Files

271 lines
7.1 KiB
Go

package foundry
import (
"context"
"encoding/json"
"errors"
"sync"
"time"
"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/actions"
"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/db"
json_models "gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/models/json"
"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/transport"
"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/types"
"golang.org/x/sync/errgroup"
)
var (
ListenIsDone = errors.New("Listen for websocket data in foundry is stopped")
ReconnectToWebSocket = errors.New("Reconnect to websocket")
ChannelIsClosed = errors.New("Channel is closed")
CloseTimeoutExceed = errors.New("Timeout of websocket close is exceed")
)
type FoundryApi struct {
//TODO: make check of admin's authentication
Transport *transport.FoundryTransport
IsAvailable bool
// Logger *slog.Logger
Status types.FoundryStatus
wg sync.WaitGroup
}
func NewFoundry() *FoundryApi {
return &FoundryApi{}
}
func (foundry *FoundryApi) SetTransport(tr *transport.FoundryTransport) {
foundry.Transport = tr
}
func (foundry *FoundryApi) ListenAndServeWS() error {
var err error
foundry.Transport.ReadChan = *types.InitWsChannels()
defer foundry.Transport.ReadChan.Close()
foundry.background(foundry.Transport.ListenWebSocket)
err = foundry.ServeWebSocket()
if err != nil {
foundry.IsAvailable = false
}
return err
}
func (foundry *FoundryApi) ServeWebSocket() error {
var err error
wsChannels := &foundry.Transport.ReadChan
for {
select {
case message, ok := <-wsChannels.Msg():
if !ok {
foundry.Transport.Logger.Debug("Read channel is closed", "type", types.WebSocketCode)
foundry.Transport.Http.SessionID = nil
return ChannelIsClosed
}
foundry.Transport.Logger.Debug("Data has been received\n", "msg", message.Code, "type", types.WebSocketCode) //, "msg", message.MsgJson)
switch message.Code {
case types.RespPingCode, types.RespSessionDataCode:
err := foundry.Transport.SendOnlyCodeRequest(message.Code)
if err != nil {
wsChannels.Err() <- &types.FoundryError{Direction: types.WriterCode, Err: err, Type: types.WebSocketCode}
continue
}
case types.RespServerChangeCode:
foundry.IsAvailable = true
data, err := actions.SplitToTypeAndData([]byte(message.MsgJson))
if err != nil {
wsChannels.Err() <- &types.FoundryError{Direction: types.ReaderCode, Err: err, Type: types.WebSocketCode}
continue
}
foundry.Transport.Logger.Debug("RespServerChangeCode", "data", data)
if data == nil {
continue
}
go func() {
errAction := data.Action(foundry.Transport, &foundry.Status)
if errAction != nil {
wsChannels.Err() <- &types.FoundryError{Direction: types.ReaderCode, Err: errAction, Type: types.WebSocketCode}
}
}()
case types.RespDataCode:
tr := foundry.Transport
func() {
tr.ChanMutex.Lock()
defer tr.ChanMutex.Unlock()
tr.ExchangeChan.Msgs[message.Id] = make(chan []byte, 1)
tr.ExchangeChan.Msgs[message.Id] <- []byte(message.MsgJson)
go tr.CloseMsgChannel(tr.ExchangeChan.Msgs[message.Id], message.Id, 5*time.Second)
}()
default:
}
case err = <-wsChannels.Err():
var foundryErr *types.FoundryError
if errors.As(err, &foundryErr) {
if foundryErr.IsFatal {
foundry.Transport.CloseWebSocketConn()
foundry.Transport.Http.SessionID = nil
return foundryErr
}
foundry.Transport.Logger.Warn("Got error when listening or served", "err", err.Error(), "type", foundryErr.Type, "direction", foundryErr.Direction)
