add new models, change migration files, prepare to add all new tables from models

This commit is contained in:
lbenedar
2026-04-15 17:01:30 +03:00
parent 5bb592ea8a
commit 69d3d38ab7
95 changed files with 5371 additions and 12 deletions

View File

@@ -2,12 +2,14 @@ package foundry
import (
"context"
"encoding/json"
"errors"
"sync"
"time"
"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/actions"
"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/requests"
json_models "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/json"
"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/transport"
"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/types"
)
@@ -218,7 +220,7 @@ func (foundry *FoundryApi) StartListenFoundry() {
})
}
func (foundry *FoundryApi) Test() ([]byte, error) {
func (foundry *FoundryApi) Test() (*json_models.Game, error) {
wsMsg := types.NewWsMessage("world", foundry.transport.CurrWsId)
foundry.transport.CurrWsId++
@@ -226,8 +228,18 @@ func (foundry *FoundryApi) Test() ([]byte, error) {
if err != nil {
return nil, err
}
// foundry.transport.Logger.Info("World data", "answer", string(answer))
return answer, nil
var game []json_models.Game
start := time.Now()
err = json.Unmarshal(answer, &game)
if err != nil {
return nil, err
}
elapsed := time.Since(start)
foundry.transport.Logger.Info("World data successfully received and parsed", "parseTime", elapsed)
return &game[0], nil
}
// TODO: remove

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@@ -0,0 +1,15 @@
package db
type Actor struct {
ID string
Img string
Name string
Type string
Folder string
Sort int
PrototypeToken Token
Stats Stats
Items []Item
Ownership []OwnershipString
}

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@@ -0,0 +1,9 @@
package db
type Addresses struct {
ID uint
Local string
Remote string
RemoteIsAccessible bool
}

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@@ -0,0 +1,11 @@
package db
type Author struct {
ID uint
Name string
URL string
Email string
Discord string
// SystemAuthorsFlags SystemAuthorsFlags `json:"flags"`
}

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@@ -0,0 +1,54 @@
package db
type CardDeck struct {
ID string
Name string
Type string
Description string
Img string
Folder string
Width int
Height int
Rotation int
Sort int
DisplayCount bool
Stats Stats
Ownership Ownership
Cards []Card
}
type Card struct {
ID string
Name string
Type string
Suit string
Description string
Origin string
Width int
Height int
Rotation int
Value int
Face int
Sort int
Drawn bool
Back Back
Stats Stats
Faces []Face
}
type Face struct {
ID uint
Name string
Img string
Text string
}
type Back struct {
ID uint
Name string
Text string
}

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@@ -0,0 +1,34 @@
package db
type Combat struct {
ID string
Type string
Scene string
Round int
Turn int
Sort int
Active bool
Stats Stats
Groups []string
Combatants []Combatant
// System any `json:"system"`
// Flags any `json:"flags"`
}
type Combatant struct {
ID string
TokenId string
SceneId string
ActorId string
Type string
Img string
Group string
Initiative int
Hidden bool
Defeated bool
Stats Stats
// System any `json:"system"`
// Flags any `json:"flags"`
}

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@@ -0,0 +1,9 @@
package db
type Compatibility struct {
ID uint
Minimum string
Verified string
Maximum string
}

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@@ -0,0 +1,7 @@
package db
type DetailsLanguages struct {
ID uint
Details string
}

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@@ -0,0 +1,14 @@
package db
type DocumentTypes struct {
ID uint
Data []DocumentTypeData
}
type DocumentTypeData struct {
ID uint
Type string
HtmlFields []string
}

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@@ -0,0 +1,44 @@
package db
type Environment struct {
ID uint
GlobalLight EnvironmentGlobalLight
DarknessLevel float64
DarknessLock bool
Cycle bool
ScenesEnvironmentBase EnvironmentBase
Dark EnvironmentBase
}
type EnvironmentGlobalLight struct {
ID uint
Enabled bool
Darkness GlobalLightDarkness
Alpha float64
Bright bool
Color string
Coloration float64
Luminosity float64
Saturation float64
Contrast float64
Shadows float64
}
type EnvironmentBase struct {
ID uint
Hue float64
Intensity float64
Luminosity float64
Saturation float64
Shadows float64
}
type GlobalLightDarkness struct {
ID uint
Max int
Min int
}

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@@ -0,0 +1,7 @@
package db
type Files struct {
ID uint
Storages []string
}

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@@ -0,0 +1,25 @@
package db
type Folder struct {
ID uint
Name string
Sorting string
Color string
Packs []string
Folders []Folder
}
type WorldFolder struct {
ID string
Name string
Type string
Folder string
Sorting string
Description string
Color string
Sort int
Stats Stats
// Flags any `json:"flags,omitempty"`
}

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@@ -0,0 +1,19 @@
package db
import "time"
type FoundryDataType string
const (
SetupType = FoundryDataType("setup")
GameType = FoundryDataType("game")
)
type FoundryData struct {
ID uint
Type FoundryDataType
Setup *Setup
Game *Game
CreatedAt time.Time
}

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@@ -0,0 +1,35 @@
package db
type Game struct {
ID uint
DemoMode bool
IdleLogout bool
Paused bool
UserID string
Addresses Addresses
Files Files
Options GameOptions
Release Release
World World
System System
CoreUpdate CoreUpdate
SystemUpdate SystemUpdate
ActiveUsers []string
Modules []Module
PackageWarnings []PackageWarning
Packs []Pack
Messages []Message
Combats []Combat
CardDeck []CardDeck
Users []User
Macros []Macro
Folders []WorldFolder
Items []Item
Settings []Setting
Journals []Journal
Tables []Table
Playlists []Playlist
Actors []Actor //
// Scenes []Scene
}

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@@ -0,0 +1,15 @@
package db
type Grid struct {
ID uint
Type int
Size int
Distance int
Diagonals int
Thickness int
Alpha float64
Color string
Units string
Style string
}

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@@ -0,0 +1,10 @@
package db
type Index struct {
ID string
Folder string
Img string
Name string
Type string
}

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@@ -0,0 +1,13 @@
package db
type Item struct {
ID string
Img string
Name string
Type string
Folder string
Sort int
Stats Stats
Ownership []OwnershipString
}

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@@ -0,0 +1,10 @@
package db
type Journal struct {
ID string
Name string
Sort int
Pages []JournalPage
Ownership []OwnershipString
}

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@@ -0,0 +1,37 @@
package db
type JournalPage struct {
ID string
Name string
Type string
Src string
Sort int
Text PageText
Title PageTitle
Video PageVideo
Stats Stats
Ownership []OwnershipString
}
type PageText struct {
ID uint
Content string
Markdown string
Format int
}
type PageTitle struct {
ID uint
Show bool
Level int
}
type PageVideo struct {
ID uint
Controls bool
Volume float64
}

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@@ -0,0 +1,23 @@
package db
type Language struct {
ID uint
Lang string
Name string
Path string
}
type SetupLanguage struct {
ID string
Label string
Modules []SetupLanguageModule
}
type SetupLanguageModule struct {
ID string
Label string
Path string
}

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@@ -0,0 +1,35 @@
package db
type Light struct {
ID uint
Color string
Priority int
Angle int
Negative bool
Alpha float64
Bright float64
Coloration float64
Dim float64
Attenuation float64
Luminosity float64
Saturation float64
Contrast float64
Shadows float64
LightAnimation LightAnimation
LightDarkness LightDarkness
}
type LightAnimation struct {
ID uint
Speed int
Intensity int
Reverse bool
}
type LightDarkness struct {
ID uint
Min float64
Max float64
}

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@@ -0,0 +1,16 @@
package db
type Macro struct {
ID string
Command string
Name string
Type string
Img string
Author string
Scope string
Folder string
Sort int
Stats Stats
Ownership []OwnershipString
}

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@@ -0,0 +1,9 @@
package db
type Media struct {
ID uint
Type string
URL string
Caption string
}

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@@ -0,0 +1,28 @@
package db
type Message struct {
ID string
Blind bool
Emote bool
Style int
Timestamp int64
Content string
Author string
Type string
Flavor string
Sound string
Stats Stats
Speaker Speaker
Whisper []string
Rolls []string
}
type Speaker struct {
ID uint
Scene string
Actor string
Token string
Alias string
}

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@@ -0,0 +1,40 @@
package db
type Module struct {
ID string
Title string
Description string
URL string
License string
Readme string
Bugs string
Changelog string
Version string
Socket bool
Manifest string
Download string
Protected bool
Exclusive bool
PersistentStorage bool
CoreTranslation bool
Library bool
Availability int
Locked bool
Owned bool
HasStorage bool
Active bool
DocumentTypes DocumentTypes
Relationships Relationships
Compatibility Compatibility
Authors []Author
Media []Media
Scripts []string
Esmodules []string
Styles []Style
Languages []Language
Packs []Pack
PackFolders []Folder
Tags []string
// ModulesFlags ModulesFlags `json:"flags,omitempty"`
}

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@@ -0,0 +1,36 @@
package db
type Note struct {
ID string
EntryID string
PageID string
Text string
X float64
Y float64
Global bool
IconSize int
Texture NoteTexture
FontFamily string
FontSize int
TextColor string
TextAnchor int
Elevation int
Sort int
}
type NoteTexture struct {
ID uint
Tint string
Src string
ScaleX int
ScaleY int
OffsetX float64
OffsetY float64
Rotation int
AnchorX float64
AnchorY float64
Fit string
AlphaThreshold int
}

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@@ -0,0 +1,30 @@
package db
type GameOptions struct {
ID uint
Language string
UpdateChannel string
Port int
}
type SetupOptions struct {
ID uint
CompressSocket bool
CompressStatic bool
CSSTheme string
DataPath string
Fullscreen bool
Hostname string
HotReload bool
Language string
LocalHostname string
Port int
ProxySSL bool
Telemetry bool
UpdateChannel string
Upnp bool
DeleteNEDB bool
NoBackups bool
}

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@@ -0,0 +1,16 @@
package db
type Ownership struct {
ID uint
Player string
Trusted string
Assistant string
}
type OwnershipString struct {
ID uint
Key string
Value int
}

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@@ -0,0 +1,27 @@
package db
type Pack struct {
ID string
Name string
Label string
Banner string
Path string
Type string
System string
PackageType string
PackageName string
Ownership Ownership
Index []Index
Folders []PackFolder
}
type PackFolder struct {
ID string
Description string
Name string
Sort int
Sorting string
Type string
}

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@@ -0,0 +1,18 @@
package db
type PackageWarningsData struct {
ID string
Type string
Warning []string
Error []string
Reinstallable bool
Manifest string
}
type PackageWarning struct {
ID string
Key string
Value PackageWarningsData
}

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@@ -0,0 +1,34 @@
package db
type Playlist struct {
ID string
Name string
Folder string
Sorting string
Description string
Channel string
Mode int
Fade int
Seed int
Sort int
Playing bool
Stats Stats
Ownership []OwnershipString
Sounds []Sound
}
type Sound struct {
ID string
Name string
Path string
Channel string
Description string
Fade int
Sort int
Repeat bool
Playing bool
Volume float64
PausedTime float64
}

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@@ -0,0 +1,16 @@
package db
type Relationships struct {
ID uint
Data []RelationshipsData
}
type RelationshipsData struct {
ID string
RelationshipsType string
Type string
Manifest string
Compatibility Compatibility
}

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@@ -0,0 +1,14 @@
package db
type Release struct {
ID uint
Generation int
Channel string
Suffix string
Build int
NodeVersion int
MaxGeneration int
MaxStableGeneration int
Time int64
}

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@@ -0,0 +1,24 @@
package db
type Ring struct {
ID uint
Enabled bool
Effects int
RingColors RingColors
Subject Subject
}
type RingColors struct {
ID uint
Ring string
Background string
}
type Subject struct {
ID uint
Scale int
Texture string
}

