177 lines
4.9 KiB
Go
177 lines
4.9 KiB
Go
package db
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import (
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"context"
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"database/sql"
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"errors"
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"strings"
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"github.com/jmoiron/sqlx"
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"golang.org/x/sync/errgroup"
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)
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type Module struct {
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ID string
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Title string
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Description string
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URL string
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License string
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Readme string
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Bugs string
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Changelog string
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Version string
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Download string
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Manifest string
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Socket bool
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Protected bool
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Exclusive bool
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PersistentStorage bool
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CoreTranslation bool
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Library bool
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Locked bool
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Owned bool
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HasStorage bool
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Active bool
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Availability int
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DocumentTypes DocumentTypes
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Relationships Relationships
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Compatibility Compatibility
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Scripts []string
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Esmodules []string
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Tags []string
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Authors []*Author
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Media []*Media
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Styles []*Style
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Languages []*Language
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Packs []*Pack
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PackFolders []*Folder
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}
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func (m *Module) Query(data *InsertId[uint]) {
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data.query = `
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INSERT INTO module (setup_id, id, title, description, url, license, readme, bugs,
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changelog, version, manifest, download, socket, protected, exclusive_, persistent_storage,
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core_translation, library, locked, owned, has_storage, active, availability)
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VALUES ($1, $2, $3, $4, $5, $6, $7, $8, $9, $10, $11, $12, $13, $14, $15, $16, $17,
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$18, $19, $20, $21, $22, $23)
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ON CONFLICT(id) DO NOTHING`
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}
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func (m *Module) ConnectGameQuery(data *InsertId[uint]) {
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data.query = `
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INSERT INTO game_to_module (game_id, module_id)
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VALUES ($1, $2)`
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}
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func (m *Module) InsertObjects(tx *sqlx.Tx) error {
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relId := InsertId[string]{id: m.ID, fieldName: "module_id"}
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group, ctx := errgroup.WithContext(context.Background())
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InsertWithCtxParallel(group, ctx, tx, m.DocumentTypes, relId)
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InsertWithCtxParallel(group, ctx, tx, m.Relationships, relId)
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InsertWithCtxParallel(group, ctx, tx, m.Compatibility, relId)
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scriptRelId := &InsertId[string]{id: m.ID, fieldName: "module_id", tableName: "scripts"}
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InsertSimpleSliceParallel(group, tx, m.Scripts, scriptRelId)
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esModulesRelId := &InsertId[string]{id: m.ID, fieldName: "module_id", tableName: "es_modules"}
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InsertSimpleSliceParallel(group, tx, m.Esmodules, esModulesRelId)
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tagsRelId := &InsertId[string]{id: m.ID, fieldName: "module_id", tableName: "tags"}
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InsertSimpleSliceParallel(group, tx, m.Tags, tagsRelId)
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InsertSliceParallel(group, tx, m.Authors, relId)
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InsertSliceParallel(group, tx, m.Media, relId)
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InsertSliceParallel(group, tx, m.Styles, relId)
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InsertSliceParallel(group, tx, m.Languages, relId)
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InsertSliceParallel(group, tx, m.Packs, relId)
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InsertSliceParallel(group, tx, m.PackFolders, relId)
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err := group.Wait()
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if err != nil && !errors.Is(err, sql.ErrNoRows) {
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return err
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}
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return nil
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}
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func (m *Module) ConnectGame(tx *sqlx.Tx, data *InsertId[uint]) error {
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if data.query == "" {
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return ErrNoQuery
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}
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args := []any{data.id, m.ID}
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_, err := tx.Exec(data.query, args...)
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return err
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}
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func (m *Module) Insert(tx *sqlx.Tx, data *InsertId[uint]) error {
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if data.query == "" {
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return ErrNoQuery
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}
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setupID := sql.NullInt64{Int64: int64(data.id), Valid: strings.EqualFold(data.fieldName, "setup_id")}
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args := []any{setupID, data.id, m.ID, m.Title, m.Description, m.URL, m.License, m.Readme, m.Bugs,
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m.Changelog, m.Version, m.Manifest, m.Download, m.Socket, m.Protected, m.Exclusive, m.PersistentStorage,
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m.CoreTranslation, m.Library, m.Locked, m.Owned, m.HasStorage, m.Active, m.Availability}
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res, err := tx.Exec(data.query, args...)
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if err != nil {
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return err
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}
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rowsAffected, err := res.RowsAffected()
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if rowsAffected != 0 {
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err = m.InsertObjects(tx)
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if err != nil {
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return err
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}
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}
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dataCopy := *data
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m.ConnectGameQuery(&dataCopy)
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return m.ConnectGame(tx, &dataCopy)
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}
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func (m *Module) ConnectGameCtx(ctx context.Context, tx *sqlx.Tx, data *InsertId[uint]) error {
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if data.query == "" {
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return ErrNoQuery
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}
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args := []any{data.id, m.ID}
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_, err := tx.ExecContext(ctx, data.query, args...)
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return err
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}
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func (m *Module) InsertCtx(ctx context.Context, tx *sqlx.Tx, data *InsertId[uint]) error {
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if data.query == "" {
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return ErrNoQuery
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}
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setupID := sql.NullInt64{Int64: int64(data.id), Valid: strings.EqualFold(data.fieldName, "setup_id")}
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args := []any{setupID, data.id, m.ID, m.Title, m.Description, m.URL, m.License, m.Readme, m.Bugs,
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m.Changelog, m.Version, m.Manifest, m.Download, m.Socket, m.Protected, m.Exclusive, m.PersistentStorage,
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m.CoreTranslation, m.Library, m.Locked, m.Owned, m.HasStorage, m.Active, m.Availability}
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res, err := tx.ExecContext(ctx, data.query, args...)
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if err != nil {
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return err
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}
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rowsAffected, err := res.RowsAffected()
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if rowsAffected != 0 {
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err = m.InsertObjects(tx)
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if err != nil {
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return err
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}
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}
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dataCopy := *data
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m.ConnectGameQuery(&dataCopy)
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return m.ConnectGameCtx(ctx, tx, &dataCopy)
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}
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