Files
Foundry-Scrapping-API/internal/foundry/transport/db.go

105 lines
2.4 KiB
Go

package transport
import (
"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/requests"
"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/db"
"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/temp_models/json"
"gitea.local.lab/Lbenedar/foundry_helper_service/internal/foundry/types"
)
func (tr *FoundryTransport) FillDBWithFoundryData() {
err := tr.InitSetupData()
if err != nil {
tr.ReadChan.Err() <- &types.FoundryError{Direction: types.WriterCode, Err: err, Type: types.DbCode}
return
}
// idState, err := tr.Models.FoundryState.GetIdByType(db.SetupState)
// if err != nil {
// tr.ReadChan.Err() <- &types.FoundryError{Direction: types.WriterCode, Err: err, Type: types.DbCode}
// return
// }
err = tr.InitWorldsData()
if err != nil {
tr.ReadChan.Err() <- &types.FoundryError{Direction: types.WriterCode, Err: err, Type: types.DbCode}
return
}
}
func (tr *FoundryTransport) InitSetupData() error {
db.DeleteAll(tr.DB)
db.DeleteAllSeq(tr.DB)
return tr.InsertSetupToDB()
}
func (tr *FoundryTransport) InsertSetupToDB() error {
msgJson, err := tr.GetJsonDataByType(requests.SetupPath)
if err != nil {
return err
}
foundryStateJson, err := json.ParseSetup(msgJson)
if err != nil {
return err
}
tr.Logger.Info("Setup data received")
var foundryStateDb db.Setup
foundryStateJson.ToDB(&foundryStateDb)
err = foundryStateDb.Insert(tr.DB)
if err != nil {
return err
}
return nil
}
func (tr *FoundryTransport) InitWorldsData() error {
worlds := []string{"kingmaker"} //TODO: get world name from database
for i := range worlds {
worldName := worlds[i]
tr.InitWorldData(worldName)
_, err := tr.Http.PostReturnToSetup()
if err != nil {
return err
}
}
return nil
}
func (tr *FoundryTransport) InitWorldData(worldName string) error {
tr.Logger.Debug("World name", "name", worldName)
err := tr.LaunchWorld(worldName)
if err != nil {
return err
}
return tr.InsertGameToDB()
}
func (tr *FoundryTransport) InsertGameToDB() error {
err := tr.ConnectToWorld()
if err != nil {
return err
}
msgJson, err := tr.GetJsonData("world")
if err != nil {
return err
}
tr.Logger.Info("Game data received")
gameJson, err := json.ParseGame(msgJson)
if err != nil {
return err
}
var foundryStateDb db.Game
gameJson.ToDB(&foundryStateDb)
return foundryStateDb.Insert(tr.DB)
}