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@@ -0,0 +1,178 @@
package db
type Scene struct {
ID string
Folder string
Name string
Active bool
Navigation bool
NavOrder int
NavName string
Background SceneBackground
Foreground string
ForegroundElevation int
Thumb string
Width int
Height int
Padding float64
Initial SceneInitial
BackgroundColor string
Grid SceneGrid
TokenVision bool
Drawings []SceneDrawing
Tokens []Token
Lights []SceneLight
Notes []Note
Sounds []ScenesSound
Walls []Wall
Playlist string
PlaylistSound string
Journal string
JournalEntryPage string
Weather string
Sort int
Ownership []OwnershipString
Stats Stats
Fog SceneFog
Environment Environment
}
type SceneBackground struct {
ID uint
Src string
ScaleX float64
ScaleY float64
OffsetX float64
OffsetY float64
Rotation int
Tint string
AnchorX float64
AnchorY float64
Fit string
AlphaThreshold int
}
type SceneInitial struct {
ID uint
X float64
Y float64
Scale float64
}
type SceneGrid struct {
ID uint
Type int
Size int
Color string
Alpha float64
Distance int
Units string
Style string
Thickness int
}
type SceneDrawing struct {
ID string
Author string
Shape SceneDrawingShape
X float64
Y float64
Rotation int
BezierFactor int
FillType int
FillColor string
FillAlpha float64
StrokeWidth int
StrokeColor string
StrokeAlpha int
Texture string
Text string
FontFamily string
FontSize int
TextColor string
TextAlpha int
Hidden bool
Locked bool
Interface bool
Elevation int
Sort int
}
type SceneDrawingShape struct {
ID uint
Type string `json:"type"`
Width int `json:"width"`
Height int `json:"height"`
}
type SceneLight struct {
ID string
X float64
Y float64
Rotation int
Walls bool
Vision bool
Config Light
Hidden bool
Elevation int
}
type ScenesSound struct {
ID string
Path string
X float64
Y float64
Radius float64
Easing bool
Walls bool
Volume float64
Darkness ScenesSoundsDarkness
Repeat bool
Hidden bool
Elevation float64
Effects ScenesSoundsEffects
}
type ScenesSoundsDarkness struct {
ID uint
Min int
Max int
}
type ScenesSoundsEffects struct {
ID uint
Base ScenesSoundsEffectsBase
Muffled ScenesSoundsEffectsBase
}
type ScenesSoundsEffectsBase struct {
ID uint
Intensity int
}
type SceneFog struct {
ID uint
Exploration bool
Reset int64
Overlay string
Colors SceneFogColors
}
type SceneFogColors struct {
ID uint
Explored string
Unexplored string
}

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@@ -0,0 +1,9 @@
package db
type Setting struct {
ID string
Key string
Value string
Stats Stats
}

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@@ -0,0 +1,37 @@
package db
type Setup struct {
ID uint
IsAdmin bool
IsSetup bool
CoreUpdate CoreUpdate
FeaturedContent FeaturedContent
Files Files
Options SetupOptions
Release Release
Languages []SetupLanguage
Modules []Module
News []News
PackageWarnings []PackageWarning
Systems []System
Worlds []World
}
type FeaturedContent struct {
ID uint
Title string
Caption string
URL string
Image string
}
type News struct {
ID uint
Title string
Caption string
URL string
Image string
}

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@@ -0,0 +1,11 @@
package db
type Stats struct {
ID uint
CoreVersion string
SystemID string
SystemVersion string
LastModifiedBy string
ModifiedTime int64
}

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@@ -0,0 +1,7 @@
package db
type Style struct {
ID uint
Src string
}

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@@ -0,0 +1,38 @@
package db
type System struct {
ID string
Title string
Description string
URL string
License string
Bugs string
Changelog string
Version string
Socket bool
Manifest string
Download string
Protected bool
Exclusive bool
PersistentStorage bool
Background string
PrimaryTokenAttribute string
Availability int
Locked bool
Owned bool
HasStorage bool
Esmodules []string
Scripts []string
Tags []string
Compatibility Compatibility
Relationships Relationships
DocumentTypes DocumentTypes
Grid Grid
Authors []Author
Media []Media
Packs []Pack
Styles []Style
Languages []Language
PackFolders []Folder
}

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@@ -0,0 +1,30 @@
package db
type Table struct {
ID string
Name string
Description string
Formula string
Img string
Folder string
Sort int
Replacement bool
DisplayRoll bool
Stats Stats
Ownership []OwnershipString
Results []TableResult
}
type TableResult struct {
ID string
Type string
Img string
Description string
Name string
Weight int
Drawn bool
Stats Stats
Range []int
}

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@@ -0,0 +1,76 @@
package db
type Token struct {
ID uint
Name string
ActorLink bool
AppendNumber bool
PrependAdjective bool
LockRotation bool
RandomImg bool
DisplayName int
DisplayBars int
Disposition int
Rotation int
Alpha int
Width float64
Height float64
Ring Ring
Sight TokenSight
Texture TokenTexture
Bar1 TokenBar
Bar2 TokenBar
Light Light
Occludable TokenOccludable
TurnMarker TokenTurnMarker
}
type TokenTexture struct {
ID uint
Src string
Fit string
Tint string
ScaleX float64
ScaleY float64
OffsetX float64
OffsetY float64
Rotation float64
AnchorX float64
AnchorY float64
AlphaThreshold float64
}
type TokenSight struct {
ID uint
Color string
VisionMode string
Range int
Angle int
Attenuation float64
Brightness float64
Enabled bool
}
type TokenBar struct {
ID uint
Attribute string
}
type TokenOccludable struct {
ID uint
Radius int
}
type TokenTurnMarker struct {
ID uint
Mode int
Animation string
Src string
Disposition bool
}

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@@ -0,0 +1,20 @@
package db
type CoreUpdate struct {
ID uint
HasUpdate bool
CanUpdate bool
CouldReachWebsite bool
SlowResponse bool
Version string
Channel string
WillDisableModules bool
}
type SystemUpdate struct {
ID uint
HasUpdate bool
Version string
}

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@@ -0,0 +1,21 @@
package db
type User struct {
ID string
Name string
Avatar string
Character string
Color string
Pronouns string
Role int
Stats Stats
Hotbar []UserHotbar
}
type UserHotbar struct {
ID uint
Key int
Value string
}

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@@ -0,0 +1,25 @@
package db
type Wall struct {
ID string
C []int
Light int
Move int
Sight int
Sound int
Dir int
Door int
Ds int
Threshold Threshold
Animation any
}
type Threshold struct {
ID uint
Light int
Sight int
Sound int
Attenuation bool
}

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@@ -0,0 +1,38 @@
package db
import "time"
type World struct {
ID string
Socket bool
Protected bool
Exclusive bool
PersistentStorage bool
Locked bool
Owned bool
HasStorage bool
Playtime int
Availability int
NextSession time.Time
Title string
Description string
Version string
System string
Background string
JoinTheme string
CoreVersion string
SystemVersion string
LastPlayed string
Tags []string
Scripts []string
Esmodules []string
Compatibility Compatibility
Relationships Relationships
Authors []Author
Media []Media
Styles []Style
Languages []Language
Packs []Pack
PackFolders []Folder
}

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@@ -0,0 +1,41 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
type Actor struct {
PrototypeToken Token `json:"prototypeToken"`
Img string `json:"img"`
Items []*Item `json:"items"`
Name string `json:"name"`
Type string `json:"type"`
Folder string `json:"folder"`
Ownership map[string]int `json:"ownership,omitempty"`
Stats Stats `json:"_stats"`
Sort int `json:"sort"`
ID string `json:"_id"`
// System any `json:"system,omitempty"`
// Flags any `json:"flags,omitempty"`
// ActorsEffects []any `json:"effects"`
}
func (a *Actor) ToDB(dest *db.Actor) bool {
if dest == nil {
return false
}
dest.Img = a.Img
dest.Name = a.Name
dest.Type = a.Type
dest.Folder = a.Folder
dest.Sort = a.Sort
dest.ID = a.ID
a.PrototypeToken.ToDB(&dest.PrototypeToken)
a.Stats.ToDB(&dest.Stats)
OwnershipToDB(&dest.Ownership, a.Ownership)
CopySliceToDB(&dest.Items, a.Items)
return true
}

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@@ -0,0 +1,21 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
type Addresses struct {
Local string `json:"local"`
Remote string `json:"remote"`
RemoteIsAccessible bool `json:"remoteIsAccessible"`
}
func (a *Addresses) ToDB(dest *db.Addresses) bool {
if dest == nil {
return false
}
dest.Local = a.Local
dest.Remote = a.Remote
dest.RemoteIsAccessible = a.RemoteIsAccessible
return true
}

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@@ -0,0 +1,24 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
type Author struct {
Name string `json:"name"`
URL string `json:"url"`
Email string `json:"email,omitempty"`
Discord string `json:"discord,omitempty"`
// SystemAuthorsFlags SystemAuthorsFlags `json:"flags"`
}
func (a *Author) ToDB(dest *db.Author) bool {
if dest == nil {
return false
}
dest.Name = a.Name
dest.URL = a.URL
dest.Email = a.Email
dest.Discord = a.Discord
return true
}

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@@ -0,0 +1,130 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
type CardDeck struct {
Name string `json:"name"`
Type string `json:"type"`
Description string `json:"description"`
Img string `json:"img"`
Cards []*Card `json:"cards"`
Width int `json:"width"`
Height int `json:"height"`
Rotation int `json:"rotation"`
DisplayCount bool `json:"displayCount"`
Stats Stats `json:"_stats"`
Ownership Ownership `json:"ownership"`
Folder string `json:"folder"`
Sort int `json:"sort"`
ID string `json:"_id"`
// Flags any `json:"flags"`
// Cards0System any `json:"system"`
}
func (c *CardDeck) ToDB(dest *db.CardDeck) bool {
if dest == nil {
return false
}
dest.Name = c.Name
dest.Type = c.Type
dest.Description = c.Description
dest.Img = c.Img
dest.Width = c.Width
dest.Height = c.Height
dest.Rotation = c.Rotation
dest.DisplayCount = c.DisplayCount
dest.Folder = c.Folder
dest.Sort = c.Sort
dest.ID = c.ID
c.Stats.ToDB(&dest.Stats)
c.Ownership.ToDB(&dest.Ownership)
CopySliceToDB(&dest.Cards, c.Cards)
return true
}
type Card struct {
Name string `json:"name"`
Faces []*Face `json:"faces"`
Width int `json:"width"`
Height int `json:"height"`
Rotation int `json:"rotation"`
Type string `json:"type"`
Value int `json:"value"`
Suit string `json:"suit"`
Description string `json:"description"`
Face int `json:"face"`
Drawn bool `json:"drawn"`
Sort int `json:"sort"`
Back Back `json:"back"`
Origin string `json:"origin"`
ID string `json:"_id"`
Stats Stats `json:"_stats"`
// Flags any `json:"flags"`
// System any `json:"system"`
}
func (c *Card) ToDB(dest *db.Card) bool {
if dest == nil {
return false
}
dest.Name = c.Name
dest.Width = c.Width
dest.Height = c.Height
dest.Rotation = c.Rotation
dest.Type = c.Type
dest.Value = c.Value
dest.Suit = c.Suit
dest.Description = c.Description
dest.Face = c.Face
dest.Drawn = c.Drawn
dest.Origin = c.Origin
dest.ID = c.ID
dest.Sort = c.Sort
c.Back.ToDB(&dest.Back)
c.Stats.ToDB(&dest.Stats)
CopySliceToDB(&dest.Faces, c.Faces)
return true
}
type Face struct {
Name string `json:"name"`
Img string `json:"img"`
Text string `json:"text"`
}
func (f *Face) ToDB(dest *db.Face) bool {
if dest == nil {
return false
}
dest.Name = f.Name
dest.Img = f.Img
dest.Text = f.Text
return true
}
type Back struct {
Img any `json:"img"`
Name string `json:"name"`
Text string `json:"text"`
}
func (b *Back) ToDB(dest *db.Back) bool {
if dest == nil {
return false
}
dest.Name = b.Name
dest.Text = b.Text
return true
}

