
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data.query = `
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INSERT INTO module (setup_id, id, title, description, url, license, readme, bugs,
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changelog, version, manifest, download, socket, protected, exclusive_, persistent_storage,
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core_translation, library, locked, owned, has_storage, active, availability)
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VALUES ($1, $2, $3, $4, $5, $6, $7, $8, $9, $10, $11, $12, $13, $14, $15, $16, $17,
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$18, $19, $20, $21, $22, $23)`, data.fieldName)
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$18, $19, $20, $21, $22, $23)
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ON CONFLICT(id) DO NOTHING`
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}
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func (m *Module) ConnectGameQuery(data *InsertId[uint]) {
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data.query = `
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INSERT INTO game_to_module (game_id, module_id)
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VALUES ($1, $2)`
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}
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func (m *Module) InsertObjects(tx *sqlx.Tx) error {
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@@ -65,19 +72,19 @@ func (m *Module) InsertObjects(tx *sqlx.Tx) error {
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InsertWithCtxParallel(group, ctx, tx, m.Relationships, relId)
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InsertWithCtxParallel(group, ctx, tx, m.Compatibility, relId)
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// scriptRelId := &InsertId[string]{id: m.ID, fieldName: "module_id", tableName: "scripts"}
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// InsertSimpleSliceParallel(group, tx, m.Scripts, scriptRelId)
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// esModulesRelId := &InsertId[string]{id: m.ID, fieldName: "module_id", tableName: "es_modules"}
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// InsertSimpleSliceParallel(group, tx, m.Esmodules, esModulesRelId)
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// tagsRelId := &InsertId[string]{id: m.ID, fieldName: "module_id", tableName: "tags"}
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// InsertSimpleSliceParallel(group, tx, m.Tags, tagsRelId)
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scriptRelId := &InsertId[string]{id: m.ID, fieldName: "module_id", tableName: "scripts"}
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InsertSimpleSliceParallel(group, tx, m.Scripts, scriptRelId)
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esModulesRelId := &InsertId[string]{id: m.ID, fieldName: "module_id", tableName: "es_modules"}
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InsertSimpleSliceParallel(group, tx, m.Esmodules, esModulesRelId)
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tagsRelId := &InsertId[string]{id: m.ID, fieldName: "module_id", tableName: "tags"}
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InsertSimpleSliceParallel(group, tx, m.Tags, tagsRelId)
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// InsertSliceParallel(group, tx, m.Authors, relId)
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// InsertSliceParallel(group, tx, m.Media, relId)
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// InsertSliceParallel(group, tx, m.Styles, relId)
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// InsertSliceParallel(group, tx, m.Languages, relId)
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// InsertSliceParallel(group, tx, m.Packs, relId)
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// InsertSliceParallel(group, tx, m.PackFolders, relId)
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InsertSliceParallel(group, tx, m.Authors, relId)
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InsertSliceParallel(group, tx, m.Media, relId)
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InsertSliceParallel(group, tx, m.Styles, relId)
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InsertSliceParallel(group, tx, m.Languages, relId)
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InsertSliceParallel(group, tx, m.Packs, relId)
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InsertSliceParallel(group, tx, m.PackFolders, relId)
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err := group.Wait()
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if err != nil && !errors.Is(err, sql.ErrNoRows) {
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@@ -86,21 +93,56 @@ func (m *Module) InsertObjects(tx *sqlx.Tx) error {
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return nil
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}
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func (m *Module) ConnectGame(tx *sqlx.Tx, data *InsertId[uint]) error {
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if data.query == "" {
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return ErrNoQuery
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}
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args := []any{data.id, m.ID}
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_, err := tx.Exec(data.query, args...)
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return err
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}
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func (m *Module) Insert(tx *sqlx.Tx, data *InsertId[uint]) error {
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if data.query == "" {
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return ErrNoQuery
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}
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args := []any{data.id, m.ID, m.Title, m.Description, m.URL, m.License, m.Readme, m.Bugs,
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setupID := sql.NullInt64{Int64: int64(data.id), Valid: strings.EqualFold(data.fieldName, "setup_id")}
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args := []any{setupID, data.id, m.ID, m.Title, m.Description, m.URL, m.License, m.Readme, m.Bugs,
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m.Changelog, m.Version, m.Manifest, m.Download, m.Socket, m.Protected, m.Exclusive, m.PersistentStorage,
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m.CoreTranslation, m.Library, m.Locked, m.Owned, m.HasStorage, m.Active, m.Availability}
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_, err := tx.Exec(data.query, args...)
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res, err := tx.Exec(data.query, args...)
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if err != nil {
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return err
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}
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return m.InsertObjects(tx)
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rowsAffected, err := res.RowsAffected()
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if rowsAffected != 0 {
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err = m.InsertObjects(tx)
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if err != nil {
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return err
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}
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}
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dataCopy := *data
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m.ConnectGameQuery(&dataCopy)
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return m.ConnectGame(tx, &dataCopy)
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}
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func (m *Module) ConnectGameCtx(ctx context.Context, tx *sqlx.Tx, data *InsertId[uint]) error {
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if data.query == "" {
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return ErrNoQuery
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}
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args := []any{data.id, m.ID}
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_, err := tx.ExecContext(ctx, data.query, args...)
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return err
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}
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func (m *Module) InsertCtx(ctx context.Context, tx *sqlx.Tx, data *InsertId[uint]) error {
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@@ -108,14 +150,27 @@ func (m *Module) InsertCtx(ctx context.Context, tx *sqlx.Tx, data *InsertId[uint
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return ErrNoQuery
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}
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args := []any{data.id, m.ID, m.Title, m.Description, m.URL, m.License, m.Readme, m.Bugs,
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setupID := sql.NullInt64{Int64: int64(data.id), Valid: strings.EqualFold(data.fieldName, "setup_id")}
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args := []any{setupID, data.id, m.ID, m.Title, m.Description, m.URL, m.License, m.Readme, m.Bugs,
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m.Changelog, m.Version, m.Manifest, m.Download, m.Socket, m.Protected, m.Exclusive, m.PersistentStorage,
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m.CoreTranslation, m.Library, m.Locked, m.Owned, m.HasStorage, m.Active, m.Availability}
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_, err := tx.ExecContext(ctx, data.query, args...)
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res, err := tx.ExecContext(ctx, data.query, args...)
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if err != nil {
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return err
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}
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return m.InsertObjects(tx)
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rowsAffected, err := res.RowsAffected()
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if rowsAffected != 0 {
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err = m.InsertObjects(tx)
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if err != nil {
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return err
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}
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}
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dataCopy := *data
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m.ConnectGameQuery(&dataCopy)
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return m.ConnectGameCtx(ctx, tx, &dataCopy)
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}
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