}
case <-wsChannels.Done():
foundry.Transport.CloseWebSocketConn()
foundry.Transport.Http.SessionID = nil
return ListenIsDone
case <-wsChannels.Reconnect():
foundry.Transport.CloseWebSocketConn()
return ReconnectToWebSocket
}
}
}
func (foundry *FoundryApi) HandleWSRequest(msgType string) ([]byte, error) {
msg := types.NewWsMessageByPage(msgType, foundry.Transport.CurrWsId)
return foundry.Transport.HandleWebsocketRequest(msg)
}
func (foundry *FoundryApi) Shutdown() error {
ctx, cancel := context.WithTimeout(context.Background(), 20*time.Second)
defer cancel()
foundry.Transport.Logger.Info("Completing foundry background tasks")
foundryClosed := make(chan struct{})
go func() {
types.CloseChannel(foundry.Transport.ReadChan.Done())
foundry.wg.Wait()
foundry.Transport.ExchangeChan.Close()
foundry.Transport.ReadChan.Close()
types.CloseChannel(foundryClosed)
}()
select {
case <-foundryClosed:
foundry.Transport.Logger.Info("Stopped foundry server")
case <-ctx.Done():
return CloseTimeoutExceed
}
return nil
}
func (foundry *FoundryApi) ConnectToWebSocket() (bool, error) {
var err error
if !foundry.Transport.HasSessionId() {
err = foundry.Transport.InitSessionId()
if err != nil {
return false, err
}
err = foundry.Transport.ConnectToFoundry()
if err != nil {
return false, err
}
}
err = foundry.Transport.InitWebSocketConnection()
if err != nil {
return false, err
}
status, err := foundry.Transport.Http.GetStatus()
if err != nil {
return false, err
}
foundry.Status = *types.NewFoundryStatus(status)
err = foundry.ListenAndServeWS()
if err != nil && err != ListenIsDone {
return true, err
}
return true, nil
}
func (foundry *FoundryApi) StartListenFoundry() {
foundry.background(func() {
timeInterval := 1 * time.Second
for {
ok, err := foundry.ConnectToWebSocket()
if err != nil {
if errors.Is(err, ReconnectToWebSocket) {
if foundry.Transport.ReconnectNum >= foundry.Transport.ReconnectNumMax {
return
}
time.Sleep(foundry.Transport.ReconnectTimeout)
foundry.Transport.ReconnectNum++
foundry.Transport.Logger.Info("Reconnecting to WebSocket", "times", foundry.Transport.ReconnectNum)
continue
}
foundry.Transport.Logger.Error("Error raised", "err", err.Error())
if ok {
timeInterval = 1 * time.Second
}
foundry.Transport.Logger.Info("Trying to reconnect", "timer", timeInterval.String())
time.Sleep(timeInterval)
timeInterval = min(timeInterval*2, 15*time.Second)
continue
}
return
}
})
}
func (foundry *FoundryApi) PrepareDB() error {
dbConn := foundry.Transport.DB
group, _ := errgroup.WithContext(context.Background())
group.Go(func() error { return db.DeleteSetupAll(dbConn) })
group.Go(func() error { return db.DeleteGameAll(dbConn) })
group.Go(func() error { return db.DeleteSeqAll(dbConn) })
err := group.Wait()
if err != nil && !errors.Is(err, db.ErrorRecordNotFound) {
return err
}
return nil
}
func (foundry *FoundryApi) Test() (*json_models.Game, error) {
wsMsg := types.NewWsMessage("world", foundry.Transport.CurrWsId)
foundry.Transport.CurrWsId++
answer, err := foundry.Transport.HandleWebsocketRequest(wsMsg)
if err != nil {
return nil, err
}
var game []json_models.Game
start := time.Now()
err = json.Unmarshal(answer, &game)
if err != nil {
return nil, err
}
elapsed := time.Since(start)
foundry.Transport.Logger.Info("World data successfully received and parsed", "parseTime", elapsed)
return &game[0], nil
}