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@@ -0,0 +1,75 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
type Combat struct {
Id string `json:"_id"`
Type string `json:"type"`
Scene string `json:"scene"`
Groups []string `json:"groups"`
Combatants []*Combatant `json:"combatants"`
Active bool `json:"active"`
Round int `json:"round"`
Turn int `json:"turn"`
Sort int `json:"sort"`
Stats Stats `json:"stats"`
// System any `json:"system"`
// Flags any `json:"flags"`
}
func (c *Combat) ToDB(dest *db.Combat) bool {
if dest == nil {
return false
}
dest.ID = c.Id
dest.Type = c.Type
dest.Scene = c.Scene
dest.Active = c.Active
dest.Round = c.Round
dest.Turn = c.Turn
dest.Sort = c.Sort
c.Stats.ToDB(&dest.Stats)
copy(dest.Groups, c.Groups)
CopySliceToDB(&dest.Combatants, c.Combatants)
return true
}
type Combatant struct {
TokenId string `json:"tokenId"`
SceneId string `json:"sceneId"`
ActorId string `json:"actorId"`
Hidden bool `json:"hidden"`
Id string `json:"_id"`
Type string `json:"type"`
Img string `json:"img"`
Initiative int `json:"initiative"`
Defeated bool `json:"defeated"`
Group string `json:"group"`
Stats Stats `json:"stats"`
// System any `json:"system"`
// Flags any `json:"flags"`
}
func (c *Combatant) ToDB(dest *db.Combatant) bool {
if dest == nil {
return false
}
dest.TokenId = c.TokenId
dest.SceneId = c.SceneId
dest.ActorId = c.ActorId
dest.Hidden = c.Hidden
dest.ID = c.Id
dest.Type = c.Type
dest.Img = c.Img
dest.Initiative = c.Initiative
dest.Defeated = c.Defeated
dest.Group = c.Group
c.Stats.ToDB(&dest.Stats)
return true
}

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package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
type Compatibility struct {
Minimum string `json:"minimum,omitempty"`
Verified string `json:"verified,omitempty"`
Maximum string `json:"maximum,omitempty"`
}
func (c *Compatibility) ToDB(dest *db.Compatibility) bool {
if dest == nil {
return false
}
dest.Minimum = c.Minimum
dest.Verified = c.Verified
dest.Maximum = c.Maximum
return true
}

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package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
type DetailsLanguages struct {
Details string `json:"details"`
}
func (d *DetailsLanguages) ToDB(dest *db.DetailsLanguages) bool {
if dest == nil {
return false
}
dest.Details = d.Details
return true
}

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@@ -0,0 +1,39 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
type DocumentTypes struct {
Actor DocumentTypeData `json:"Actor"`
Item DocumentTypeData `json:"Item"`
RegionBehavior RegionBehavior `json:"RegionBehavior,omitempty"`
}
func (d *DocumentTypes) ToDB(dest *db.DocumentTypes) bool {
if dest == nil {
return false
}
dest.Data = make([]db.DocumentTypeData, 2)
d.Actor.ToDB(&dest.Data[0])
dest.Data[0].Type = "Actor"
d.Item.ToDB(&dest.Data[1])
dest.Data[1].Type = "Item"
return true
}
type DocumentTypeData struct {
HtmlFields []string `json:"htmlFields"`
}
func (d *DocumentTypeData) ToDB(dest *db.DocumentTypeData) bool {
if dest == nil {
return false
}
dest.HtmlFields = d.HtmlFields
return true
}

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package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
type Environment struct {
GlobalLight EnvironmentGlobalLight `json:"globalLight"`
DarknessLevel float64 `json:"darknessLevel"`
DarknessLock bool `json:"darknessLock"`
Cycle bool `json:"cycle"`
ScenesEnvironmentBase EnvironmentBase `json:"base"`
Dark EnvironmentBase `json:"dark"`
}
func (e *Environment) ToDB(dest *db.Environment) bool {
if dest == nil {
return false
}
e.GlobalLight.ToDB(&dest.GlobalLight)
dest.DarknessLevel = e.DarknessLevel
dest.DarknessLock = e.DarknessLock
dest.Cycle = e.Cycle
e.ScenesEnvironmentBase.ToDB(&dest.ScenesEnvironmentBase)
e.Dark.ToDB(&dest.Dark)
return true
}
type EnvironmentGlobalLight struct {
Enabled bool `json:"enabled"`
Darkness GlobalLightDarkness `json:"darkness"`
Alpha float64 `json:"alpha"`
Bright bool `json:"bright"`
Color string `json:"color"`
Coloration float64 `json:"coloration"`
Luminosity float64 `json:"luminosity"`
Saturation float64 `json:"saturation"`
Contrast float64 `json:"contrast"`
Shadows float64 `json:"shadows"`
}
func (e *EnvironmentGlobalLight) ToDB(dest *db.EnvironmentGlobalLight) bool {
if dest == nil {
return false
}
dest.Enabled = e.Enabled
e.Darkness.ToDB(&dest.Darkness)
dest.Alpha = e.Alpha
dest.Bright = e.Bright
dest.Color = e.Color
dest.Coloration = e.Coloration
dest.Luminosity = e.Luminosity
dest.Saturation = e.Saturation
dest.Contrast = e.Contrast
dest.Shadows = e.Shadows
return true
}
type EnvironmentBase struct {
Hue float64 `json:"hue"`
Intensity float64 `json:"intensity"`
Luminosity float64 `json:"luminosity"`
Saturation float64 `json:"saturation"`
Shadows float64 `json:"shadows"`
}
func (e *EnvironmentBase) ToDB(dest *db.EnvironmentBase) bool {
if dest == nil {
return false
}
dest.Hue = e.Hue
dest.Intensity = e.Intensity
dest.Luminosity = e.Luminosity
dest.Saturation = e.Saturation
dest.Shadows = e.Shadows
return true
}
type GlobalLightDarkness struct {
Max int `json:"max"`
Min int `json:"min"`
}
func (g *GlobalLightDarkness) ToDB(dest *db.GlobalLightDarkness) bool {
if dest == nil {
return false
}
dest.Max = g.Max
dest.Min = g.Min
return true
}

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@@ -0,0 +1,18 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
type Files struct {
Storages []string `json:"storages"`
S3 any `json:"s3"`
}
func (f *Files) ToDB(dest *db.Files) bool {
if dest == nil {
return false
}
copy(dest.Storages, f.Storages)
return true
}

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@@ -0,0 +1,57 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
type Folder struct {
Name string `json:"name"`
Sorting string `json:"sorting"`
Color string `json:"color,omitempty"`
Packs []string `json:"packs"`
Folders []*Folder `json:"folders,omitempty"`
}
func (f *Folder) ToDB(dest *db.Folder) bool {
if dest == nil {
return false
}
dest.Name = f.Name
dest.Sorting = f.Sorting
dest.Color = f.Color
copy(dest.Packs, f.Packs)
CopySliceToDB(&dest.Folders, f.Folders)
return true
}
type WorldFolder struct {
Name string `json:"name"`
Type string `json:"type"`
ID string `json:"_id"`
Folder string `json:"folder"`
Sorting string `json:"sorting"`
Sort int `json:"sort"`
Stats Stats `json:"_stats,omitempty"`
Description string `json:"description"`
Color string `json:"color"`
// Flags any `json:"flags,omitempty"`
}
func (w *WorldFolder) ToDB(dest *db.WorldFolder) bool {
if dest == nil {
return false
}
dest.Name = w.Name
dest.Type = w.Type
dest.ID = w.ID
dest.Folder = w.Folder
dest.Sorting = w.Sorting
dest.Sort = w.Sort
w.Stats.ToDB(&dest.Stats)
dest.Description = w.Description
dest.Color = w.Color
return true
}

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@@ -0,0 +1,79 @@
package json
import (
"sync"
"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
)
type Game struct {
UserID string `json:"userId"`
Release Release `json:"release"`
World World `json:"world"`
System System `json:"system"`
Modules []*Module `json:"modules"`
DemoMode bool `json:"demoMode"`
IdleLogout bool `json:"idleLogout"`
Addresses Addresses `json:"addresses"`
Files Files `json:"files"`
Options GameOptions `json:"options"`
ActiveUsers []string `json:"activeUsers"`
Paused bool `json:"paused"`
PackageWarnings map[string]PackageWarningsData `json:"packageWarnings"`
Packs []*Pack `json:"packs"`
Messages []*Message `json:"messages,omitempty"`
Combats []*Combat `json:"combats"`
CardDeck []*CardDeck `json:"cards"`
Users []*User `json:"users"`
Macros []*Macro `json:"macros"`
Folders []*WorldFolder `json:"folders"`
Items []*Item `json:"items"`
Settings []*Setting `json:"settings"`
Journals []*Journal `json:"journal"`
Tables []*Table `json:"tables"`
Playlists []*Playlist `json:"playlists"`
Scenes []*Scene `json:"scenes"`
Actors []*Actor `json:"actors"`
CoreUpdate CoreUpdate `json:"coreUpdate"`
SystemUpdate SystemUpdate `json:"systemUpdate"`
// Model Model `json:"model"`
// Template Template `json:"template"`
}
func (g *Game) ToDB(dest *db.Game) bool {
dest.UserID = g.UserID
dest.DemoMode = g.DemoMode
dest.IdleLogout = g.IdleLogout
dest.Paused = g.Paused
PackageWarningsToDB(&dest.PackageWarnings, g.PackageWarnings)
g.Addresses.ToDB(&dest.Addresses)
g.Files.ToDB(&dest.Files)
g.Release.ToDB(&dest.Release)
g.World.ToDB(&dest.World)
g.System.ToDB(&dest.System)
g.Options.ToDB(&dest.Options)
g.CoreUpdate.ToDB(&dest.CoreUpdate)
g.SystemUpdate.ToDB(&dest.SystemUpdate)
copy(dest.ActiveUsers, g.ActiveUsers)
wg := sync.WaitGroup{}
go CopySliceToDBParallel(&wg, &dest.Modules, g.Modules)
go CopySliceToDBParallel(&wg, &dest.Packs, g.Packs)
go CopySliceToDBParallel(&wg, &dest.Messages, g.Messages)
go CopySliceToDBParallel(&wg, &dest.Combats, g.Combats)
go CopySliceToDBParallel(&wg, &dest.CardDeck, g.CardDeck)
go CopySliceToDBParallel(&wg, &dest.Users, g.Users)
go CopySliceToDBParallel(&wg, &dest.Macros, g.Macros)
go CopySliceToDBParallel(&wg, &dest.Folders, g.Folders)
go CopySliceToDBParallel(&wg, &dest.Items, g.Items)
go CopySliceToDBParallel(&wg, &dest.Settings, g.Settings)
go CopySliceToDBParallel(&wg, &dest.Journals, g.Journals)
go CopySliceToDBParallel(&wg, &dest.Tables, g.Tables)
go CopySliceToDBParallel(&wg, &dest.Playlists, g.Playlists)
go CopySliceToDBParallel(&wg, &dest.Actors, g.Actors)
// go CopySliceToDBParallel(&wg, &dest.Scenes, g.Scenes)
wg.Wait()
return true
}

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@@ -0,0 +1,33 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
type Grid struct {
Type int `json:"type"`
Size int `json:"size,omitempty"`
Color string `json:"color,omitempty"`
Alpha float64 `json:"alpha,omitempty"`
Distance int `json:"distance"`
Units string `json:"units"`
Diagonals int `json:"diagonals,omitempty"`
Style string `json:"style,omitempty"`
Thickness int `json:"thickness,omitempty"`
}
func (g *Grid) ToDB(dest *db.Grid) bool {
if dest == nil {
return false
}
dest.Type = g.Type
dest.Size = g.Size
dest.Color = g.Color
dest.Alpha = g.Alpha
dest.Distance = g.Distance
dest.Units = g.Units
dest.Diagonals = g.Diagonals
dest.Style = g.Style
dest.Thickness = g.Thickness
return true
}

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@@ -0,0 +1,25 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
type Index struct {
Id string `json:"_id"`
Folder string `json:"folder"`
Img string `json:"img"`
Name string `json:"name"`
Type string `json:"type"`
}
func (i *Index) ToDB(dest *db.Index) bool {
if dest == nil {
return false
}
dest.ID = i.Id
dest.Folder = i.Folder
dest.Img = i.Img
dest.Name = i.Name
dest.Type = i.Type
return true
}

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@@ -0,0 +1,34 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
type Item struct {
Img string `json:"img"`
Name string `json:"name"`
Type string `json:"type"`
Folder string `json:"folder"`
Ownership map[string]int `json:"ownership"`
Stats Stats `json:"_stats"`
ID string `json:"_id"`
Sort int `json:"sort"`
// System any `json:"system,omitempty"`
// Flags any `json:"flags,omitempty"`
// Effects []any `json:"effects"`
}
func (i *Item) ToDB(dest *db.Item) bool {
if dest == nil {
return false
}
dest.Img = i.Img
dest.Name = i.Name
dest.Type = i.Type
dest.Folder = i.Folder
dest.ID = i.ID
dest.Sort = i.Sort
i.Stats.ToDB(&dest.Stats)
return true
}

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@@ -0,0 +1,30 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
type Journal struct {
Folder any `json:"folder"`
Name string `json:"name"`
Pages []*JournalPage `json:"pages"`
Sort int `json:"sort"`
Ownership map[string]int `json:"ownership,omitempty"`
ID string `json:"_id"`
// JournalFlags any `json:"flags,omitempty"`
// JournalStats Stats `json:"_stats"`
// Categories []any `json:"categories"`
}
func (j *Journal) ToDB(dest *db.Journal) bool {
if dest == nil {
return false
}
dest.Name = j.Name
dest.Sort = j.Sort
dest.ID = j.ID
OwnershipToDB(&dest.Ownership, j.Ownership)
CopySliceToDB(&dest.Pages, j.Pages)
return true
}

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@@ -0,0 +1,91 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
type JournalPage struct {
Name string `json:"name"`
Type string `json:"type"`
Text PageText `json:"text,omitempty"`
ID string `json:"_id"`
Title PageTitle `json:"title"`
Video PageVideo `json:"video"`
Src string `json:"src"`
Sort int `json:"sort"`
Ownership map[string]int `json:"ownership"`
Stats Stats `json:"_stats,omitempty"`
// System PagesSystem `json:"system"`
// Image any `json:"image"`
// Flags any `json:"flags"`
// Category any `json:"category"`
}
func (j *JournalPage) ToDB(dest *db.JournalPage) bool {
if dest == nil {
return false
}
dest.Name = j.Name
dest.Type = j.Type
dest.ID = j.ID
dest.Src = j.Src
dest.Sort = j.Sort
j.Text.ToDB(&dest.Text)
j.Title.ToDB(&dest.Title)
j.Video.ToDB(&dest.Video)
j.Stats.ToDB(&dest.Stats)
OwnershipToDB(&dest.Ownership, j.Ownership)
return true
}
type PageText struct {
Content string `json:"content"`
Format int `json:"format"`
Markdown string `json:"markdown,omitempty"`
}
func (p *PageText) ToDB(dest *db.PageText) bool {
if dest == nil {
return false
}
dest.Content = p.Content
dest.Format = p.Format
dest.Markdown = p.Markdown
return true
}
type PageTitle struct {
Show bool `json:"show"`
Level int `json:"level"`
}
func (p *PageTitle) ToDB(dest *db.PageTitle) bool {
if dest == nil {
return false
}
dest.Show = p.Show
dest.Level = p.Level
return true
}
type PageVideo struct {
Controls bool `json:"controls"`
Volume float64 `json:"volume"`
}
func (p *PageVideo) ToDB(dest *db.PageVideo) bool {
if dest == nil {
return false
}
dest.Controls = p.Controls
dest.Volume = p.Volume
return true
}

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@@ -0,0 +1,59 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
type Language struct {
Lang string `json:"lang"`
Name string `json:"name"`
Path string `json:"path"`
// SystemLanguagesFlags SystemLanguagesFlags `json:"flags"`
}
func (l *Language) ToDB(dest *db.Language) bool {
if dest == nil {
return false
}
dest.Lang = l.Lang
dest.Name = l.Name
dest.Path = l.Path
return true
}
type SetupLanguage struct {
ID string `json:"id"`
Label string `json:"label"`
Modules []*SetupLanguageModule `json:"modules"`
}
func (s *SetupLanguage) ToDB(dest *db.SetupLanguage) bool {
if dest == nil {
return false
}
dest.ID = s.ID
dest.Label = s.Label
CopySliceToDB(&dest.Modules, s.Modules)
return true
}
type SetupLanguageModule struct {
ID string `json:"id"`
Label string `json:"label"`
Path string `json:"path"`
}
func (s *SetupLanguageModule) ToDB(dest *db.SetupLanguageModule) bool {
if dest == nil {
return false
}
dest.ID = s.ID
dest.Label = s.Label
dest.Path = s.Path
return true
}

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@@ -0,0 +1,81 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
type Light struct {
Alpha float64 `json:"alpha"`
Angle int `json:"angle"`
Bright float64 `json:"bright"`
Coloration float64 `json:"coloration"`
Dim float64 `json:"dim"`
Attenuation float64 `json:"attenuation"`
Luminosity float64 `json:"luminosity"`
Saturation float64 `json:"saturation"`
Contrast float64 `json:"contrast"`
Shadows float64 `json:"shadows"`
LightAnimation LightAnimation `json:"animation"`
LightDarkness LightDarkness `json:"darkness"`
Negative bool `json:"negative"`
Priority int `json:"priority"`
Color string `json:"color"`
}
func (l *Light) ToDB(dest *db.Light) bool {
if dest == nil {
return false
}
dest.Alpha = l.Alpha
dest.Angle = l.Angle
dest.Bright = l.Bright
dest.Coloration = l.Coloration
dest.Dim = l.Dim
dest.Attenuation = l.Attenuation
dest.Luminosity = l.Luminosity
dest.Saturation = l.Saturation
dest.Contrast = l.Contrast
dest.Shadows = l.Shadows
dest.Negative = l.Negative
dest.Priority = l.Priority
dest.Color = l.Color
l.LightAnimation.ToDB(&dest.LightAnimation)
l.LightDarkness.ToDB(&dest.LightDarkness)
return true
}
type LightAnimation struct {
Type any `json:"type"`
Speed int `json:"speed"`
Intensity int `json:"intensity"`
Reverse bool `json:"reverse"`
}
func (l *LightAnimation) ToDB(dest *db.LightAnimation) bool {
if dest == nil {
return false
}
dest.Speed = l.Speed
dest.Intensity = l.Intensity
dest.Reverse = l.Reverse
return true
}
type LightDarkness struct {
Min float64 `json:"min"`
Max float64 `json:"max"`
}
func (l *LightDarkness) ToDB(dest *db.LightDarkness) bool {
if dest == nil {
return false
}
dest.Min = l.Min
dest.Max = l.Max
return true
}

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@@ -0,0 +1,40 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
type Macro struct {
Command string `json:"command"`
Name string `json:"name"`
Type string `json:"type"`
Img string `json:"img"`
ID string `json:"_id"`
Author string `json:"author"`
Scope string `json:"scope"`
Folder string `json:"folder"`
Sort int `json:"sort"`
Ownership map[string]int `json:"ownership,omitempty"`
Stats Stats `json:"_stats"`
// Flags any `json:"flags,omitempty"`
}
func (m *Macro) ToDB(dest *db.Macro) bool {
if dest == nil {
return false
}
dest.Command = m.Command
dest.Name = m.Name
dest.Type = m.Type
dest.Img = m.Img
dest.ID = m.ID
dest.Author = m.Author
dest.Scope = m.Scope
dest.Folder = m.Folder
dest.Sort = m.Sort
m.Stats.ToDB(&dest.Stats)
OwnershipToDB(&dest.Ownership, m.Ownership)
return true
}

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@@ -0,0 +1,21 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
type Media struct {
Type string `json:"type"`
URL string `json:"url"`
Caption string `json:"caption"`
}
func (m *Media) ToDB(dest *db.Media) bool {
if dest == nil {
return false
}
dest.Type = m.Type
dest.URL = m.URL
dest.Caption = m.Caption
return true
}

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@@ -0,0 +1,67 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
type Message struct {
Content string `json:"content"`
Style int `json:"style"`
Author string `json:"author"`
Id string `json:"_id"`
Type string `json:"type"`
Timestamp int64 `json:"timestamp"`
Flavor string `json:"flavor"`
Speaker Speaker `json:"speaker"`
Whisper []string `json:"whisper"`
Blind bool `json:"blind"`
Rolls []string `json:"rolls"`
Sound string `json:"sound"`
Emote bool `json:"emote"`
Stats Stats `json:"_stats"`
// System any `json:"system"`
// Flags any `json:"flags"`
}
func (m *Message) ToDB(dest *db.Message) bool {
if dest == nil {
return false
}
dest.Content = m.Content
dest.Style = m.Style
dest.Author = m.Author
dest.ID = m.Id
dest.Type = m.Type
dest.Timestamp = m.Timestamp
dest.Flavor = m.Flavor
dest.Blind = m.Blind
dest.Sound = m.Sound
dest.Emote = m.Emote
m.Speaker.ToDB(&dest.Speaker)
m.Stats.ToDB(&dest.Stats)
copy(dest.Whisper, m.Whisper)
copy(dest.Rolls, m.Rolls)
return true
}
type Speaker struct {
Scene string `json:"scene,omitempty"`
Actor string `json:"actor,omitempty"`
Token string `json:"token,omitempty"`
Alias string `json:"alias,omitempty"`
}
func (s *Speaker) ToDB(dest *db.Speaker) bool {
if dest == nil {
return false
}
dest.Scene = s.Scene
dest.Actor = s.Actor
dest.Token = s.Token
dest.Alias = s.Alias
return true
}

View File

@@ -0,0 +1,93 @@
package json
import (
"sync"
"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
)
type Module struct {
ID string `json:"id"`
Title string `json:"title"`
Description string `json:"description"`
Authors []*Author `json:"authors"`
URL string `json:"url,omitempty"`
License string `json:"license,omitempty"`
Readme string `json:"readme,omitempty"`
Bugs string `json:"bugs,omitempty"`
Changelog string `json:"changelog,omitempty"`
Media []*Media `json:"media"`
Version string `json:"version"`
Compatibility Compatibility `json:"compatibility,omitempty"`
Scripts []string `json:"scripts"`
Esmodules []string `json:"esmodules"`
Styles []*Style `json:"styles"`
Languages []*Language `json:"languages"`
Packs []*Pack `json:"packs"`
PackFolders []*Folder `json:"packFolders"`
Relationships Relationships `json:"relationships"`
Socket bool `json:"socket"`
Manifest string `json:"manifest,omitempty"`
Download string `json:"download,omitempty"`
Protected bool `json:"protected"`
Exclusive bool `json:"exclusive"`
PersistentStorage bool `json:"persistentStorage"`
CoreTranslation bool `json:"coreTranslation"`
Library bool `json:"library"`
DocumentTypes DocumentTypes `json:"documentTypes"`
Availability int `json:"availability"`
Locked bool `json:"locked"`
Owned bool `json:"owned"`
Tags []string `json:"tags"`
HasStorage bool `json:"hasStorage"`
Active bool `json:"active,omitempty"`
// ModulesFlags ModulesFlags `json:"flags,omitempty"`
}
func (m *Module) ToDB(dest *db.Module) bool {
if dest == nil {
return false
}
dest.ID = m.ID
dest.Title = m.Title
dest.Description = m.Description
dest.URL = m.URL
dest.License = m.License
dest.Readme = m.Readme
dest.Bugs = m.Bugs
dest.Changelog = m.Changelog
dest.Version = m.Version
dest.Socket = m.Socket
dest.Manifest = m.Manifest
dest.Download = m.Download
dest.Protected = m.Protected
dest.Exclusive = m.Exclusive
dest.PersistentStorage = m.PersistentStorage
dest.CoreTranslation = m.CoreTranslation
dest.Library = m.Library
dest.Availability = m.Availability
dest.Locked = m.Locked
dest.Owned = m.Owned
dest.HasStorage = m.HasStorage
dest.Active = m.Active
copy(dest.Scripts, m.Scripts)
copy(dest.Esmodules, m.Esmodules)
copy(dest.Tags, m.Tags)
m.Compatibility.ToDB(&dest.Compatibility)
m.Relationships.ToDB(&dest.Relationships)
m.DocumentTypes.ToDB(&dest.DocumentTypes)
wg := sync.WaitGroup{}
go CopySliceToDBParallel(&wg, &dest.Authors, m.Authors)
go CopySliceToDBParallel(&wg, &dest.Media, m.Media)
go CopySliceToDBParallel(&wg, &dest.Styles, m.Styles)
go CopySliceToDBParallel(&wg, &dest.Languages, m.Languages)
go CopySliceToDBParallel(&wg, &dest.Packs, m.Packs)
go CopySliceToDBParallel(&wg, &dest.PackFolders, m.PackFolders)
wg.Wait()
return true
}

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package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
type Note struct {
EntryID string `json:"entryId"`
PageID string `json:"pageId"`
Text string `json:"text"`
X float64 `json:"x"`
Y float64 `json:"y"`
Global bool `json:"global"`
IconSize int `json:"iconSize"`
Texture NoteTexture `json:"texture"`
FontFamily string `json:"fontFamily"`
FontSize int `json:"fontSize"`
TextColor string `json:"textColor"`
TextAnchor int `json:"textAnchor"`
ID string `json:"_id"`
Elevation int `json:"elevation"`
Sort int `json:"sort"`
// NotesFlags any `json:"flags"`
}
func (n *Note) ToDB(dest *db.Note) bool {
if dest == nil {
return false
}
dest.EntryID = n.EntryID
dest.PageID = n.PageID
dest.Text = n.Text
dest.X = n.X
dest.Y = n.Y
dest.Global = n.Global
dest.IconSize = n.IconSize
dest.FontFamily = n.FontFamily
dest.FontSize = n.FontSize
dest.TextColor = n.TextColor
dest.TextAnchor = n.TextAnchor
dest.ID = n.ID
dest.Elevation = n.Elevation
dest.Sort = n.Sort
n.Texture.ToDB(&dest.Texture)
return true
}
type NoteTexture struct {
Tint string `json:"tint"`
Src string `json:"src"`
ScaleX int `json:"scaleX"`
ScaleY int `json:"scaleY"`
OffsetX float64 `json:"offsetX"`
OffsetY float64 `json:"offsetY"`
Rotation int `json:"rotation"`
AnchorX float64 `json:"anchorX"`
AnchorY float64 `json:"anchorY"`
Fit string `json:"fit"`
AlphaThreshold int `json:"alphaThreshold"`
}
func (n *NoteTexture) ToDB(dest *db.NoteTexture) bool {
if dest == nil {
return false
}
dest.Tint = n.Tint
dest.Src = n.Src
dest.ScaleX = n.ScaleX
dest.ScaleY = n.ScaleY
dest.OffsetX = n.OffsetX
dest.OffsetY = n.OffsetY
dest.Rotation = n.Rotation
dest.AnchorX = n.AnchorX
dest.AnchorY = n.AnchorY
dest.Fit = n.Fit
dest.AlphaThreshold = n.AlphaThreshold
return true
}

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package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
type GameOptions struct {
Language string `json:"language"`
Port int `json:"port"`
RoutePrefix any `json:"routePrefix"`
UpdateChannel string `json:"updateChannel"`
}
func (g *GameOptions) ToDB(dest *db.GameOptions) bool {
if dest == nil {
return false
}
dest.Language = g.Language
dest.Port = g.Port
dest.UpdateChannel = g.UpdateChannel
return true
}
type SetupOptions struct {
AwsConfig any `json:"awsConfig"`
CompressSocket bool `json:"compressSocket"`
CompressStatic bool `json:"compressStatic"`
CSSTheme string `json:"cssTheme"`
DataPath string `json:"dataPath"`
Fullscreen bool `json:"fullscreen"`
Hostname string `json:"hostname"`
HotReload bool `json:"hotReload"`
Language string `json:"language"`
LocalHostname string `json:"localHostname"`
// PasswordSalt any `json:"passwordSalt"`
Port int `json:"port"`
// Protocol any `json:"protocol"`
// ProxyPort any `json:"proxyPort"`
ProxySSL bool `json:"proxySSL"`
// RoutePrefix any `json:"routePrefix"`
// SslCert any `json:"sslCert"`
// SslKey any `json:"sslKey"`
Telemetry bool `json:"telemetry"`
UpdateChannel string `json:"updateChannel"`
Upnp bool `json:"upnp"`
// UpnpLeaseDuration any `json:"upnpLeaseDuration"`
// World any `json:"world"`
DeleteNEDB bool `json:"deleteNEDB"`
// AdminPassword string `json:"adminPassword"`
NoBackups bool `json:"noBackups"`
}
func (s *SetupOptions) ToDB(dest *db.SetupOptions) bool {
if dest == nil {
return false
}
dest.CompressSocket = s.CompressSocket
dest.CompressStatic = s.CompressStatic
dest.CSSTheme = s.CSSTheme
dest.DataPath = s.DataPath
dest.Fullscreen = s.Fullscreen
dest.Hostname = s.Hostname
dest.HotReload = s.HotReload
dest.Language = s.Language
dest.LocalHostname = s.LocalHostname
dest.Port = s.Port
dest.ProxySSL = s.ProxySSL
dest.Telemetry = s.Telemetry
dest.UpdateChannel = s.UpdateChannel
dest.Upnp = s.Upnp
dest.DeleteNEDB = s.DeleteNEDB
dest.NoBackups = s.NoBackups
return true
}

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@@ -0,0 +1,15 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
type Ownership struct {
Player string `json:"PLAYER,omitempty"`
Trusted string `json:"TRUSTED,omitempty"`
Assistant string `json:"ASSISTANT,omitempty"`
}
func (o *Ownership) ToDB(dest *db.Ownership) {
dest.Player = o.Player
dest.Trusted = o.Trusted
dest.Assistant = o.Assistant
}

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@@ -0,0 +1,74 @@
package json
import (
"sync"
"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
)
type Pack struct {
Name string `json:"name"`
Label string `json:"label"`
Banner string `json:"banner"`
Path string `json:"path"`
Type string `json:"type"`
System string `json:"system"`
Ownership Ownership `json:"ownership"`
PackageType string `json:"packageType,omitempty"`
PackageName string `json:"packageName,omitempty"`
Id string `json:"id,omitempty"`
Index []*Index `json:"index"`
Folders []*PackFolder `json:"folders"`
// SystemPacksFlags SystemPacksFlags `json:"flags"`
}
func (p *Pack) ToDB(dest *db.Pack) bool {
if dest == nil {
return false
}
dest.Name = p.Name
dest.Label = p.Label
dest.Banner = p.Banner
dest.Path = p.Path
dest.Type = p.Type
dest.System = p.System
p.Ownership.ToDB(&dest.Ownership)
dest.PackageType = p.PackageType
dest.PackageName = p.PackageName
dest.ID = p.Id
wg := sync.WaitGroup{}
go CopySliceToDBParallel(&wg, &dest.Index, p.Index)
go CopySliceToDBParallel(&wg, &dest.Folders, p.Folders)
wg.Wait()
return true
}
type PackFolder struct {
ID string `json:"_id"`
Color any `json:"color"`
Description string `json:"description"`
Folder any `json:"folder"`
Name string `json:"name"`
Sort int `json:"sort"`
Sorting string `json:"sorting"`
Type string `json:"type"`
// Packs0FoldersFlags any `json:"flags"`
}
func (p *PackFolder) ToDB(dest *db.PackFolder) bool {
if dest == nil {
return false
}
dest.ID = p.ID
dest.Description = p.Description
dest.Name = p.Name
dest.Sort = p.Sort
dest.Sorting = p.Sorting
dest.Type = p.Type
return true
}

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@@ -0,0 +1,28 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
type PackageWarningsData struct {
Id string `json:"id"`
Type string `json:"type"`
Warning []string `json:"warning"`
Error []string `json:"error"`
Reinstallable bool `json:"reinstallable"`
Manifest string `json:"manifest,omitempty"`
}
func (p *PackageWarningsData) ToDB(dest *db.PackageWarningsData) bool {
if dest == nil {
return false
}
dest.ID = p.Id
dest.Type = p.Type
dest.Reinstallable = p.Reinstallable
dest.Manifest = p.Manifest
copy(dest.Warning, p.Warning)
copy(dest.Error, p.Error)
return true
}

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@@ -0,0 +1,82 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
type Playlist struct {
Name string `json:"name"`
ID string `json:"_id"`
Sounds []*Sound `json:"sounds"`
Mode int `json:"mode"`
Playing bool `json:"playing"`
Fade int `json:"fade,omitempty"`
Folder string `json:"folder"`
Sorting string `json:"sorting"`
Seed int `json:"seed,omitempty"`
Sort int `json:"sort"`
Ownership map[string]int `json:"ownership,omitempty"`
Stats Stats `json:"_stats"`
Description string `json:"description,omitempty"`
Channel string `json:"channel"`
// Flags any `json:"flags,omitempty"`
}
func (p *Playlist) ToDB(dest *db.Playlist) bool {
if dest == nil {
return false
}
dest.Name = p.Name
dest.ID = p.ID
dest.Mode = p.Mode
dest.Playing = p.Playing
dest.Fade = p.Fade
dest.Folder = p.Folder
dest.Sorting = p.Sorting
dest.Seed = p.Seed
dest.Sort = p.Sort
dest.Description = p.Description
dest.Channel = p.Channel
p.Stats.ToDB(&dest.Stats)
OwnershipToDB(&dest.Ownership, p.Ownership)
CopySliceToDB(&dest.Sounds, p.Sounds)
return true
}
type Sound struct {
Name string `json:"name"`
Path string `json:"path"`
ID string `json:"_id"`
Playing bool `json:"playing"`
PausedTime float64 `json:"pausedTime"`
Repeat bool `json:"repeat"`
Volume float64 `json:"volume"`
Fade int `json:"fade"`
Sort int `json:"sort"`
Channel string `json:"channel"`
Description string `json:"description,omitempty"`
// Flags any `json:"flags"`
}
func (s *Sound) ToDB(dest *db.Sound) bool {
if dest == nil {
return false
}
dest.Name = s.Name
dest.Path = s.Path
dest.ID = s.ID
dest.Playing = s.Playing
dest.PausedTime = s.PausedTime
dest.Repeat = s.Repeat
dest.Volume = s.Volume
dest.Fade = s.Fade
dest.Sort = s.Sort
dest.Channel = s.Channel
dest.Description = s.Description
return true
}

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@@ -0,0 +1,15 @@
package json
type RegionBehavior struct {
AdjustDarknessLevel any `json:"adjustDarknessLevel,omitempty"`
DisplayScrollingText any `json:"displayScrollingText,omitempty"`
ExecuteMacro any `json:"executeMacro,omitempty"`
ExecuteScript any `json:"executeScript,omitempty"`
ModifyMovementCost any `json:"modifyMovementCost,omitempty"`
PauseGame any `json:"pauseGame,omitempty"`
SuppressWeather any `json:"suppressWeather,omitempty"`
TeleportToken any `json:"teleportToken,omitempty"`
ToggleBehavior any `json:"toggleBehavior,omitempty"`
RegionBehaviorEnvironment any `json:"environment,omitempty"`
RegionBehaviorEnvironmentFeature any `json:"environmentFeature,omitempty"`
}

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@@ -0,0 +1,51 @@
package json
import (
"sync"
"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
)
type Relationships struct {
Systems []*RelationshipsData `json:"systems,omitempty"`
Requires []*RelationshipsData `json:"requires,omitempty"`
Recommends []*RelationshipsData `json:"recommends,omitempty"`
Conflicts []*RelationshipsData `json:"conflicts,omitempty"`
// RelationshipsFlags RelationshipsFlags `json:"flags"`
}
func (r *Relationships) ToDB(dest *db.Relationships) bool {
if dest == nil {
return false
}
wg := sync.WaitGroup{}
go CopySliceToDBParallel(&wg, &dest.Systems, r.Systems)
go CopySliceToDBParallel(&wg, &dest.Requires, r.Requires)
go CopySliceToDBParallel(&wg, &dest.Recommends, r.Recommends)
go CopySliceToDBParallel(&wg, &dest.Conflicts, r.Conflicts)
wg.Wait()
return true
}
type RelationshipsData struct {
Id string `json:"id"`
Type string `json:"type"`
Manifest string `json:"manifest"`
Compatibility Compatibility `json:"compatibility"`
}
func (r *RelationshipsData) ToDB(dest *db.RelationshipsData) bool {
if dest == nil {
return false
}
dest.ID = r.Id
dest.Type = r.Type
dest.Manifest = r.Manifest
r.Compatibility.ToDB(&dest.Compatibility)
return true
}

View File

@@ -0,0 +1,32 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
type Release struct {
Generation int `json:"generation"`
Channel string `json:"channel"`
Suffix string `json:"suffix"`
Build int `json:"build"`
NodeVersion int `json:"node_version"`
MaxGeneration int `json:"maxGeneration"`
MaxStableGeneration int `json:"maxStableGeneration"`
Time int64 `json:"time"`
// Flags Flags `json:"flags"`
}
func (r *Release) ToDB(dest *db.Release) bool {
if dest == nil {
return false
}
dest.Generation = r.Generation
dest.Channel = r.Channel
dest.Suffix = r.Suffix
dest.Build = r.Build
dest.NodeVersion = r.NodeVersion
dest.MaxGeneration = r.MaxGeneration
dest.MaxStableGeneration = r.MaxStableGeneration
dest.Time = r.Time
return true
}

View File

@@ -0,0 +1,55 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
type Ring struct {
Enabled bool `json:"enabled"`
RingColors RingColors `json:"colors"`
Effects int `json:"effects"`
Subject Subject `json:"subject"`
}
func (r *Ring) ToDB(dest *db.Ring) bool {
if dest == nil {
return false
}
dest.Enabled = r.Enabled
dest.Effects = r.Effects
r.RingColors.ToDB(&dest.RingColors)
r.Subject.ToDB(&dest.Subject)
return true
}
type RingColors struct {
Ring string `json:"ring"`
Background string `json:"background"`
}
func (r *RingColors) ToDB(dest *db.RingColors) bool {
if dest == nil {
return false
}
dest.Ring = r.Ring
dest.Background = r.Background
return true
}
type Subject struct {
Scale int `json:"scale"`
Texture string `json:"texture"`
}
func (s *Subject) ToDB(dest *db.Subject) bool {
if dest == nil {
return false
}
dest.Scale = s.Scale
dest.Texture = s.Texture
return true
}

View File

@@ -0,0 +1,414 @@
package json
import (
"sync"
"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
)
type Scene struct {
Folder string `json:"folder"`
Name string `json:"name"`
Active bool `json:"active"`
Navigation bool `json:"navigation"`
NavOrder int `json:"navOrder"`
NavName string `json:"navName"`
Background SceneBackground `json:"background"`
Foreground string `json:"foreground"`
ForegroundElevation int `json:"foregroundElevation"`
Thumb string `json:"thumb"`
Width int `json:"width"`
Height int `json:"height"`
Padding float64 `json:"padding"`
Initial SceneInitial `json:"initial"`
BackgroundColor string `json:"backgroundColor"`
Grid SceneGrid `json:"grid"`
TokenVision bool `json:"tokenVision"`
Drawings []*SceneDrawing `json:"drawings"`
Tokens []*Token `json:"tokens"`
Lights []*SceneLight `json:"lights"`
Notes []*Note `json:"notes"`
Sounds []*ScenesSound `json:"sounds"`
Walls []*Wall `json:"walls"`
Playlist string `json:"playlist"`
PlaylistSound string `json:"playlistSound"`
Journal string `json:"journal"`
JournalEntryPage string `json:"journalEntryPage"`
Weather string `json:"weather"`
Sort int `json:"sort"`
Ownership map[string]int `json:"ownership,omitempty"`
Stats Stats `json:"_stats"`
ID string `json:"_id"`
Fog SceneFog `json:"fog,omitempty"`
Environment Environment `json:"environment"`
// ScenesTemplates []any `json:"templates"`
// Tiles []any `json:"tiles"`
// ScenesFlags any `json:"flags,omitempty"`
// Regions []any `json:"regions"`
}
func (s *Scene) ToDB(dest *db.Scene) bool {
if dest == nil {
return false
}
dest.Folder = s.Folder
dest.Name = s.Name
dest.Active = s.Active
dest.Navigation = s.Navigation
dest.NavOrder = s.NavOrder
dest.NavName = s.NavName
dest.Foreground = s.Foreground
dest.ForegroundElevation = s.ForegroundElevation
dest.Thumb = s.Thumb
dest.Width = s.Width
dest.Height = s.Height
dest.Padding = s.Padding
dest.BackgroundColor = s.BackgroundColor
dest.TokenVision = s.TokenVision
dest.Playlist = s.Playlist
dest.PlaylistSound = s.PlaylistSound
dest.Journal = s.Journal
dest.JournalEntryPage = s.JournalEntryPage
dest.Weather = s.Weather
dest.Sort = s.Sort
dest.ID = s.ID
s.Background.ToDB(&dest.Background)
s.Initial.ToDB(&dest.Initial)
s.Grid.ToDB(&dest.Grid)
s.Stats.ToDB(&dest.Stats)
s.Fog.ToDB(&dest.Fog)
s.Environment.ToDB(&dest.Environment)
OwnershipToDB(&dest.Ownership, s.Ownership)
wg := sync.WaitGroup{}
go CopySliceToDBParallel(&wg, &dest.Drawings, s.Drawings)
go CopySliceToDBParallel(&wg, &dest.Tokens, s.Tokens)
go CopySliceToDBParallel(&wg, &dest.Lights, s.Lights)
go CopySliceToDBParallel(&wg, &dest.Notes, s.Notes)
go CopySliceToDBParallel(&wg, &dest.Sounds, s.Sounds)
go CopySliceToDBParallel(&wg, &dest.Walls, s.Walls)
wg.Wait()
return true
}
type SceneBackground struct {
Src string `json:"src"`
ScaleX float64 `json:"scaleX"`
ScaleY float64 `json:"scaleY"`
OffsetX float64 `json:"offsetX"`
OffsetY float64 `json:"offsetY"`
Rotation int `json:"rotation"`
Tint string `json:"tint"`
AnchorX float64 `json:"anchorX"`
AnchorY float64 `json:"anchorY"`
Fit string `json:"fit"`
AlphaThreshold int `json:"alphaThreshold"`
}
func (s *SceneBackground) ToDB(dest *db.SceneBackground) bool {
if dest == nil {
return false
}
dest.Src = s.Src
dest.ScaleX = s.ScaleX
dest.ScaleY = s.ScaleY
dest.OffsetX = s.OffsetX
dest.OffsetY = s.OffsetY
dest.Rotation = s.Rotation
dest.Tint = s.Tint
dest.AnchorX = s.AnchorX
dest.AnchorX = s.AnchorY
dest.Fit = s.Fit
dest.AlphaThreshold = s.AlphaThreshold
return true
}
type SceneInitial struct {
X float64 `json:"x"`
Y float64 `json:"y"`
Scale float64 `json:"scale"`
}
func (s *SceneInitial) ToDB(dest *db.SceneInitial) bool {
if dest == nil {
return false
}
dest.X = s.X
dest.Y = s.Y
dest.Scale = s.Scale
return true
}
type SceneGrid struct {
Type int `json:"type"`
Size int `json:"size"`
Color string `json:"color"`
Alpha float64 `json:"alpha"`
Distance int `json:"distance"`
Units string `json:"units"`
Style string `json:"style"`
Thickness int `json:"thickness"`
}
func (s *SceneGrid) ToDB(dest *db.SceneGrid) bool {
if dest == nil {
return false
}
dest.Type = s.Type
dest.Size = s.Size
dest.Color = s.Color
dest.Alpha = s.Alpha
dest.Distance = s.Distance
dest.Units = s.Units
dest.Style = s.Style
dest.Thickness = s.Thickness
return true
}
type SceneDrawing struct {
Author string `json:"author"`
Shape SceneDrawingShape `json:"shape"`
X float64 `json:"x"`
Y float64 `json:"y"`
Rotation int `json:"rotation"`
BezierFactor int `json:"bezierFactor"`
FillType int `json:"fillType"`
FillColor string `json:"fillColor"`
FillAlpha float64 `json:"fillAlpha"`
StrokeWidth int `json:"strokeWidth"`
StrokeColor string `json:"strokeColor"`
StrokeAlpha int `json:"strokeAlpha"`
Texture string `json:"texture"`
Text string `json:"text"`
FontFamily string `json:"fontFamily"`
FontSize int `json:"fontSize"`
TextColor string `json:"textColor"`
TextAlpha int `json:"textAlpha"`
Hidden bool `json:"hidden"`
Locked bool `json:"locked"`
ID string `json:"_id"`
Interface bool `json:"interface"`
Elevation int `json:"elevation"`
Sort int `json:"sort"`
// Flags any `json:"flags"`
}
func (s *SceneDrawing) ToDB(dest *db.SceneDrawing) bool {
if dest == nil {
return false
}
dest.Author = s.Author
dest.X = s.X
dest.Y = s.Y
dest.Rotation = s.Rotation
dest.BezierFactor = s.BezierFactor
dest.FillType = s.FillType
dest.FillColor = s.FillColor
dest.FillAlpha = s.FillAlpha
dest.StrokeWidth = s.StrokeWidth
dest.StrokeColor = s.StrokeColor
dest.StrokeAlpha = s.StrokeAlpha
dest.Texture = s.Texture
dest.Text = s.Text
dest.FontFamily = s.FontFamily
dest.FontSize = s.FontSize
dest.TextColor = s.TextColor
dest.TextAlpha = s.TextAlpha
dest.Hidden = s.Hidden
dest.Locked = s.Locked
dest.ID = s.ID
dest.Interface = s.Interface
dest.Elevation = s.Elevation
dest.Sort = s.Sort
s.Shape.ToDB(&dest.Shape)
return true
}
type SceneDrawingShape struct {
Type string `json:"type"`
Width int `json:"width"`
Height int `json:"height"`
Radius any `json:"radius"`
Points []any `json:"points"`
}
func (s *SceneDrawingShape) ToDB(dest *db.SceneDrawingShape) bool {
if dest == nil {
return false
}
dest.Type = s.Type
dest.Width = s.Width
dest.Height = s.Height
return true
}
type SceneLight struct {
X float64 `json:"x"`
Y float64 `json:"y"`
Rotation int `json:"rotation"`
Walls bool `json:"walls"`
Vision bool `json:"vision"`
Config Light `json:"config"`
Hidden bool `json:"hidden"`
Flags any `json:"flags"`
Id string `json:"_id"`
Elevation int `json:"elevation"`
}
func (s *SceneLight) ToDB(dest *db.SceneLight) bool {
if dest == nil {
return false
}
dest.X = s.X
dest.Y = s.Y
dest.Rotation = s.Rotation
dest.Walls = s.Walls
dest.Vision = s.Vision
dest.Hidden = s.Hidden
dest.ID = s.Id
dest.Elevation = s.Elevation
s.Config.ToDB(&dest.Config)
return true
}
type ScenesSound struct {
Path string `json:"path"`
X float64 `json:"x"`
Y float64 `json:"y"`
Radius float64 `json:"radius"`
Easing bool `json:"easing"`
Walls bool `json:"walls"`
Volume float64 `json:"volume"`
Darkness ScenesSoundsDarkness `json:"darkness"`
ID string `json:"_id"`
Repeat bool `json:"repeat"`
Hidden bool `json:"hidden"`
Elevation float64 `json:"elevation"`
Effects ScenesSoundsEffects `json:"effects"`
// Flags any `json:"flags"`
}
func (s *ScenesSound) ToDB(dest *db.ScenesSound) bool {
if dest == nil {
return false
}
dest.Path = s.Path
dest.X = s.X
dest.Y = s.Y
dest.Radius = s.Radius
dest.Easing = s.Easing
dest.Walls = s.Walls
dest.Volume = s.Volume
dest.ID = s.ID
dest.Repeat = s.Repeat
dest.Hidden = s.Hidden
dest.Elevation = s.Elevation
s.Darkness.ToDB(&dest.Darkness)
s.Effects.ToDB(&dest.Effects)
return true
}
type ScenesSoundsDarkness struct {
Min int `json:"min"`
Max int `json:"max"`
}
func (s *ScenesSoundsDarkness) ToDB(dest *db.ScenesSoundsDarkness) bool {
if dest == nil {
return false
}
dest.Min = s.Min
dest.Max = s.Max
return true
}
type ScenesSoundsEffects struct {
Base ScenesSoundsEffectsBase `json:"base"`
Muffled ScenesSoundsEffectsBase `json:"muffled"`
}
func (s *ScenesSoundsEffects) ToDB(dest *db.ScenesSoundsEffects) bool {
if dest == nil {
return false
}
s.Base.ToDB(&dest.Base)
s.Muffled.ToDB(&dest.Muffled)
return true
}
type ScenesSoundsEffectsBase struct {
Intensity int `json:"intensity"`
}
func (s *ScenesSoundsEffectsBase) ToDB(dest *db.ScenesSoundsEffectsBase) bool {
if dest == nil {
return false
}
dest.Intensity = s.Intensity
return true
}
type SceneFog struct {
Exploration bool `json:"exploration"`
Reset int64 `json:"reset"`
Overlay string `json:"overlay"`
Colors SceneFogColors `json:"colors"`
}
func (s *SceneFog) ToDB(dest *db.SceneFog) bool {
if dest == nil {
return false
}
dest.Exploration = s.Exploration
dest.Reset = s.Reset
dest.Overlay = s.Overlay
s.Colors.ToDB(&dest.Colors)
return true
}
type SceneFogColors struct {
Explored string `json:"explored"`
Unexplored string `json:"unexplored"`
}
func (s *SceneFogColors) ToDB(dest *db.SceneFogColors) bool {
if dest == nil {
return false
}
dest.Explored = s.Explored
dest.Unexplored = s.Unexplored
return true
}

View File

@@ -0,0 +1,24 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
type Setting struct {
Key string `json:"key"`
User any `json:"user"`
Value string `json:"value"`
ID string `json:"_id"`
Stats Stats `json:"_stats"`
}
func (s *Setting) ToDB(dest *db.Setting) bool {
if dest == nil {
return false
}
dest.Key = s.Key
dest.Value = s.Value
dest.ID = s.ID
s.Stats.ToDB(&dest.Stats)
return true
}

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package json
import (
"sync"
"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
)
type Setup struct {
CoreUpdate CoreUpdate `json:"coreUpdate"`
FeaturedContent FeaturedContent `json:"featuredContent"`
Files Files `json:"files"`
IsAdmin bool `json:"isAdmin"`
IsSetup bool `json:"isSetup"`
Languages []*SetupLanguage `json:"languages"`
Modules []*Module `json:"modules"`
News []*News `json:"news"`
Options SetupOptions `json:"options"`
PackageWarnings map[string]PackageWarningsData `json:"packageWarnings"`
Release Release `json:"release"`
Systems []*System `json:"systems"`
Worlds []*World `json:"worlds"`
}
func (s *Setup) ToDB(dest *db.Setup) bool {
if dest == nil {
return false
}
dest.IsAdmin = s.IsAdmin
dest.IsSetup = s.IsSetup
s.CoreUpdate.ToDB(&dest.CoreUpdate)
s.FeaturedContent.ToDB(&dest.FeaturedContent)
s.Files.ToDB(&dest.Files)
s.Options.ToDB(&dest.Options)
s.Release.ToDB(&dest.Release)
PackageWarningsToDB(&dest.PackageWarnings, s.PackageWarnings)
wg := sync.WaitGroup{}
go CopySliceToDBParallel(&wg, &dest.Languages, s.Languages)
go CopySliceToDBParallel(&wg, &dest.Modules, s.Modules)
go CopySliceToDBParallel(&wg, &dest.News, s.News)
go CopySliceToDBParallel(&wg, &dest.Systems, s.Systems)
go CopySliceToDBParallel(&wg, &dest.Worlds, s.Worlds)
wg.Wait()
return true
}
type FeaturedContent struct {
Title string `json:"title"`
Caption string `json:"caption"`
URL string `json:"url"`
Image string `json:"image"`
}
func (f *FeaturedContent) ToDB(dest *db.FeaturedContent) bool {
if dest == nil {
return false
}
dest.Title = f.Title
dest.Caption = f.Caption
dest.URL = f.URL
dest.Image = f.Image
return true
}
type News struct {
Title string `json:"title"`
Caption string `json:"caption"`
URL string `json:"url"`
Image string `json:"image"`
}
func (n *News) ToDB(dest *db.News) bool {
if dest == nil {
return false
}
dest.Title = n.Title
dest.Caption = n.Caption
dest.URL = n.Caption
dest.Image = n.Image
return true
}

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package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
type Stats struct {
CoreVersion string `json:"coreVersion"`
SystemID string `json:"systemId"`
SystemVersion string `json:"systemVersion"`
LastModifiedBy string `json:"lastModifiedBy"`
ModifiedTime int64 `json:"modifiedTime"`
// CompendiumSource string `json:"compendiumSource,omitempty"`
// DuplicateSource string `json:"duplicateSource,omitempty"`
// ExportSource string `json:"exportSource,omitempty"`
}
func (s *Stats) ToDB(dest *db.Stats) bool {
if dest == nil {
return false
}
dest.CoreVersion = s.CoreVersion
dest.SystemID = s.SystemID
dest.SystemVersion = s.SystemVersion
dest.LastModifiedBy = s.LastModifiedBy
dest.ModifiedTime = s.ModifiedTime
return true
}

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package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
type Style struct {
Src string `json:"src"`
}
func (s *Style) ToDB(dest *db.Style) bool {
if dest == nil {
return false
}
dest.Src = s.Src
return true
}

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@@ -0,0 +1,91 @@
package json
import (
"sync"
"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
)
type System struct {
ID string `json:"id"`
Title string `json:"title"`
Description string `json:"description"`
Authors []*Author `json:"authors"`
URL string `json:"url"`
License string `json:"license"`
Bugs string `json:"bugs"`
Changelog string `json:"changelog"`
Media []*Media `json:"media"`
Version string `json:"version"`
Compatibility Compatibility `json:"compatibility"`
Scripts []string `json:"scripts"`
Esmodules []string `json:"esmodules"`
Packs []*Pack `json:"packs"`
Styles []*Style `json:"styles"`
Languages []*Language `json:"languages"`
PackFolders []*Folder `json:"packFolders"`
Relationships Relationships `json:"relationships"`
Socket bool `json:"socket"`
Manifest string `json:"manifest"`
Download string `json:"download"`
Protected bool `json:"protected"`
Exclusive bool `json:"exclusive"`
PersistentStorage bool `json:"persistentStorage"`
DocumentTypes DocumentTypes `json:"documentTypes"`
Background string `json:"background"`
Grid Grid `json:"grid"`
PrimaryTokenAttribute string `json:"primaryTokenAttribute"`
Availability int `json:"availability"`
Locked bool `json:"locked"`
Owned bool `json:"owned"`
Tags []string `json:"tags"`
HasStorage bool `json:"hasStorage"`
// SystemFlags SystemFlags `json:"flags"`
}
func (s *System) ToDB(dest *db.System) bool {
if dest == nil {
return false
}
dest.ID = s.ID
dest.Title = s.Title
dest.Description = s.Description
dest.URL = s.URL
dest.License = s.License
dest.Bugs = s.Bugs
dest.Changelog = s.Changelog
dest.Version = s.Version
dest.Socket = s.Socket
dest.Manifest = s.Manifest
dest.Download = s.Download
dest.Protected = s.Protected
dest.Exclusive = s.Exclusive
dest.PersistentStorage = s.PersistentStorage
dest.Background = s.Background
dest.PrimaryTokenAttribute = s.PrimaryTokenAttribute
dest.Availability = s.Availability
dest.Locked = s.Locked
dest.Owned = s.Owned
dest.HasStorage = s.HasStorage
copy(dest.Scripts, s.Scripts)
copy(dest.Esmodules, s.Esmodules)
copy(dest.Tags, s.Tags)
s.Compatibility.ToDB(&dest.Compatibility)
s.Relationships.ToDB(&dest.Relationships)
s.DocumentTypes.ToDB(&dest.DocumentTypes)
s.Grid.ToDB(&dest.Grid)
wg := sync.WaitGroup{}
go CopySliceToDBParallel(&wg, &dest.Authors, s.Authors)
go CopySliceToDBParallel(&wg, &dest.Media, s.Media)
go CopySliceToDBParallel(&wg, &dest.Styles, s.Styles)
go CopySliceToDBParallel(&wg, &dest.Languages, s.Languages)
go CopySliceToDBParallel(&wg, &dest.Packs, s.Packs)
go CopySliceToDBParallel(&wg, &dest.PackFolders, s.PackFolders)
wg.Wait()
return true
}

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package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
type Table struct {
Name string `json:"name"`
Results []*TableResult `json:"results"`
Description string `json:"description"`
Formula string `json:"formula"`
ID string `json:"_id"`
Img string `json:"img"`
Replacement bool `json:"replacement"`
DisplayRoll bool `json:"displayRoll"`
Folder string `json:"folder"`
Sort int `json:"sort"`
Ownership map[string]int `json:"ownership,omitempty"`
Stats Stats `json:"_stats"`
// TablesFlags any `json:"flags,omitempty"`
}
func (t *Table) ToDB(dest *db.Table) bool {
if dest == nil {
return false
}
dest.Name = t.Name
dest.Description = t.Description
dest.Formula = t.Formula
dest.ID = t.ID
dest.Img = t.Img
dest.Replacement = t.Replacement
dest.DisplayRoll = t.DisplayRoll
dest.Folder = t.Folder
dest.Sort = t.Sort
t.Stats.ToDB(&dest.Stats)
OwnershipToDB(&dest.Ownership, t.Ownership)
CopySliceToDB(&dest.Results, t.Results)
return true
}
type TableResult struct {
Type string `json:"type"`
Weight int `json:"weight"`
Range []int `json:"range"`
Drawn bool `json:"drawn"`
ID string `json:"_id"`
Img string `json:"img"`
Stats Stats `json:"_stats"`
Description string `json:"description"`
Name string `json:"name"`
// ResultsFlags any `json:"flags"`
}
func (t *TableResult) ToDB(dest *db.TableResult) bool {
if dest == nil {
return false
}
dest.Type = t.Type
dest.Weight = t.Weight
dest.Drawn = t.Drawn
dest.ID = t.ID
dest.Img = t.Img
dest.Description = t.Description
dest.Name = t.Name
copy(dest.Range, t.Range)
t.Stats.ToDB(&dest.Stats)
return true
}

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package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
type Token struct {
DisplayName int `json:"displayName"`
DisplayBars int `json:"displayBars"`
Disposition int `json:"disposition"`
Sight TokenSight `json:"sight"`
Name string `json:"name"`
ActorLink bool `json:"actorLink"`
AppendNumber bool `json:"appendNumber"`
PrependAdjective bool `json:"prependAdjective"`
Texture TokenTexture `json:"texture"`
Width float64 `json:"width"`
Height float64 `json:"height"`
LockRotation bool `json:"lockRotation"`
Rotation int `json:"rotation"`
Alpha int `json:"alpha"`
Bar1 TokenBar `json:"bar1"`
Bar2 TokenBar `json:"bar2"`
Light Light `json:"light"`
RandomImg bool `json:"randomImg"`
Occludable TokenOccludable `json:"occludable"`
Ring Ring `json:"ring"`
TurnMarker TokenTurnMarker `json:"turnMarker"`
MovementAction any `json:"movementAction"`
// Flags any `json:"flags"`
// DetectionModes []any `json:"detectionModes"`
}
func (t *Token) ToDB(dest *db.Token) bool {
if dest == nil {
return false
}
dest.DisplayName = t.DisplayName
dest.DisplayBars = t.DisplayBars
dest.Disposition = t.Disposition
dest.Name = t.Name
dest.ActorLink = t.ActorLink
dest.AppendNumber = t.AppendNumber
dest.PrependAdjective = t.PrependAdjective
dest.Width = t.Width
dest.Height = t.Height
dest.LockRotation = t.LockRotation
dest.Rotation = t.Rotation
dest.Alpha = t.Alpha
dest.RandomImg = t.RandomImg
t.Ring.ToDB(&dest.Ring)
t.Sight.ToDB(&dest.Sight)
t.Texture.ToDB(&dest.Texture)
t.Bar1.ToDB(&dest.Bar1)
t.Bar2.ToDB(&dest.Bar2)
t.Light.ToDB(&dest.Light)
t.Occludable.ToDB(&dest.Occludable)
t.TurnMarker.ToDB(&dest.TurnMarker)
return true
}
type TokenTexture struct {
Src string `json:"src"`
ScaleX float64 `json:"scaleX"`
ScaleY float64 `json:"scaleY"`
OffsetX float64 `json:"offsetX"`
OffsetY float64 `json:"offsetY"`
Rotation float64 `json:"rotation"`
AnchorX float64 `json:"anchorX"`
AnchorY float64 `json:"anchorY"`
Fit string `json:"fit"`
Tint string `json:"tint"`
AlphaThreshold float64 `json:"alphaThreshold"`
}
func (t *TokenTexture) ToDB(dest *db.TokenTexture) bool {
if dest == nil {
return false
}
dest.Src = t.Src
dest.ScaleX = t.ScaleX
dest.ScaleY = t.ScaleY
dest.OffsetX = t.OffsetX
dest.OffsetY = t.OffsetY
dest.Rotation = t.Rotation
dest.AnchorX = t.AnchorX
dest.AnchorY = t.AnchorY
dest.Fit = t.Fit
dest.Tint = t.Tint
dest.AlphaThreshold = t.AlphaThreshold
return true
}
type TokenSight struct {
Color string
Enabled bool
Range int
Angle int
VisionMode string
Attenuation float64
Brightness float64
}
func (t *TokenSight) ToDB(dest *db.TokenSight) bool {
if dest == nil {
return false
}
dest.Color = t.Color
dest.Enabled = t.Enabled
dest.Range = t.Range
dest.Angle = t.Angle
dest.VisionMode = t.VisionMode
dest.Attenuation = t.Attenuation
dest.Brightness = t.Brightness
return true
}
type TokenBar struct {
Attribute string `json:"attribute"`
}
func (t *TokenBar) ToDB(dest *db.TokenBar) bool {
if dest == nil {
return false
}
dest.Attribute = t.Attribute
return true
}
type TokenOccludable struct {
Radius int `json:"radius"`
}
func (t *TokenOccludable) ToDB(dest *db.TokenOccludable) bool {
if dest == nil {
return false
}
dest.Radius = t.Radius
return true
}
type TokenTurnMarker struct {
Mode int `json:"mode"`
Animation string `json:"animation"`
Src string `json:"src"`
Disposition bool `json:"disposition"`
}
func (t *TokenTurnMarker) ToDB(dest *db.TokenTurnMarker) bool {
if dest == nil {
return false
}
dest.Mode = t.Mode
dest.Animation = t.Animation
dest.Src = t.Src
dest.Disposition = t.Disposition
return true
}

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@@ -0,0 +1,45 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
type CoreUpdate struct {
HasUpdate bool `json:"hasUpdate"`
CanUpdate bool `json:"canUpdate"`
CouldReachWebsite bool `json:"couldReachWebsite"`
SlowResponse bool `json:"slowResponse"`
Version string `json:"version"`
Channel string `json:"channel"`
WillDisableModules bool `json:"willDisableModules"`
}
func (c *CoreUpdate) ToDB(dest *db.CoreUpdate) bool {
if dest == nil {
return false
}
dest.HasUpdate = c.HasUpdate
dest.CanUpdate = c.CanUpdate
dest.CouldReachWebsite = c.CouldReachWebsite
dest.SlowResponse = c.SlowResponse
dest.Version = c.Version
dest.Channel = c.Channel
dest.WillDisableModules = c.WillDisableModules
return true
}
type SystemUpdate struct {
HasUpdate bool `json:"hasUpdate"`
Version string `json:"version"`
}
func (s *SystemUpdate) ToDB(dest *db.SystemUpdate) bool {
if dest == nil {
return false
}
dest.HasUpdate = s.HasUpdate
dest.Version = s.Version
return true
}

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@@ -0,0 +1,37 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
type User struct {
Name string `json:"name"`
Role int `json:"role"`
ID string `json:"_id"`
Avatar string `json:"avatar"`
Character string `json:"character"`
Color string `json:"color"`
Pronouns string `json:"pronouns"`
Hotbar map[int]string `json:"hotbar,omitempty"`
UsersStats Stats `json:"_stats"`
// Permissions any `json:"permissions"`
// UsersFlags any `json:"flags,omitempty"`
}
func (u *User) ToDB(dest *db.User) bool {
if dest == nil {
return false
}
dest.Name = u.Name
dest.Role = u.Role
dest.ID = u.ID
dest.Avatar = u.Avatar
dest.Character = u.Character
dest.Color = u.Color
dest.Pronouns = u.Pronouns
u.UsersStats.ToDB(&dest.Stats)
HotbarToDB(&dest.Hotbar, u.Hotbar)
return true
}

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@@ -0,0 +1,63 @@
package json
import (
"sync"
"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
)
func OwnershipToDB(dest *[]db.OwnershipString, src map[string]int) {
*dest = make([]db.OwnershipString, len(src))
i := 0
for k, v := range src {
(*dest)[i].Key = k
(*dest)[i].Value = v
i++
}
}
func HotbarToDB(dest *[]db.UserHotbar, src map[int]string) {
*dest = make([]db.UserHotbar, len(src))
i := 0
for k, v := range src {
(*dest)[i].Key = k
(*dest)[i].Value = v
i++
}
}
func PackageWarningsToDB(dest *[]db.PackageWarning, src map[string]PackageWarningsData) {
*dest = make([]db.PackageWarning, len(src))
i := 0
for k, v := range src {
(*dest)[i].Key = k
v.ToDB(&(*dest)[i].Value)
i++
}
}
type CastableToDB[destType any] interface {
ToDB(*destType) bool
}
func CopySliceToDB[destType any, srcType CastableToDB[destType]](dest *[]destType, src []srcType) bool {
if dest == nil {
return false
}
*dest = make([]destType, len(src))
for i := range src {
src[i].ToDB(&(*dest)[i])
}
return true
}
func CopySliceToDBParallel[destType any, srcType CastableToDB[destType]](wg *sync.WaitGroup, dest *[]destType, src []srcType) {
wg.Add(1)
CopySliceToDB(dest, src)
wg.Done()
}

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@@ -0,0 +1,58 @@
package json
import "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
type Wall struct {
C []int `json:"c"`
Light int `json:"light"`
Move int `json:"move"`
Sight int `json:"sight"`
Sound int `json:"sound"`
Dir int `json:"dir"`
Door int `json:"door"`
Ds int `json:"ds"`
ID string `json:"_id"`
Threshold Threshold `json:"threshold"`
Animation any `json:"animation"`
// WallsFlags any `json:"flags"`
}
func (w *Wall) ToDB(dest *db.Wall) bool {
if dest == nil {
return false
}
dest.Light = w.Light
dest.Move = w.Move
dest.Sight = w.Sight
dest.Sound = w.Sound
dest.Dir = w.Dir
dest.Door = w.Door
dest.Ds = w.Ds
dest.ID = w.ID
w.Threshold.ToDB(&dest.Threshold)
copy(dest.C, w.C)
return true
}
type Threshold struct {
Light int `json:"light"`
Sight int `json:"sight"`
Sound int `json:"sound"`
Attenuation bool `json:"attenuation"`
}
func (t *Threshold) ToDB(dest *db.Threshold) bool {
if dest == nil {
return false
}
dest.Light = t.Light
dest.Sight = t.Sight
dest.Sound = t.Sound
dest.Attenuation = t.Attenuation
return true
}

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@@ -0,0 +1,93 @@
package json
import (
"sync"
"time"
"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
)
type World struct {
ID string `json:"id"`
Title string `json:"title"`
Description string `json:"description"`
Authors []*Author `json:"authors"`
Media []*Media `json:"media"`
Version string `json:"version"`
Compatibility Compatibility `json:"compatibility"`
Scripts []string `json:"scripts"`
Esmodules []string `json:"esmodules"`
Styles []*Style `json:"styles"`
Languages []*Language `json:"languages"`
Packs []*Pack `json:"packs"`
PackFolders []*Folder `json:"packFolders"`
Relationships Relationships `json:"relationships"`
Socket bool `json:"socket"`
Protected bool `json:"protected"`
Exclusive bool `json:"exclusive"`
PersistentStorage bool `json:"persistentStorage"`
System string `json:"system"`
Background string `json:"background"`
JoinTheme string `json:"joinTheme"`
CoreVersion string `json:"coreVersion"`
SystemVersion string `json:"systemVersion"`
LastPlayed string `json:"lastPlayed"`
Playtime int `json:"playtime"`
NextSession time.Time `json:"nextSession"`
Demo Demo `json:"demo"`
Availability int `json:"availability"`
Locked bool `json:"locked"`
Owned bool `json:"owned"`
Tags []string `json:"tags"`
HasStorage bool `json:"hasStorage"`
// Flags any `json:"flags"`
}
func (w *World) ToDB(dest *db.World) bool {
if dest == nil {
return false
}
dest.ID = w.ID
dest.Title = w.Title
dest.Description = w.Description
dest.Version = w.Version
dest.Socket = w.Socket
dest.Protected = w.Protected
dest.Exclusive = w.Exclusive
dest.PersistentStorage = w.PersistentStorage
dest.System = w.System
dest.Background = w.Background
dest.JoinTheme = w.JoinTheme
dest.CoreVersion = w.CoreVersion
dest.SystemVersion = w.SystemVersion
dest.LastPlayed = w.LastPlayed
dest.Playtime = w.Playtime
dest.NextSession = w.NextSession
dest.Availability = w.Availability
dest.Locked = w.Locked
dest.Owned = w.Owned
dest.HasStorage = w.HasStorage
copy(dest.Scripts, w.Scripts)
copy(dest.Esmodules, w.Esmodules)
copy(dest.Tags, w.Tags)
w.Compatibility.ToDB(&dest.Compatibility)
w.Relationships.ToDB(&dest.Relationships)
wg := sync.WaitGroup{}
go CopySliceToDBParallel(&wg, &dest.Authors, w.Authors)
go CopySliceToDBParallel(&wg, &dest.Media, w.Media)
go CopySliceToDBParallel(&wg, &dest.Styles, w.Styles)
go CopySliceToDBParallel(&wg, &dest.Languages, w.Languages)
go CopySliceToDBParallel(&wg, &dest.Packs, w.Packs)
go CopySliceToDBParallel(&wg, &dest.PackFolders, w.PackFolders)
wg.Wait()
return true
}
type Demo struct {
SourceZip any `json:"sourceZip"`
}